93w ago - Following up on my PSEN-CAP initial announcement, today we are rolling out the PlayStation Sony Entertainment Network Cloud Acceleration Platform BETA for those interested in testing it out!
Below is the official Press Release, as follows: Hello Members of the Community,
Today marks a revolution into next generation performance of your home broadband connection, no longer will you need to suffer intolerable slow speeds from the PlayStation Network, Matchmaking issues and NAT related problems.
What is PSEN-CAP? PlayStation | Sony Entertainment Network - Cloud Acceleration Platform.
It's a service which provides a multitude of additional features including the following:
Turbo Charged Downloads with a speeds up to 300 Mbps.
Dedicated DNS for gaming / with improved matchmaking.
Free remote desktop to assist with NAT, Port Forwarding and Internet Optimisation.
To quote: "The story is similar to that of Gestalt, but the main character will have to save his little sister affected by an incurable illness named "Black Sentence Plague".
As he will progress in his quest he will find out more about the nature of the world and about the reasons why the demons inhabiting it have began to succumb to madness.
Both Nier Gestalt and Nier RepliCant will be released in 2010, developed by studio Cavia (Resident Evil: The Umbrella Chronicles and Darkside Chronicles, Bullet Witch, Drakengard, Ghost in the Shell: Stand Alone Complex...) and both will be officially shown at Tokyo Game show, respectively at Microsoft's and Sony's booths.
As a final juicy detail, on September the 18th the first trailer for Nier RepliCant will be aired...
236w ago - Tonight Sony's Social Media Manager Jeff Rubenstein has announced news of an Uncharted 2 Online Hunt contest for those unable to attend E3.
To quote: As you're reading this, your PlayStation.Blog team is currently neck deep in tamales at our E3 Meet-up.
As attendees showed up, we not only invited the first 100 into our press conference, we also presented the first 200 with an Uncharted 2 Nathan Drake-style long-sleeve shirt, perfect for a half-tuck.
While I'm sure we're having a lot of fun (we'll report back soon, with pics), we don't want those of you who couldn't make it to feel left out.
While we were planning this meetup, we decided to "over order" the schwag: extra Uncharted 2 beta codes, extra shirts, and of course, extra schwag bags. Whoops!
Here's how we're going to give them out to you, our dear readers:
On Friday (9am Pacific), we're going to ask a question about Uncharted 2. Be one of the first 300 to answer it, and you win. Simple!
Actually, it's not *that* simple - because that question isn't really easy. So here's what you're going to want to do to have a chance: This Tuesday, Wednesday, and Thursday at 9am we'll be asking some easier-to-solve Uncharted...
246w ago - Motorstorm: Arctic Edge will significantly push the PSP's hardware according to BigBig, but the dev says we still haven't seen everything Sony's handheld is capable of.
To quote: "MotorStorm: Arctic Edge really does push the machine," game director Richard Ogden told NowGamer. "We've got more physics and damage and destruction going on than most other games on the system.
As to whether there's more that can be squeezed out; most definitely. We've been working with the hardware now for a good few years and we're still finding ways that we can squeeze more out of it."
Ogden also told us that Arctic Edge will bring the "full Motorstorm experience" to the PSP, despite the hardware disparity between Sony's handheld and its PS3 big brother.
"As long as you take a sensible view on what you're trying to achieve then there aren't really any major constraints when translating a PS3 game to PSP," he said.
"The main area to deal with is the graphics and visuals - we have to use lower resolution textures and less polygons in our models, but in such a way that it's still going to look great on the small screen. Really, nothing else needs to be compromised that much, at least not in the player's perception of the final product."
254w ago - The premise of Dead Rising is that Frank West, a photojournalist, heads into a zombie-infested hellhole to take pictures of the goings-on inside. Zombie battling does ensue, but also zombie photography.
For some reason, this major plot element was revealed to be cut from the Wii version of Dead Rising earlier this week. Why cut something that's... you know, what the game is basically about?
Capcom's Minoru Nakai, director and producer of Dead Rising: Chop Til You Drop, finally got the chance to give fans an answer in the latest episode of Capcom's official podcast, Top Secret. Here's what he had to say.
This is a very different game, gameplay-wise than the 360 version of Dead Rising. Another reason is the fact that the camera is quite different. In this version, the camera is very similar to what the players are used to in Resident Evil 4 - an over-the-shoulder camera that stays fairly tight behind Frank... [Photographing zombies] doesn't work so well with the tighter camera we have in Dead Rising Wii.
So basically: no photography for you, because the real point of this game is to see if we can squeeze another hit out of the RE4 Wii engine.