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Video: The Tomorrow Children: 3 Ways to Create Striking PS4 Visuals

400°
8w ago - Q-Games Ltd President and Executive Producer Dylan Cuthbert posted up a video today introducing 3 ways to create striking PS4 visuals in The Tomorrow Children on PlayStation 4.

Below are the details, to quote: Hi everyone, before I dig into today's blog post, I wanted to invite you to tune in to tonight's Extra Life livestream at 5:00 pm PT, where I will personally guide fans through a live demo of our studio's upcoming open-world game - The Tomorrow Children.

We're really excited to participate in the Extra Life program and hope as many of you as possible can stop by to check out the first look at gameplay footage from The Tomorrow Children!

• [Register or Login to view links].

But for right now, I'm going to talk a little about the tech behind The Tomorrow Children. Hopefully you've all seen the trailer and are wondering how the glory we managed to get that crazy surreal look we have.

When the project started we had a meeting with Mark Cerny and he said "I want Q-Games to do something that's a little... outside the box." So I took that to heart and decided to use the PS4's awesome compute power to drive three things: Cinematography, Lighting, and Geometry.

Cinematography

So I...
 

Q-Games Shares New Gameplay Details on The Tomorrow Children

50°
13w ago - Q-Games Ltd President and Executive Producer Dylan Cuthbert shared new PS4 gameplay details today on The Tomorrow Children for PlayStation 4 below.

To quote: I'm excited to be at TGS announcing more news about The Tomorrow Children. As we continue to build and perfect The Tomorrow Children's open world concept, we wanted to expand upon the details we revealed at Gamescom and share more about the game.

The Tomorrow Children is an online game, combining synchronous and asynchronous gameplay. This is to encourage a fresh style of play. If you just want to explore by yourself you can and other players can't see you.

But if you want to interact with other players, your actions in the world will begin to pop up in their worlds. The world itself is synchronized too, so your interactions appear in both your own world and theirs.

For example: if you dig a hole, that hole will be dug in the same place for other players in their world. It's pretty interesting to see people working together within this system, digging out to find resources and using them to build up their towns together.

People have asked what kind of roles players can assume in the game. The Tomorrow Children is a sandbox but there are some loosely defined roles you can take on such as Radio Officer which...
 

Video: The Tomorrow Children: Dylan Cuthbert on His PS4 Exclusive

50°
13w ago - Sony Blog Manager Fred Dutton is here with a PS4 video spotlighting Dylan Cuthbert on his weird, wonderful PlayStation 4 exclusive The Tomorrow Children below.

To quote: Among the brand new PS4 games announced by Sony Worldwide Studios at Gamescom last month was [Register or Login to view links] - a striking, unusual open-world adventure title from the reliably eccentric PixelJunk developer, Q-Games.

As you can tell from the reveal trailer, it's an intriguingly out-there creation, placing you in the shoes of a clone as she explores a strange post-apocalyptic landscape in search of resources to restore humanity and protect her fledgling community from fearsome beasts.

Duly, its reveal threw up all manner of questions about what exactly players should expect when it lands on PS4 in 2015. In search of some answers, I sat down with Q-Games founder and veteran designer Dylan Cuthbert to find out more about his studio's big, bold and bizarre new project.





I think it's fair to say that The Tomorrow Children was one of the more unusual titles that debuted at Gamescom. Lots...
 

PS4 Exclusive The Tomorrow Children Announced at Gamescom 2014

50°
18w ago - Today Q-Games Ltd President and Executive Producer Dylan Cuthbert announced that PS4 exclusive The Tomorrow Children is coming to PlayStation 4 at Gamescom 2014.

Below are the details, to quote: Hello to all the future tomorrow children out there. I'm Dylan Cuthbert, and I run Q-Games out here in Kyoto.

We're well known to our fans for the hugely successful PixelJunk series but today marks a special day as we've ventured far from what we normally make to create something a little bit, um 'out there'.

Hopefully you've seen the trailer by now (isn't that music awesome!) and had a glimpse of the rather odd, vibrant and peculiarly Soviet world we've spent the past few years inventing!

The Tomorrow Children is the story of a future re-imagined from the after-effects of an experiment in 1960s Russia that attempted to 'sublime' the human race, or meld all human minds into one global consciousness.

Unfortunately it went wrong and decimated the planet, and it took the next 90 years for the few humans left to rebuild to the point where they have created you, the player, as a 'projection clone'. You're tasked with venturing out into 'The Void' to reclaim the human race and restore it to its former glory!

"You're tasked with venturing out into 'The Void'...
 

Final Fantasy VII: Advent Children Complete's Message to Fans

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290w ago - Advent Children Complete, the original film, clocked in around an hour and a half... and now Square Enix crammed in nearly another half hour worth of fights, beckstory, and explanations.

To quote: The film had a message for its fans, one that makes the film worth watching.

Final Fantasy VII has been with us for 13 years, four games, several soundtracks, and thousands upon thousands of cosplayers. Innumerable pages of fanfiction and doujinshi have been written, ranging from jaw-dropping art to plots that induce self-mutilation. And it still continues. Just like the people of Midgar.

Even after the near-cataclysmic events of the game, two years later the people of Midgar are back to their daily lives, falling into the same old cycles, and perpetuating life as it used to be.

But their past actions have paralyzed them, focusing their energy towards curing Geostigma, a mysterious affliction that is spreading like leprosy amongst the people, and as a result, the rest of the city remains largely ignored. Construction is at a crawl as Shinra tries to cure the plague - something that they are at fault for, and ultimately to save their own butt, as the president is infected.

Cloud, too, is paralyzed by the past. Not only is he infected with the Geostigma, which gives him flashbacks...
 
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