9w ago - Following up on the recent Duplex PSN / PS3 releases, today PlayStation 3 scene release group SiXAXiS has made available Braid USA PSN PS3 SiXAXiS, 3D Ultra Mini Golf Adventures 2 USA PSN PS3 SiXAXiS and Urban Trial Freestyle EUR PSN PS3 SiXAXiS for Custom Firmware (CFW) users.
From the related PS3 NFO files: Braid_USA_PSN_PS3-SiXAXiS / Braid USA PSN PS3 SiXAXiS
200w ago - Roughly three months ago Braid was released on PS3 via PSN, however, recently I contacted creator Jonathan Blow and asked him about a possible port of the game to PlayStation 3 Linux.
To quote: I've asked Jonathan whether or not a Linux port of the game was in the works, since I've seen him hint at that in old posts on his blog (January 2007 and August 2008). I'm glad to say that he reported that a Linux port of the game was indeed being developed. To quote:
"[..] one is in progress but hasn't quite been completed, but may eventually be released."
He also said that the porting is about 95% complete, but I don't know how much time it will take for the remaining 5% to be completed, so maybe it will soon be available, maybe not, but this is great hope for the Linux community!
I also spoke with him a little about Open Source, and I was pleasantly surprised to see him not completely reject the idea of open sourcing his game, but he said "it is not likely at this time", so although it is not likely to happen, it is maybe another...
213w ago - Update: It's now out in Europe as of today too!
Today Joel DeYoung of Hothead Games has announced that Braid for PS3 is available on Sony's PlayStation Network.
To quote: On behalf of Hothead Games, I'm excited to be able to present you with Braid, available today for $14.99 on PSN in North America.
At Hothead, we work diligently to support developers throughout the indie community, and Jonathan Blow, the original creator of the game, has been a particularly great partner (we also worked with him on a Mac version earlier this year).
When Braid first came out, we were really blown away by its combination of unique art style and clever puzzle gameplay, but there was just one problem - it was only on one platform!
At Hothead, we really believe strongly in being platform-agnostic (we even ship our games on Linux!), so we thought it only right for PS3 players to have access to Braid too. We got in touch with Jon and suggested working together on realizing his vision on additional platforms.
As we collaborated on the project, there were two big things that we always kept in mind - the first was preserving that original impactful moment when...
213w ago - Today Sony's Social Media Senior Specialist Chris Morell has shared a video showcasing Braid for PlayStation 3, which is coming to PSN later this week.
To quote: This Thursday November 12, Braid descends upon the PlayStation Network. And that means I'm one happy camper.
On sheer style alone, Braid is worth shelling out $14.99 in my opinion. But thankfully, it also happens to have some stellar gameplay that revolves around a time-reversing mechanic, which will keep you on your toes as you solve Braid's numerous puzzles.
Don't trust me? I connected with Joel DeYoung (you heard from him last week) from Hothead Games via PlayStation Eye, and he takes us through the ins and outs of Braid for PSN.
And yes, there's plenty of in-game HD footage to give you an idea of what you'll get on Thursday.
214w ago - Today Joel DeYoung of Hothead Games has revealed that Braid is hitting Sony's PS3 via PlayStation Network on November 12, 2009 for $14.99.
To quote: At long last, we're thrilled to be able to tell the PlayStation community that Braid will officially be making its way to the PlayStation Network on November 12 for $14.99. The gang here at Hothead has been working hard to bring this amazing game to you as soon as possible.
Along with today's announcement, we thought you'd enjoy taking a peek at the Braid trailer and a few screens of the gameplay experience. Check 'em out below!
Stay tuned next week to catch an in-depth look at bringing Braid to PSN - It's been a real pleasure working with Jonathan Blow and Sony on this project and I'm looking forward to sharing more details of that effort with everyone here. See you soon.