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Blade Kitten Launches This Week on PlayStation Network

50°
209w ago - Krome Studios Creative Director Steve Stamatiadis has announced today that Blade Kitten launches this week on PlayStation Network.

To quote: The game is just about to finally hit the PlayStation Network and you'll be able to try it out, buy it and enjoy it. Pretty cool, huh?

We said originally that the game would be out spring this year and technically is still is since it's just turned spring here in Australia, and it's already been a beautiful start to the season. See, we kept our word... sort of. Why did it take so long? Well we had the awesome good fortune of Atari... yes [Register or Login to view links], picking up Blade Kitten.

Not only has that allowed us to make the game even better, but being published by Atari has a very special significance for me personally.

See back when I was about 13, I got my first computer: an Atari 400 (with all of 16K of memory, that's less than the average icon or avatar image). So as you can imagine having the Atari logo at the start of the game just makes it all that much more cooler to me. So a BIG thanks to Atari for coming on board.

It's been an exciting and challenging time bringing Blade Kitten to life from idea to comic to final game reality. Though it's been more than a few years in the making,...
 

Blade Kitten for PS3 Levels and Combat Detailed, Hits PSN Soon

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224w ago - Today Krome Studios Producer Heidi Stapleton has detailed both levels and combat for Blade Kitten on the PS3 entertainment system, and confirmed that it will indeed be hitting PSN soon.

To quote: You may already be aware that the [Register or Login to view links] universe existed long before the game's development team came together. In fact, the game's creator and director Steve Stamatiadis (aka "Space Captain" Steve) started the [Register or Login to view links] in 2001.

It was the job of Steve and the team to elaborate on what existed in the comics, using them as a blueprint of sorts, and to translate them into environments that looked visually spectacular and made clever use of the movement system while supporting the storyline.

LEVELS

Blade Kitten is not only our first side-scrolling game, it's also our first title intended specifically for download. One of the hurdles we had to overcome, due in part to the need to adapt to a new level-building pipeline, was that our levels kept getting built larger than we originally scoped.

The levels in Blade Kitten range from claustrophobic sewer-like tunnels, to brightly-lit grassy plains that extend far off into the distance. There's...
 

Video: GDC 10: Blade Kitten PSN Developer Interview

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236w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video interview today with Blade Kitten PSN Developer Steve Stamatiadis, as follows:

Last month, [Register or Login to view links] Steve Stamatiadis introduced you to Blade Kitten, an upcoming hi def 2D action game coming exclusively to PSN this Spring. It's about time we hear more about the cat-girl with the pink hair, yeah?

Good thing "Space Captain" Steve flew in from Brisbane, Australia to show off [Register or Login to view links] to us during GDC.

In this interview, Steve talks about the game's origins as a comic-book-meant-to-be-the-origin-for-a-game, the game's vivid art style, and when you're going to get to play it - along with some never-before-seen video.

Let us know what you think so far, and I'll pass your feedback to Krome!




 

Video: Blade Kitten Coming to PlayStation 3 via PSN This Spring

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239w ago - Krome Studios Creative Director Steve Stamatiadis has revealed alongside a trailer video that Blade Kitten is coming exclusively to PlayStation 3 via PSN this Spring.

To quote: I'm the creator and director of [Register or Login to view links]' new game, [Register or Login to view links], a brand new hi-def, high-action PS3 game coming to the PlayStation Network in the Spring.

I'm sure all of you often get asked "WTF is a Blade Kitten?" I know I rdo all the time.

No? Then I guess I should tell you the tale of a catgirl, her sword and a blobby alien critter thing. A sordid past.

Sometime in the latter part of the 20th Century I was working on a bunch of ideas for comics and games. I'd start reusing elements that I thought were really cool, like alien species, characters, mecha, weapons, until eventually realizing I was creating a universe that they all shared.

Then around 2001 - not long after we had started work on TY the Tasmanian Tiger – I found I had three different ideas that each had elements I liked but none had ALL the elements I wanted. One was too cartoony (a super powered anime schoolgirl), the other was too serious (Space Gladiators with guns) and the third was an aborted...
 
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