16w ago - Witch Beam Artist/Programmer Tim Dawson announced today that Assault Android Cactus is set to unleash bullet hell on PS4 and PS Vita!
To quote: Hello PlayStation gamers! I'm thrilled to announce that our action-packed shoot 'em up, Assault Android Cactus, is coming to PlayStation 4 and PlayStation Vita!
For those of you who have never heard of Assault Android Cactus, it's about a team of androids trying to rescue a spaceship by fighting back against a robot uprising. Over a 25-level campaign, the androids will face screens of enemies, brave bullet hell style bosses and environments that switch, shift and transform around them.
These androids are pretty tough, getting knocked down clears their powerups but they can get right back up again. The catch is they run on battery, and when that runs out it's game over!
Putting the onus for action on the player turns typical twin stick pacing on its head - it's not a game you can beat by playing cautiously, the only way to make it out alive is to careen recklessly through the stages and to tame the chaos from within it.
We wanted to create something that captured the spirit of what arcade games meant to us when we were growing up, being tough but fair and the kind of game you could come back to again and again and...
165w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has shared details today on Knights in the Nightmare for PSP to help fans master 'bullet hell' in this strategy RPG game.
To quote: Because Knights in the Nightmare is so radically different than any other game currently available for the PSP system, it tends to offer most gamers a slightly steeper than usual learning curve.
In order to make acclimation to the game's amazingly satisfying mix of strategy-RPG and bullet-hell action, here's some tutorial-style stuff to get you started before Knights in the Nightmare hits stores and PSN on November 9th.
You are The Wisp. You awaken with no knowledge of where you are or why you're there. Only one thing draws you: a battered, cursed castle. There, you sense, a terrible tragedy occurred. You find you have the power to awaken and control the spirits of victimized knights, and you find yourself compelled to use this power to uncover the story of this calamity and rid the castle of its curse.
You begin every chapter of the game with a story sequence. These cutscenes are one of the game's biggest strengths–lovingly drawn and animated, they are heavy with emotion and stray far from your typically bright and happy clichés.