13w ago - Sony European Product Manager Ross Alexander shared a new video today which spotlights the bringing of Beyond: Two Souls on PlayStation 3 to life.
To quote: Today we're happy to unveil the final part of our BEYOND: Two Souls 'Making Of' series, focusing on the lengthy process of progressing from the first draft of a script to a finished AAA video game.
The team at Quantic Dream explain how they started with the game script and then drafted concept art to set the scene for the game's many different environments and locations.
Then the real hard work began, with full photo scanning for the actors, the performance capture shoot itself, and then translating the data from the shoot into the dynamic scenes that you will see in the final game.
These are the hugely talented people who bring writer/director David Cage's ambitious vision to life.
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22w ago - Sony Lead Software Engineer and Shader Architect Masaki Kawase at Silicon Studio announced today that YEBIS 2 is bringing visual fireworks to PS4 developers.
To quote: I'm Masaki Kawase, Lead Software Engineer and Shader Architect from Silicon Studio, and I'm thrilled to talk with you directly on game development for PlayStation 4.
It's an exciting time since E3, but let's roll up our sleeves and get into the nitty-gritty on making games for PS4.
We've been partners with Sony Computer Entertainment for years now (PS3 fans remember Silicon Studio for the PS3-exclusive 3D Dot Game Heroes), and we couldn't be more delighted to work on PS4. PlayStation is in prime position with PS3 and PS Vita, but PS4 will bring souped-up visuals for gamers anticipating cutting-edge experiences.
We're made up of two parts: first, we make traditional games, but second, we provide middleware solutions to developers around the world. YEBIS 2 is our most recent middleware offering, a real-time post-processing lens simulation middleware, famously utilized in Square Enix's trailer of Final Fantasy XV.
We've worked with Square Enix for years, and we are thrilled to integrate our post-processing effects...
26w ago - Gaijin Games Associate Producer Dant Rambo posted up a video today announcing Runner2 for the PlayStation Vita handheld console.
To quote: Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness.
We can't speak for other developers - though we imagine they would agree - but we wanted our game, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms.
Furthermore, we wanted to provide players everywhere with the chance to carry Unkle Dill around wherever they go. Though we've not yet finished our development of the Vita version, we're confident we've succeeded on both fronts.
For those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet.
From the early planning stages to the finished product, our goal was to create a game that made people happy. If it just so happens that you're someone who likes to be happy, chances are good you'll enjoy it immensely.
28w ago - Sony Blog Manager Fred Dutton shared a video today spotlighting Ashley Johnson bringing Ellie to Life in The Last of Us alongside news that the demo is officially available in God of War: Ascension below.
To quote: As you'll find out in just two weeks' time, Naughty Dog's rabidly-anticipated new survival adventure The Last of Us does a phenomenal job of making you really care about its two protagonists, Joel and Ellie.
Partly through Neil Druckman's nuanced writing, partly through the tactile, reactive gameplay, and partly through the pitch-perfect performances of the voiceover cast, The Last of Us packs an almighty emotional wallop to go with its blockbuster action set-pieces.
It's bar-setting stuff from the Uncharted studio, and these are characters that will resonate with you long after the game's epic conclusion.
To find out a little more about how Naughty Dog pulled it off, we sat down for a quick chat with Ashley Johnson, the young actress bringing world-weary teen Ellie to life.
PlayStation.Blog: How did you first get involved with the project?
Ashley Johnson: My voice-over agent sent me the audition and asked if I'd be interested in doing a video game. She warned me that it was motion capture and that whole...
37w ago - Lukewarm Media Founder / Game Director Ashton Andersen has announced today alongside a video that Primal Carnage: Genesis is bringing dinosaurs to PS4.
To quote: At some point, everyone has wondered about what it was like to walk among the dinosaurs. We were wondering that for ourselves, so we've set out to develop Primal Carnage: Genesis.
What better way is there to realize that dream than a new generation of PlayStation hardware to drive an incredible immersive experience?
From towering behemoths like the brachiosaurus and the tyrannosaurus rex to smaller creatures like the velociraptor and the dilophosaurus, there is no doubt that there is something magical about the creatures of the prehistoric world. In order to capture that magic in real time, we used Unreal Engine 4 as our software platform of choice.
As the gameplay itself will feature a mix of linear gameplay and open-world exploration from a first-person human perspective, next-generation rendering is key to selling the lush island environment and suspending the disbelief that these dinosaurs aren't actually, well, real.
In the early stages of development, it became clear that we wanted Primal Carnage: Genesis to champion an immersive story driven experience....