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Borderlands: The Pre-Sequel - The Power of Claptrap Detailed

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1w ago - Gearbox Software Content Editor Andrew Goldfarb shared details today on Borderlands: The Pre-Sequel - The Power of Claptrap for PlayStation 3 below.

To quote: Since we announced [Register or Login to view links], there's one question we've gotten more than any other: what is Claptrap's action skill? Up until now we haven't said much, but today we're happy to reveal that it's as weird as you might have hoped.

Claptrap's action skill is named VaultHunter.exe, and when he uses it he's granted one of several random abilities for a short time.

If you're lucky and Claptrap's programming is working properly, you might get a brief opportunity to use a version of another Vault Hunter's skill, like becoming a Gunzerker (In Claptrap's case, Funzerking!) or a Mechromancer (You'll love your new fire rate!).

If you're less lucky, you might be stuck bouncing up and down uncontrollably or launching a torrent of grenades that will obliterate friend and foe alike.

Beyond that, depending on the skill tree you choose, Claptrap may also gain the ability to cycle between subroutines that increase his efficiency with different types of guns, health regeneration,...
 

Borderlands 2 PS Vita Update Out Today, Improved Stability & Control

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9w ago - Sony Third Party Production Director Gio Corsi announced that the Borderlands 2 PS Vita update is out today, which features improved stability and control.

To quote: It's been a few weeks since we launched Borderlands 2 for PS Vita and so far we've been overwhelmed by the community response.

We're happy to announce that title update 1.04 is available today, which should further improve the overall Borderlands 2 PS Vita experience and addresses some of the feedback from you the fans.

•We've worked with Iron Galaxy Studios to improve stability and performance throughout the game, including addressing known issues with audio playback.

•Gyroscopic controls can now be independently inverted. This should ensure that fans of inverted vertical look will also be able to enjoy Gyroscopic aiming as well!

•There are now scaling sliders for rear touch inputs in the Options menu. Many users mapped lesser used actions to the rear touch but reported that in gripping their PS Vita systems, they'd still accidentally trigger those inputs. Users can now scale the input area down to much smaller zones, mitigating this.

•Lastly, we've addressed an issue where players were not notified that their online session had expired, which caused players to incorrectly appear...
 

Sony EU PlayStation Store: Watch_Dogs, Borderlands 2, Lemmings

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12w ago - Sony PlayStation Store and Plus Content Manager Chris Howe is back with this weeks European PSN Game Store updates below, which include Watch_Dogs, Borderlands 2, Lemmings and more as follows:

It's a special week here at PlayStation as we welcome the highly anticipated Watch_Dogs to the PlayStation family. Make sure you grab your copy of Ubisoft's cyber-crime adventure for an adrenaline-fuelled experience you won't be able to put down.

Some other huge franchises making an appearance this week include Worms Battlegrounds on PS4, and Lemmings Touch and the brilliant Borderlands 2 both on PS Vita.

There are also some new packs to pick up for Minecraft as well as some great savings across the Batman franchise as we celebrate the Dark Knight's 75th anniversary.

See below for the full content round-up.

PlayStation 4

Watch_Dogs - Classic Edition
Price: £59.99/69.99/AU$99.95
PEGI:18

Watch_Dogs - Deluxe Edition
Price: £64.99/79.99/AU$114.95
PEGI:18

Watch_Dogs - Season Pass
Price: £15.99/19.99/AU$30.25
PEGI:18

Worms Battlegrounds (Releases 30th May)
Price: £19.99/24.99/AU$30.95
PEGI:12

Puddle
Price: £5.99/6.99/AU$10.05
PEGI:3
 

Tales from the Borderlands: First Screenshots Revealed by Telltale

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16w ago - Telltale Games Producer Adam Sarasohn revealed the first screenshots to Tales from the Borderlands today with details below.

To quote: One of the first things people say when they hear that Telltale is working on a Borderlands game is: "wait... what?"

After all, how does a game series that's known for bazillions of guns morph into something like The Walking Dead or The Wolf Among Us? Why make a Borderlands game that's not a first person shooter?

Because, if you pause to take a breath between shooting everything in sight and stealing your buddies' loot in multiplayer, you'll know that Borderlands features some amazing characters and stories in a world that's rich in dark humor.

Handsome Jack, Claptrap, Tiny Tina, Angel, Moxxi, Zer0... it's a big list. We (Telltale) are all about compelling characters and stories, and we see an amazing opportunity to build on what Gearbox has created.

[Register or Login to view links]

Gearbox's world is huge. The main Borderlands games and the DLC have only scratched the surface; they've built a world that rivals Star Wars in its richness. That sounds like crazy hyperbole, but the details, the characters, and the history are all there....
 

Sony Goes Hands-on With Borderlands 2 on PlayStation Vita

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16w ago - Sony Social Media Specialist Justin Massongill went hands-on with Borderlands 2 on PlayStation Vita today with details below.

To quote: The PlayStation social team recently had a chance to play a build of Borderlands 2 on PS Vita, and as the group's resident Borderlandophile, I immediately called dibs. What can I say about this game? It's Borderlands 2 on the Vita!

Controlling Borderlands 2 on PS Vita is a customizable affair: just go into options and remap to your heart's content. To change a control, tap the action or button (even the abilities assigned to the touch screen or rear touch pad) you want to change, then tap wherever you want the action to be.

By default, tapping different areas of Vita's rear touch pad yield a sprint or a melee attack, while a tap on the front screen tosses a grenade or activates your character-specific ability.

Shoulder buttons L and R still aim and shoot, though I did notice a useful new feature that takes advantage of PS Vita's built-in gyroscope: when you're aiming down the sight, moving PS Vita will adjust your aim.

Environments and character models are surprisingly detailed, and the game overall runs at a solid clip, generally hovering in the vicinity of 30 frames per second. Slicing dudes up as my main cyborg-man-alien-mystery-assassin-thing...
 
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