One hundred community members (some from as far away as New York!) and a host of gaming and consumer electronics media joined us to celebrate MAG going gold, but the hospitality didn't end at the hors d'oeuvres line; the first attendees through the door will receive a free retail copy of MAG later this month.
If you weren't one of the lucky attendees but would still like to see some of the action from last week's event, head on over to our Flickr page where you can see the highlights.
Right after we announced the gift, MAG Designer Ben Jones talked with me about what Zipper learned in the beta process to make the final launch super smooth on January 26th.
204w ago - A video is available below showcasing Razer's upcoming XBox 360 and Sixense controllers along with a headset from CES 2010.
To quote: "The XBOX 360 controller, which was prototyped for the show, brought a whole slew of features. Their hyper responsive buttons employ a switch rather than the standard membrane. What does this mean? Its freaking easy to click, and has nice audible feedback.
It has a lit edge, rubberized grip and is a pretty comfortable shape. On the top of the controller are two new shoulder buttons that are programmable via two sliders on the controller back.
These two buttons can mimic the functions of any face button, including analog clicks. Speaking of the analog sticks, each has an independent tension dial to allow you to get the "just right" feel on either stick. Its MSRP is slated at $49.99 and will be available in the near future.
The XBOX 360 headset was a nice piece of work as well. It features a wired base station that doubles as a charger and 5.1 surround support. When the system is powered off, the base station allows audio pass through so there will be no need to switching your receiver around.
For tournament play, the headsets cab ne daisy chained together to provide a private voice chat network. The headset was also a prototype...
204w ago - For those who didn't make it to this year's Consumer Electronics Show in Las Vegas, Sony's Social Media Manager Jeff Rubenstein has shared a PlayStation 3 video today which includes a 3D Q&A session.
To quote: 3D is undoubtedly the biggest buzzword at this year's Consumer Electronics Show. We know it's coming to the PS3, but how exactly is that going to work for current PS3 owners?
I asked that question of SCEA Director of Hardware Marketing John Koller, and the answers are in the video below.
204w ago - IGN has shared their experience and a video from this year's CES show in Las Vegas while getting a peek at some Gran Turismo 5 PS3 (off-screen) 3D gameplay.
The GT5 video is available below, and to quote: "Sony had three demo stations set up, each with a brand-new 3D-enabled Bravia television and a pair of active shutter glasses.
According to the rep showing off the games, 1080p HD content does not work well with traditional 3D glasses such as Real3D lenses used at many movie theaters. Only active shutter glasses can properly "decode" the dual image and translate it into believable 3D.
The 3D Gran Tursimo demo, however, made better use of the 3D despite not looking nearly as crisp as Gran Turismo 5. There was a definite sensation of depth as your car drifted around corners with railings and signs sliding past you.
Following the demo lap, you get a replay of your performance. When the camera swings to look inside the car, your driver really appears to occupy 3D space inside the vehicle.
The steering wheel, the dash, the seat - they don't just look like they are operating on separate planes, like a Viewmaster. It all really comes together and looks as if you are peering in on a 3D scene."