22w ago - General Manager of RingZero Game Studio Franck Blaevoet has announced that their addictive puzzler Burn the Rope singes PlayStation Vita consoles beginning today!
To quote: We are happy to announce the release of Burn the Rope for PS Vita. Burn the Rope is an game where you - as the title implies - must burn as much rope as possible in each level.
To start burning the rope you simply tap PS Vita's front touchscreen wherever there is rope. Once the rope starts burning, you control the direction of the flame by rotating the screen.
The flame always burns up and it will burn out if it runs out of rope. The speed at which the flame travels along the rope is determined by the angle of the rope. You can also control the flame using the touch screen, by rotating the PS Vita or you can use the rear touchpad if you don't want your fingers to block the view.
In addition, you can pinch on the rear touchpad to zoom in or zoom out. This can help if you have really big fingers or are all thumbs. Oh, it also helps if you want to be more precise in starting the flame.
As you progress through the levels, you will encounter bugs crawling along the rope, different flame colors, and different colors of rope. Different bugs react differently to the flame: For instance, the...
33w ago - Ringzero Game Studio General Manager Franck Blaevoet has announced today that Burn The Rope will be sizzling onto PlayStation Vita next week.
To quote: Hi everyone, I'm Franck from Ringzero Game Studio and I'm happy to announce the release of Burn the Rope for PS Vita on 10th October.
Burn the Rope is an original game where you must burn as much rope as possible at each level. To start burning the rope you simply tap the touch screen wherever there is rope. Once the rope starts burning you can control the flame by rotating the screen.
The flame always burns up and it will burn out if it runs out of rope. The speed at which the flame travels along the rope is determined by the angle of the rope.
You can also control the flame using the touch screen as well as rotating the Vita. You can even use the rear touch panel (so your fingers won't block the view).
You can also pinch on the rear touch pad to zoom in or zoom out the view. This can help if you have really big fingers or are all thumbs J. Oh, it also helps if you want to be more precise in starting the flame.
As you progress through the levels, you will encounter bugs crawling along the rope. Different bugs react differently to the flame, but we are...
135w ago - Today Xeauron has reported via French site Logic-Sunrise.com that a Final Burn Alpha PS3 GameOS port is coming soon for fans.
To quote: "Forum member lantus360 has kindly informed us that he's been working on porting over Final Burn Alpha to the PS3. This is a CPS1/CPS2/Neogeo emulator (arcades based on M68000 and Z80 CPUs) which plays popular games such as:
• Street Fighter Alpha / Street Fighter Zero
• Street Fighter Alpha 2 / Street Fighter Zero 2
• Street Fighter Alpha 3 / Street Fighter Zero 3
• Street Fighter Zero 2 Alpha
• Super Gem Fighter / Pocket Fighter
• Super Street Fighter 2 : The Tournament Battle
• Super Street Fighter 2 Turbo / Super Street Fighter 2 X
• Vampire Savior : The Lord of Vampire
• X-Men : Children of the Atom
• X-Men Vs. Street Fighter
• Marvel Super Heroes
• Marvel Super Heroes Vs. Street Fighter
• And much, much more
I've spoken with lantus and he's stated that this project is currently a work in progress but we'll be seeing some movement on this port in the next week or two.
He already has experience porting emulators to console...
135w ago - Sony Senior Social Media Specialist Sid Shuman has shared Split / Second PSP hands-on details today in what they call 'Feeling the Burn' of the upcoming title.
To quote: I know what you're thinking, and yes, the airplane still crashes onto the track in the middle of the race on the Airport Terminal track.
Track layouts also distort dynamically, environments crumble realistically, and towers teeter and topple majestically under the destructive spark of Split/Second's signature Power Plays.
In short, despite the smaller screen size, Split/Second's PSP incarnation does not skimp on the spectacle. The PSP version releases on November 16th with four-player ad-hoc Wifi multiplayer, and this week I took a pre-release version of the game for a spin.
Thanks to some dazzling real-time lighting and particle effects, Split/Second on the PSP looks remarkably similar to its PS3 big brother. The tracks layouts are nigh-identical, and the gameplay zips along at a speedy clip, blasting energetically through every one of its 30 frames per second no matter how many fireworks are on the screen.
The controls have been been subtly tweaked to accommodate the mobile nature of PSP gameplay, and they feel tight and responsive on the analog stick and d-pad. You can still slipstream...
198w ago - Senior Games Designer Ollie Barder has announced news of both a Burn Zombie Burn! PS3 Patch and Home Space on the PlayStation Blog today. To quote:
I'm a senior games designer at doublesix, the studio behind the recent PlayStation Network exclusive Burn Zombie Burn! Along with other members of our studio, I worked a lot on the game's scripting and level design. So when you see zombies and weapons spawn in lovely patterns and forcing you into choke points, that's me.
We've also been hard at work at expanding the Burn Zombie Burn! universe since the game was released in March. With our new Home space, set in a themed graveyard, you can literally walk amongst the undead in the same way as you do in game. There's also a cool maze populated with some zombies too.
Naturally, there's a selection of apparel available for purchase as well.
In addition to our new Home space, there's also a patch out now that has YouTube and background music support. This means you can record in-game footage and then upload it to YouTube to show off your skills.
Background music support means you can select music to playback in game via the...