16w ago - Cellar Door Games Designer Teddy Lee announced today that Rogue Legacy is coming to PS Vita, PS3 and PS4.
Below are the details, to quote: So if you guys have been surfing the web, you might have heard that Rogue Legacy is coming to PS Vita, PS3, and PS4. Well... it is! Pretty crazy stuff.
If you guys didn't watch the Sony Gamescom conference, you can check it out here. Feel free to watch for, like, 30 seconds, even though the rest of it is really cool.
Rogue Legacy had only been out for about 2 weeks before we were contacted by Sony, so we're blown away by how fast they reached out to us.
But Shahid and Shane have been great guys to work with, and we were able to get the a-okay to develop Rogue Legacy for all Sony platforms in a ridiculously short period of time. So yeah, go Sony! It's hard to believe that Rogue Legacy was all but unknown a short 4 months ago, and now we're still unknown and it's four months later.
If you've never played Rogue Legacy before, think of it as a genealogical Rogue-LITE. It takes a bunch of roguelike elements such as procedural generation, tough difficulty, and perma-death, and puts its own spin on it. For example, when you die you don't start from...
20w ago - Community Developer Zack Cooper shared a video today detailing three ways to play Splinter Cell Blacklist on PS3 for fans below.
To quote: As you can see in the video below, we've got three very distinct playstyles in Splinter Cell Blacklist. The Ghost is someone who likes to get in and out of a mission, leaving absolutely no trace of their presence.
You can either avoid contact with the enemy altogether (undisturbed hostiles give you the greatest challenge and reward), or knock them out. There are plenty of gadgets tailor-made for Ghosts; the proximity shocker is one of my favorites, especially when I feel like messing around with the AI.
I'll lay down mines, fire off a sticky cam for reconnaissance and/or distraction (you can play sounds from the sticky cam to serve as a decoy), and then lure the baddies into my playground.
There's something completely satisfying about knocking out a terrorist, leaving his body out in the open, then watching one of his buddies take notice and race over to investigate... only to get zapped. I'll clean up my mess after that, and hide those guys in the comfort of the darkness.
The Ghost is always non-lethal, though. That's imperative to the playstyle. If you want to use your karambit (the Indonesian knife that Sam uses in Blacklist),...
What we bring to you today is a fresh look into the CO-OP experience. This time we're really going all out!
Ubisoft Shanghai is doing the maps, and we are incredibly proud of what they've been putting together. As you may know, they've got a rich history in the Splinter Cell franchise, having led the charge on Pandora Tomorrow and the current-gen version of Double Agent.
Here at Ubisoft Toronto, we're tasked with making sure everything fits appropriately into the grand package of Splinter Cell Blacklist. Not only are there 14 unique missions... there's a ton of variety contained within those missions.
There are four different mission types - two of which we're talking about today. They're given...
31w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.
To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.
First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.
One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."
By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...