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Fantasy RPG Runemaster Makes Console Debut on PlayStation 4

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5w ago - EPOS Game Studios CEO Olof Gustafsson announced today that Fantasy RPG Runemaster is making its console debut on PlayStation 4.

Below are the details, to quote: Some pretty exciting news coming out of Gamescom this week! We at Paradox Interactive and Paradox Development Studios are bringing our upcoming role-playing game Runemaster to PS4.

There are a lot of 'firsts' to note here. This is the first role-playing game developed entirely by Paradox Development Studio, a group best known for its deep historical strategy games, like Crusader Kings II and Europa Universalis IV.

It's also the first time that a Paradox developed title will be designed with both PCs and a current generation console in mind. Paradox Interactive has already announced that Magicka 2 will be coming to PS4, so 2015 will be an exciting year for Paradox and Sony.

What is Runemaster? As befits a Swedish developer, Runemaster is a fantasy role-playing game set in the exciting and darkly tragic world of Norse myth.

Drawing on Viking sagas and the Eddas of Viking bards, Runemaster tosses the player into the chaotic worlds of legend - Midgard, Jotunheim, Niflheim, and so on - as the universe threatens to come to an end. Ragnarok could be coming and the player can choose to prevent this world-smashing...
 

Video: New Destiny PlayStation 4 Trailer Debuts at Gamescom 2014

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5w ago - Bungie Community Manager DeeJ made available a new Destiny PlayStation 4 trailer at Gamescom 2014 today with details below, as follows:

Hello, again, PlayStation Nation! If you were one of the brave testers in the [Register or Login to view links] Beta, you might have had your first taste of competitive action in the Crucible.

When Destiny launches on September 9th, you'll have even more ways to prove your skill against other champions of the last safe city on Earth.

This week at gamescom, we're revealing more details about the battles that will rage between Guardians. Hone your skills against other players in arenas that span the solar system. Victory will earn you special armor, weapons, and gear that you can take with you into every single mode of play.





Legends aren't born. They are made - forged in the fire of the Crucible. The battle begins in just a few more weeks! We hope to see you there.
 

Ruffian Games: Hollowpoint Makes Console Debut on PlayStation 4

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5w ago - Ruffian Games Creative Director Billy Thomson announced today that Hollowpoint is making its console debut on PlayStation 4!

To quote: Ruffian Games are an experienced console developer based in Dundee, Scotland. it's great to branch out and work with a new partner like Paradox.

We're all massive fans of PS4, and releasing a game on Sony's platform is an added bonus that is hugely exciting for Ruffian's Hollowpoint team.

Hollowpoint is a highly tactical, four player co-operative action game featuring a blend of fast paced 2D platform shooter gameplay - directional aiming - with precision based 3D shooter gameplay - pin point reticle aiming.

The goal is to build the most feared and respected Organization there is. Organizations are made up of skilled Operatives - the Mercenaries of the 22nd Century - and all of the different types of Ability, Weapons, Equipment, and Powerups they need to complete their Missions.

In this world, the Mega Corporations are engaged in relentless corporate warfare - hiring Organizations like yours to do their bidding. Take on Missions to earn XP and Credits - both of which are essential to improve your Organization.

You can go it alone on these Missions, but in order to complete the most dangerous and lucrative ones, you'll...
 

Entwined: Introspective Look Back at Pixelopus Emotional PS4 Debut

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10w ago - Pixelopus Creative Director Dominic Robilliard shared an introspective look back at the emotional debut of Entwined alongside a PS4 video trailer below today.

To quote: Hi there! Dom here again. It's been a whirlwind since Entwined was announced and released onstage during the PlayStation E3 2014 press conference and we've been overwhelmed with the amazing response to the game.

If you haven't seen Entwined yet, it's a vibrant, abstract action/arcade game about two souls who are in love but can't be together.

These souls are represented by a bird and a fish, which you must learn to control simultaneously. Our team is as unique as the premise, so Jeff and I thought it would be great to hear straight from the rest of Pixelopus about what was involved in making Entwined.





Prototype: Eric Zhang (Engineer)

At the very beginning when Pixelopus was formed, we had a period of time for full group brainstorm sessions, where we tried to find innovative fun game ideas that were relatively small in scale yet could fit our team's size. We took a lot of inspiration from our time in school, at Carnegie Mellon and San Jose State, where we would rapidly prototype as a part of our curriculum.
 

Action Button Announces Tuffy the Corgi Out on PlayStation Mobile

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12w ago - Action Button Entertainment Founder and Director Tim Rogers announced that Tuffy the Corgi is out now on PlayStation Mobile.

To quote: When I was ten years old and my parents weren't paying me to mow the lawn yet, my grandmother wrote me a birthday check for fifty dollars instead of five dollars.

The most remarkable part is maybe that she wrote "fifty" on the check: "F-I-F-T-Y." My mom wanted me to give it back. My dad persuaded my mom to let me keep the money.

I used that fifty dollars to buy Super Mario Bros. 3.





I have played Super Mario Bros. 3 every year on my birthday after that. I have a long standing custom where I play every level in the game, from start to finish - no warping, and (hopefully) no dying.

I'm an "adult" now, so I invite friends over to play the game with me. On my twenty-fifth birthday, I managed to get all the way through every level in the entire game without taking a single hit. I'm proud of that. I then said to myself, "I'd sure like to make a game like this someday."

Well, June 7th was my thirty-fifth birthday. It's been ten years since I finished my perfect game of Super Mario Bros. 3, and I still haven't ever worked on a game like it.
 
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