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Bringing Ultra Street Fighter IV and RE Revelations 2 to PlayStation

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2w ago - Sony Third Party Production Director Gio Corsi announced today that they are bringing both Ultra Street Fighter IV and RE Revelations 2 to PlayStation platforms with details below.

To quote: You might've heard some big news from Capcom at our first ever PlayStation Experience fan expo. No, not that news.

This: Resident Evil Revelations 2 is coming to PS Vita, and Ultra Street Fighter IV is coming to PS4, thanks to a double partnership between Capcom and SCEA's Third Party Production.

What's more, Third Party Production is producing and publishing both titles for those platforms.

Resident Evil Revelations 2 is the latest, spine-chilling chapter in the Resident Evil franchise. It unfolds in four dramatic episodes with cliffhanger moments that will have you wanting to play more.

Resident Evil Revelations 2

Revelations 2 follows fan favorite Claire Redfield and her partner Moira Burton as they struggle to survive the horrors that await them on a mysterious island facility. With his own daughter and comrade in peril, Barry Burton takes fate into his own hands and embarks on a rescue mission to the island to save them both.

It's a story full of twists that will have players guessing the next steps at every turn. Resident Evil Revelations...
 

Video: Bringing The Banner Saga to PS Vita and PlayStation 4

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6w ago - Versus Evil Community Director Lance James shared a video today on bringing The Banner Saga to PS Vita and PlayStation 4 with details below.

To quote: The first thing we have to say is "thank you" to every single fan of The Banner Saga who has helped raise the profile of the game and has supported the Stoic team from the start.

Your passion for The Banner Saga and the way you have helped spread the word has been instrumental in the decision to bring this amazing and unique game experience to PS4.





We're also excited and honored to have PlayStation announce that the game is also coming to PS Vita at the recent PlayStation Experience event in Las Vegas this past weekend.

Our friends and partners in crime at Stoic (who just announced The Banner Saga 2 at the Game Awards in Las Vegas last Friday) are some of the nicest, most talented, and dedicated game makers you'll ever meet, and we couldn't be happier for them. The team at Stoic took some time out of their busy schedules to tell you a bit more about the Vita version below.

Being able to bring The Banner Saga to Vita is especially exciting since the fans have been asking for it for a long time, and it's a natural fit for the game as well...
 

Third Party Production (3PP) is Bringing More Titles to PS Vita

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7w ago - Third Party Production Sony Director Gio Corsi announced today at PlayStation Experience that 3PP is bringing more titles to PS Vita!

To quote: Hey PlayStation Fans, throughout 2014 the Third Party Production team has been working with our partners across the game industry to bring all kinds of exciting, diverse and fun titles to our favorite portable powerhouse.

During the [Register or Login to view links] keynote in Las Vegas, we announced some terrific new titles for the Vita:

The legendary classics Suikoden I & II, the single screen competitive chaos of Towerfall: Ascension, the gorgeous Tactical Strategy RPG The Banner Saga, the ludicrous suburban Octopus simulator Octodad: Dadliest Catch, the craziest time traveling shooter of all time, Super Time Force Ultra and the latest entry in the legendary shambling zombie franchise, Resident Evil Revelations 2.

All this and that's not even including all the other great Vita content we announced, like, Bastion, Darkest Dungeon, Severed, Shovel Knight and Broken Age: the Complete Adventure.

Whether you're into twitchy arcade action, deep strategy games with epic tales, or clumsy mollusks that have trouble with the most basic of tasks, there's...
 

Video: Tripwire Interactive Bringing Killing Floor 2 to PlayStation 4

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7w ago - Tripwire Interactive Vice President Alan Wilson announced today that the time is right for bringing Killing Floor 2 to PS4!

To quote: Hi everyone. Alan Wilson here. I'm the Vice President at Tripwire Interactive.

What I enjoy doing for the company is writing, game design and research, but I also get to do all the crap no-one else wants to do. Except right now, when I get to talk about a huge step for us - Killing Floor 2 on PS4.





Tripwire Interactive was formed about 10 years ago and we released the original Killing Floor on PC in 2009. Since then, we've released a ton of additional content for free, added in some fun DLC, sold nearly 3 million units of the game and about 10 million units of DLC.

In case you're not familiar with Killing Floor, the game is a fun, dark, sometimes humorous take on a first person survival horror. Its really perfect for a console outing. So, we've been asked why we never did console before.

We've actually talked to a number of console teams over the last few years. But there always seemed to be reasons not to do it. One of the biggest for us was our independence. There always used to be a push to have us publish through some big publisher.

And...
 

Video: Blood, Blades 'n Bullets: Bringing Shadow Warrior to PS4

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19w ago - Flying Wild Hog Level Designer Artur Maksara shared a video below today dubbed Blood, Blades 'n Bullets spotlighting Shadow Warrior on the PS4 video game console.

To quote: Shadow Warrior is a FPS shooter/slasher that's going to hit PS4 via the PlayStation Store and retail shelves this fall.

The original Shadow Warrior game was released on May 13, 1997 as a semi-successor to the legendary Duke Nukem 3D game with over-the-top gore and humor. While developing the new Shadow Warrior - the hardest thing was to keep the old-school feel but also avoid the gameplay from feeling archaic.

We wanted the game to be witty, fast-paced and even gorier than the original, while tickling this feel for 'nostalgia' with fans of the original game.





In the early stages of development we asked ourselves important questions:

• What was fun about the game?
• What was unique about the game?
• What made people remember the game?

These were the three main points that we focused on while developing our Shadow Warrior. The fun part was the tongue-in-cheek humor, the complexity of the level design, loads of Easter eggs and secrets.

The unique thing was the katana; if you ran out...
 
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