138w ago - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.
To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.
Today we're hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.
So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.
So here's my Virtual Media Day for you guys, a blow-by-blow breakdown of what we're showing.
In the morning we'll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.
We'll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we'll be hosting an evening event...
170w ago - Today Emil Ayoubkhan at The Behemoth has just announced that Castle Crashers will arrive momentarily on PSN.
To quote: Happy release day everyone. Today we can finally say that Castle Crashers for the PlayStation Network is here! Well technically it comes out in the next hour or so, but that's good enough.
Today you have the opportunity to join a community of over 1.8 million strong. Even more importantly you are the first to get your hands on the brand new Volleyball and Team Arena modes.
Working with the entire SCEA staff in getting this game out has been a wonderful experience for us all, and we are very fortunate to have been able to bring this title to the PlayStation Network.
Of course we wouldn't be alive today if it wasn't for the continuous support from all of our fans. We meet all of you at various shows, talk to you through emails, forums, comments, and the one thing that always remains the same is you are all very awesome.
Tomorrow we are on a plane to Seattle to attend the Penny Arcade Expo (PAX). This will be our largest booth at PAX ever and we're bringing everything we possibly can to make the experience great.
Castle Crashers Arcade Cabinet running on a PlayStation...
172w ago - The Behemoth's Co-Founder and Art Director Dan Paladin has revealed that Castle Crashers is finally coming to PSN on August 31, 2010.
To quote: After many months of certification, we've finally secured an actual day for the USA, Canada, and Mexico release of Castle Crashers on the PlayStation Network. This gift is Tuesday, August 31st!
We've been working on Castle Crashers for the PSN for about a year and a half. In that time I've had the fortune of meeting everyone at tradeshows and lots of people will ask me, "C'mon, what is taking so long?"
I have to say that we've felt the same way – our whole team's goal is to make you all happy so we want to share it right now!! We're super antsy. But like all of our games, we can never rush anything as it's necessary to make sure that every little piece is airtight. And fun!
We've teamed up with some other sites to give you a full list of contests for a chance to win free stuff. Be on the lookout for these dates as we inch closer to the release. Perhaps something wonderful will be obtained?
Also, we're going to be at PAX from September 3rd to the 5th (booth...