119w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared a video interview with Bioware on Dragon Age II for the PlayStation 3 entertainment system.
To quote: Despite the fact that Dragon Age: Origins, Bioware's first ever PS3 game, scored very well with reviewers - it just didn't click for me. I loved the universe, enjoyed the story.
I even got hooked on the associated Web game Dragon Age: Journeys, which allows you to unlock special items in the PS3 version of Origins. I just never adapted to the battle system, and eventually abandoned the game.
After reading Tweeted adulation and hearing the raves of seemingly everyone else who loved Origins (Qore's Veronica Belmont chided me for quitting recently), and after hearting Bioware's Mass Effect 2 on PS3, I found myself all too ready to give the upcoming Dragon Age II another chance.
That chance came last week, as EA held a preview event featuring the upcoming Dragon Age II demo (which you'll be able to download from PSN and play on February 22nd).
To me, improvements were apparent and multiple. Visual upgrades (the game has a definitive style), technical polish (inconsistent frame rate begone!), and refined,...
260w ago - Some of the more 'hardcore' gamers out there were a little concerned when EA acquired BioWare, fearing that their beloved game maker might start churning out yearly sports franchises.
However, the studio appear to be thriving under a rejuvenated EA, and with the PC version of Mass Effect now hitting shelves, times are good for the Canadian developer. We sat down with PR big wig Matt Atwood to learn more.
Mass Effect looks like it has been polished-up nicely for the PC. How important is this release for BioWare, and what feedback have you taken on-board from the Xbox 360 release?
Whenever we create a game we always look at fan feedback, since delivering a game that our fans want to play is our top priority.
For Mass Effect on the PC, some of the changes we made based on feedback was making the inventory system and Mako controls more intuitive, and we've added things like the new Tactical HUD which wasn't based on feedback, but really lends itself to the platform.
How challenging was converting the controls from the 360 to the PC?
Our focus in converting Mass Effect to the PC is to make it very natural for the platform. Any time you focus on making the experience very natural to a different platform, it takes both creativity and hard work. One thing...