166w ago - With Castlevania: Lords of Shadow PS3 now released, gamers from around the globe have already reported some Castlevania LOS glitches, Konami cheat codes and even how to unlock a Solid Snake Outfit in the PlayStation 3 video game.
To begin, Kokena's blog (linked above) has shared a video via YouTube (below) of a Castlevania: Lords of Shadow PS3 glitch he ran across while playing the game thus far.
It appears this glitch doesn't happen for everyone though, with some users labeling it as a botched PS3 HDD install versus a serious issue with the new release.
Next up, JustPushStart.com has made available some Castlevania: Lords of Shadow PS3 cheat codes, to quote:
"By entering the following code below, player will be able to unlock the list of cheats that can be enabled. Please remember that by activating a cheat code, the ability to earn trophies or achievements will be disabled.
To enter the code, simply press the following buttons below at the loading introductory screen just before the mission starts."
166w ago - Sony Senior Social Media Specialist Sid Shuman has announced that Castlevania: Lords of Shadow hits the PS3 entertainment system today, and fans can celebrate with boss battles.
To quote: Not long ago, Konami Producer Dave Cox dropped by to set up the premise of Castlevania: Lords of Shadow, a re-imagining of the classic whip-cracking, vampire-slaying series PlayStation fans know and love.
In many ways, Lords of Shadow is a radical departure from previous installments. The combat is more visceral, the visuals are more cinematic, and the scope is more epic.
These qualities are on display in spades in the latest Castlevania: Lords of Shadow Developer Insights video, which Konami has kindly passed along for your viewing pleasure.
Not only will you learn about the combat benefit of fairies (no, really), you'll catch a glimpse of several new boss battles, culminating with a series of Titan encounters that will make any Shadow of the Colossus fan quiver in anticipation.
Castlevania: Lords of Shadow arrives today on the PS3 in North America, on Blu-ray. If you picked it up already, be sure to let us know what you think...
167w ago - Today G4TV (linked above) has made available a new 11-minute Castlevania: Lords of Shadow PS3 gameplay trailer just released by Konami and narrated by Jason Isaacs.
Castlevania: Lords of Shadow is a third person action adventure title featuring 50 levels with combat, platforming and puzzle elements.
The combat will utilize a retractable pyrokinetic chain whip called "The Combat Cross".
The commands consist of direct attacks for dealing direct damage to enemies and area attacks for when surrounded and interactions with other items in the player's inventory such as knives, holy water and other potential environmental weapons.
The whip is upgradeable and is not only used for combat, but also for exploration purposes like scaling walls, rappelling and swinging across gaps. The player will also be able to find items that can increase health or boost abilities.
The video's caption reads as follows, to quote: "See for yourself the gameplay for Castlevania: Lords of Shadow as Jason Isaacs guides you through the weapons and abilities that Gabriel Belmont can wield against the monsters of the night."
Finally, Castlevania: Lords of Shadow on PS3 is currently slated for release on October 5 in North America, October 7 in Europe...
I would remember the feelings I had as I traversed the dark, gloomy landscape and recall the wonderful music that would create an atmosphere quite unlike any other game of the time.
For me, Castlevania was always about lone warrior battling supernatural creatures with a whip. This was the core idea that when you strip away all the layers, is what remains true for the series even now. Of course, back then, games were far simpler and story lines, characters, and the rest were often secondary to the all-important gameplay.
Over the years, games have become more sophisticated and players have wanted deeper experiences and more far-reaching gameplay mechanics. Expectations for memorable characters and realistic environments often mean it's much more difficult to find the core of a game and truly understand where something is coming from.