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Beat Killzone Shadow Fall's Lead PS4 Designer at His Own Game

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32w ago - Killzone Community Editor Victor Zuylen invites PS4 fans to beat Killzone Shadow Fall's Lead Designer at his own PlayStation 4 game!

To quote: The interactive event known as First To Greatness, which celebrates the many different gaming firsts to be had across the PS4 launch lineup, is drawing to a close.

Only a single challenge of the 64 remains open, and today we're going to reveal how you can complete it to become part of PlayStation 4 history.

The "Ending Ebolt" challenge requires you to take out Killzone Shadow Fall lead designer Eric Boltjes (a.k.a. Ebolt) in an online multiplayer match.

To prove that you've truly ended him, you must upload video evidence of your actions to your Facebook account using the DualShock 4 Share button, and submit the footage to [Register or Login to view links] by signing in with Facebook.

Finding and eliminating Ebolt has been no easy feat, but we can make it slightly easier by revealing when and where he'll be online: a little OWL has told us that Eric will be playing Classic Warzone on Friday, January 17th at 9:00 PM PT.

So be on the lookout - you might just go down in PlayStation history as the first player to beat Killzone Shadow Fall's lead designer at his own...
 

Video: Sacred Citadel: Side-Scrolling Beat 'em Up on PSN April 16th

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73w ago - Deep Silver Brand Manager Rupert Ochsner has confirmed that side-scrolling beat 'em up game Sacred Citadel hits PSN on April 16th, 2013.

Below are the details, to quote: Rupert Ochsner from [Register or Login to view links] here! We're thrilled to announce that Sacred Citadel will be available on PSN April 16th, 2013, at a price of $14.99.

Sacred Citadel is a side-scrolling action brawler that offers a lot of depth, but is also very accessible for newcomers. You will fight different opponents that require individual tactics. Check out our first PlayStation.Blog entry to learn more.

Through the video featurette available today here on PlayStation.Blog, we reveal the fourth and final of the playable characters in Sacred Citadel. The other three were the Ancarian Ranger, the Safiri Warrior, and the Khukuri Shaman.

Each of the four protagonists will have their own combos, special moves, skills, and equipment, and they will each play totally differently. Head to our official Web site to learn more about them.

So who's the final character? None other than the Seraphim Mage, a character who is very special and dear to all Sacred fans! The Seraphim has always played a unique role in the Sacred series – one could even say that she is the figurehead...
 

Video: Beat Hazard Ultra PSN Gameplay and PS3 Trophy Guide

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149w ago - ColdBeamGames CEO Steve Hunt has shared a Beat Hazard Ultra PSN gameplay video today alongside a PS3 Trophy guide below, as follows:

I'm the developer of the music driven shooter Beat Hazard Ultra. Now the game is out on PSN here's some exclusive insider gameplay, tactics and trophy tips. Use this sort-of-secret knowledge to help propel yourself up the leader boards in no time!

Beat Hazard Ultra - The Basics

[Register or Login to view links] is a twin stick shooter that is powered by your music. The game turns any piece of music in to a level. Everything in the game is powered by the music in some way, from your weapon power to the type and formations of the enemies, and all accompanied with intense visual feedback!

Copying Music to Your PS3

Before I start, here's a quick tip about copying music to your PS3 using a USB memory stick. On the XMB go to Music->USB Device. Then press TRIANGLE and select 'Display All'. From there select 'Copy Multiple'. This will ensue your PS3 will find and copy all the music on the USB stick.

The Bad Guys

Aside from basic fodder, you will come across the following bad guys. And here's how to deal...
 

Video: Beat Hazard Ultra: Music-Powered, Hits PS3 in September

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159w ago - Cold Beam Games CEO Steve Hunt shared some background today on the upcoming PS3 video game entitled Beat Hazard Ultra, which will arrive on PSN in September and be powered by your music!

To quote: My name is Steve Hunt and I'm excited to talk about my PSN game [Register or Login to view links], which hits the PS3 this September. I wrote the game from scratch on my own, in my bedroom!

About the Game

Beat Hazard Ultra is a twin stick arcade shooter that is entirely powered by YOUR music! Just copy some music on to your PS3 hard drive, or use the built-in songs, choose a track, and be dazzled by the eye-bleeding visuals as you blast away at enemy ships to the sound of your favorite pumping tunes.

Everything you see in the game is dictated by the music in some way, from the firepower of your ship to the number and patterns of enemies coming at you. Each track produces a unique (but, most importantly, repeatable) level.





In addition to Standard play, Ultra has plenty of cool gameplay features to keep you busy, including Boss Rush and Survival modes, 23 perks to unlock and 42 in-game challenges that award 14 trophies. There are also three awesome...
 

Videos: Beat Sketcher User Videos Sizzle, Updated Demo on PSN

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192w ago - SCEA Assistant Producer Dais Kawaguchi has shared some holiday Beat Sketcher user videos today alongside news of an updated demo on PSN.

To quote: It's been a few weeks since Beat Sketcher for PlayStation Move released onto PSN in the U.S. and we've been checking out all the great Beat Sketcher videos that fans are posting onto YouTube every day!

We're having so much fun and we'd like to thank you all for sharing your videos. This week we'd like to introduce few videos that caught the attention of the team.





Yasuhiro Kawagoe - Sound Director *noisycroak Co., Ltd.

"I liked the uniqueness of drawing traditional Japanese"ORIGAMI" using Japanese sounds. Also, I was surprised by the idea of having the background pattern come up using the eraser at the end of the video!"





Hiroshi Shiina - Producer

"The Artist quickly learned how to use the tools and I love the artwork! Also, I liked how he drew without having any hesitation. It seemed so natural. If anyone is having difficulty drawing on the edge of the screen, try moving your body to the left and right or stepping closer...
 
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