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Midway Austin Project Canned, Confirms Layoffs

50°
331w ago - It appears Midway's financial woes continue. Today the company formally announced that it has canceled an "as-yet-unannounced" project in development at its Austin, Texas-based studio.

In further bleak news, as part of an ongoing initiative to "maximize its development resources and apply manpower and capital to projects with the highest chances of success," approx. 90 of all 130 employees employed by the studio will be laid off.

To quote: Matt Booty, interim CEO and president of Midway Games Inc. commented, "While this was a very difficult decision, we feel it was the right thing to do for the future of Midway. We view every game as an investment that must meet certain standards for quality, scheduling, and profitability. Midway remains committed to producing the highest quality entertainment, as evidenced by our strong holiday line-up which includes TNA iMPACT!, Blitz: The League II, and Mortal Kombat vs. DC Universe starring a team of MK characters and some of the most recognizable DC Comics personalities such as Batman, The Joker, and Superman."

Strong holiday line-up? Honestly, they'd be in deep trouble if it weren't for Mortal Kombat, which thankfully for them is almost guaranteed to sell well based on the inclusion of DC characters alone.
 

Sony canned Facebook style platform for PSOne

100°
351w ago - Former Sony Entertainment President Chris Deering has said that a "secret Facebook-style web networking platform was being worked on behind-the-scenes by those responsible for launching PSOne."

The project was code named 'Moccasin 5' and would have allowed the PSone to run a "text-based community chat group with a special box called Net-Station that hooked up PCs to the TV."

He also said that they later worked on a PS2 concept called 'Central Station', which was planned to stream its own PlayStation TV channel back in 2002, but it didn't take off because of slow broadband uptake.

To quote: When asked what the biggest challenge of his career was, Deering said: "Getting Sony to believe that PlayStation could be a community online... We had a secret test program in Europe back in 1997 on PSOne, running a text-based community chat group with a special box called Net-Station that hooked up PCs to the TV.

"The project code name was 'Moccasin 5'. It operated across the major countries of Europe, and had quite a following, even from the US. "At Sony Europe, we later worked on a PS2 concept called 'Central Station', which was planned to stream its own PlayStation TV channel, back in 2002. But uptake in broadband took longer to reach mass market than we expected,...
 
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