16w ago - Witch Beam Artist/Programmer Tim Dawson announced today that Assault Android Cactus is set to unleash bullet hell on PS4 and PS Vita!
To quote: Hello PlayStation gamers! I'm thrilled to announce that our action-packed shoot 'em up, Assault Android Cactus, is coming to PlayStation 4 and PlayStation Vita!
For those of you who have never heard of Assault Android Cactus, it's about a team of androids trying to rescue a spaceship by fighting back against a robot uprising. Over a 25-level campaign, the androids will face screens of enemies, brave bullet hell style bosses and environments that switch, shift and transform around them.
These androids are pretty tough, getting knocked down clears their powerups but they can get right back up again. The catch is they run on battery, and when that runs out it's game over!
Putting the onus for action on the player turns typical twin stick pacing on its head - it's not a game you can beat by playing cautiously, the only way to make it out alive is to careen recklessly through the stages and to tame the chaos from within it.
We wanted to create something that captured the spirit of what arcade games meant to us when we were growing up, being tough but fair and the kind of game you could come back to again and again and...
87w ago - Rebellion Senior Producer Steve Hart has shared a video today demonstrating how one bullet can change history in Sniper Elite V2 on PS3.
To quote: It's been seven years since the first Sniper Elite came out, so it's a really exciting time for us this week - we'll be showing gamers how amazing the reboot is shaping up in the demo we're releasing on the PlayStation Store.
All the previews for the game have been immense and the media have really been loving it and understanding what we've tried to do. It's only fair that gamers now get the chance to play, ahead of the full game's launch on May 4th.
The game definitely isn't 'run and gun', it's much more of a thinking man's shooter. You literally don't know what's around the next corner, so you have to think ahead and live by the mantra - Observe. Plan. Execute.
The demo is of a level early in the game where you have to hijack an armored convoy and assassinate a leading V2 rocket engine specialist. We really want people to experiment with the different ways you can play through the level.
It's not always about shooting - sometimes it's more advantageous to slip by unnoticed. Rather than take out one soldier...
165w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has shared details today on Knights in the Nightmare for PSP to help fans master 'bullet hell' in this strategy RPG game.
To quote: Because Knights in the Nightmare is so radically different than any other game currently available for the PSP system, it tends to offer most gamers a slightly steeper than usual learning curve.
In order to make acclimation to the game's amazingly satisfying mix of strategy-RPG and bullet-hell action, here's some tutorial-style stuff to get you started before Knights in the Nightmare hits stores and PSN on November 9th.
You are The Wisp. You awaken with no knowledge of where you are or why you're there. Only one thing draws you: a battered, cursed castle. There, you sense, a terrible tragedy occurred. You find you have the power to awaken and control the spirits of victimized knights, and you find yourself compelled to use this power to uncover the story of this calamity and rid the castle of its curse.
You begin every chapter of the game with a story sequence. These cutscenes are one of the game's biggest strengths–lovingly drawn and animated, they are heavy with emotion and stray far from your typically bright and happy clichés.
245w ago - Sony VP of Product Marketing Scott Steinberg announced news of a Killzone 2 'Behind the Bullet' Interactive PS3 Demo which is available as of today.
To quote: We want you to get a glimpse of the technology behind the game with a playable version of the commercial, codenamed: "Killzone in 4-D." I'm happy to announce that as of the PlayStation Store update today, you will be able to go to PSN and download the interactive demo officially titled "Behind the Bullet."
This demo will provide an inside look at the making of the commercial, enabling you to take control and slow down the action, move the camera axis and pivot, hear audio commentary from multiple selectable sources such as the art director or technical director at Guerrilla Games, and utilize a variety of buffers and filters to see how every single frame of the commercial was created using the game engine technology.
As you will see, everything is directly rendered on a PS3 without the need for additional tweaking or touching up. Simply put: "what you see is what you get."
Once again, I would like to congratulate Guerrilla for developing not only one of the most visually stunning games ever, but one of the best gameplay experiences to date. The team is excited over this opportunity to show how the art...