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Sony Goes Behind the Scenes at JAPAN Studio with Allan Becker

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12w ago - Sony Blog Manager Fred Dutton went behind the scenes at JAPAN Studio with Allan Becker today following their previous PS Vita announcement.

Below are the details, as follows: Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars.

For those unfamiliar with the studio and its heritage, it's one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

To find out a little more about its vision and creative mandate, as well as its three forthcoming PS Vita titles, we spoke with studio chief Allan Becker.

PlayStation.Blog: How has JAPAN Studio changed in the last two or three years?
Allan Becker: We have become better focused and better prepared to compete in a fast and ever changing industry. The Studio is more open to new technologies and ideas and willing to grasp those opportunities when they come along. But at the heart JAPAN Studio still retains its core ideal to make creative,...
 

Behind Supernatural Scenes of Murdered: Soul Suspect on PS4, PS3

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16w ago - Sony Social Media Specialist Ryan Clements goes behind the supernatural scenes of Murdered: Soul Suspect on PS4 and PS3 today.

Below are the details, to quote: In a storm of broken glass and gunshots, Ronan O'Connor dies in the dark Salem night. So begins a supernatural investigation into his own murder.

In the upcoming thriller for PS3 and PS4, help Ronan unravel the mystery of his untimely demise and save his ghost from the inevitable corruption of the Dusk.

In light of the upcoming launch of Murdered: Soul Suspect, we asked Airtight Games Chief Creative Officer Matt Brunner and Senior Design Producer Eric Studer some questions about their design process. Read on to see what inspired this ghostly thriller, and how the team fashioned a story around your own murder.

PlayStation.Blog: How did the team at Airtight Games come to the idea of a supernatural crime story? How does the detective narrative and the ghostly elements fit together?

Matt Brunner: From my recollection, we started with the core concept of a ghost game. It was that notion that got the team most excited. Our first round of gameplay and character development led us more into a ghost action hero with ranged weapons and the ability to traverse great heights.

After our...
 

Behind-the-Scenes of The Last of Us & The Last of Us: Left Behind

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19w ago - Naughty Dog Community Strategist Eric Monacelli went behind-the-scenes today with The Last of Us and The Last of Us: Left Behind below.

To quote: Stop reading now and head here if you haven't completed The Last of Us: Left Behind or The Last of Us.

To be crystal clear, so you're not tempted to read on...

Spoilers Ahead - Turn Back Now

Okay, if you HAVE played the new story chapter and learned about Ellie's adventures and relationship with Riley, we're happy to show you our addendum to Grounded, our feature-length documentary on the development of The Last of Us.

Our new video is called From Dreams - The Making of The Last of Us: Left Behind. Watch it now:





Maybe you've caught Grounded: The Making of The Last of Us on Amazon Instant Video or via the Season Pass on PlayStation Store.

Perhaps you prefer to watch videos on YouTube. We made that possible as the full feature is now up on the PlayStation YouTube channel:





We're exploring additional ways to make these videos available to watch in your region of the world. These are the stories of development on The...
 

Video: Lightning Returns: Final Fantasy XIII Behind the Scenes Part 1

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45w ago - Square-Enix Associate Director of Product Marketing Amritz Lay posted up a behind-the-scenes video today showcasing Lightning Returns: Final Fantasy XIII (Part 1) below.

To quote: In 25 years, [Register or Login to view links] and the Final Fantasy development team have never had a behind-the-scenes look at how the franchise is created. Until now.

We're excited to unveil a brand new series titled "Inside the Square," which takes an in-depth look at one of the greatest RPG franchises around.

Earlier this year, we ventured out to Tokyo with an Emmy award winning camera crew to spend time with Yoshinori Kitase, Motomu Toriyama, and the entire Lightning Returns: Final Fantasy XIII development team.

We quickly realized that each member of this incredibly talented group has a lot to say. Furthermore, the Final Fantasy franchise has such a rich history and so many moving parts, we couldn't properly showcase how these games are made in one video – so you get to witness the first of a three part series.

Our goal with this series is to show everyone a different side of the development staff, and what it's like to work at one of the most prolific video game companies in the world - Square Enix.

We also wanted to give everyone...
 

Video: Behind the Scenes of Beyond: Two Souls for PlayStation 3

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50w ago - Product Manager Ross Alexander shared a glimpse today behind the scenes of Beyond: Two Souls for PlayStation 3 in a new video below.

To quote: Hi everyone, today we're unveiling the second of our four-part Making Of series for BEYOND: Two Souls.

Hear from writer/director David Cage and the team at Quantic Dream on what BEYOND will be like to play, and how the team redesigned the user interface to provide a more intuitive and immersive gameplay experience than the studio's previous title, Heavy Rain.

We'll have the third part of the series next week, which will dive into more detail on the year-long motion capture shoot that was undertaken for BEYOND: Two Souls, and you'll hear from lead actors Ellen Page and Willem Dafoe on what it was like to be involved in such an ambitious project.





Enjoy!
 
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