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Video: BreakQuest: Extra Evolution Coming Soon to PlayStation Vita

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63w ago - Beatshapers Founder and CEO Alexey Menshikov announced today alongside a video trailer that BreakQuest: Extra Evolution is coming soon to PlayStation Vita.

Below are the details, as follows: Hi there! I'm pleased to reveal that our next game, BreakQuest: Extra Evolution, is coming to the North American PlayStation Store this week - for PS Vita!

Here's a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games.

It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics. We were big fans of BreakQuest, and when Sony introduced us to PlayStation minis in 2010, we decided to bring BreakQuest to the mini platform last fall with BreakQuest: Extra Evolution, which was quite successful.

Now, we decided to bring BreakQuest: Extra Evolution to PS Vita natively, with new features, a redesigned level selection system, updated graphics, PSN support, and more.





One of the most valuable features of the original BreakQuest was 100 unique levels, each containing its own interactive physics design, layout, art, and sounds. We redesigned them all with better visuals, while...
 

BreakQuest: Extra Evolution Exclusively on PlayStation Minis Today

50°
106w ago - Beatshapers Founder and CEO Alexey Menshikov has announced that beginning today BreakQuest: Extra Evolution is exclusively breaking and questing on PlayStation Minis for fans.

To quote: It's Alexey Menshikov from Beatshapers and I'm pleased to reveal our next game - BreakQuest: Extra Evolution is coming to North American PlayStation Stores today as a PlayStation Minis exclusive (PlayStation 3, PlayStation Vita, and PlayStation Portable), priced at $3.99.

This game has a long story: the original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games, and was the best breakout-style game at its time featuring something very unique for the genre - fully interactive physics.

We were one of the biggest fans of the game and when Sony approached with introduction of PlayStation Minis; we decided to bring this game to minis in 2010, which was quite successful.

A year after the PSP minis release, we thought about its sequel with the twist - at that time we had a feedback from the PSP version players, so we decided to improve the gameplay and design: we took best game and design elements of original game and rebuild it from scratch, incorporating our vision and our inspiration from the original BreakQuest.

As a result, we have created...
 
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