15w ago - Infinite State Games Creative Director Barry Island announced today that Avoid Droid on PlayStation Vita includes lots of fruit, explosions and multipliers.
To quote: Hello, chums! I'm Barry Island, creative director of Infinite State Games.
We're very excited to tell you that we're bringing something rather fruity to your handhelds very early next year. Avoid Droid is a game we've been wanting to make for a long time, and it's getting a most prestigious premiere on PS Vita!
In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode.
It's not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It's their fruit, you see. Don't ask.)
The hook to the game is the scoring system - each exploding fruit sets off adjacent fruits, creating crazy-satisfying chain explosions. As well as looking and sounding awesome, each explosion adds a multiplier to points scored with the chain.
There's loads of replay value in the main, randomly generated Arena Mode, along with collectable coins which can be used to unlock custom droids and droid bits.
234w ago - How come we've yet to see Valve develop something for the PS3? Being one of the better game developers out there, you'd think they'd be one of the first to get in line tweaking with the PS3's hardware.
Apparently, that's not the case as they seem to find it too complicated.
Tom Leonard, Valve Game Designer, had this to say when asked about this very issue over at E3:
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform... I didn't come into this business in the 90s because of some technical fetish.
I came in because I wanted to give people experiences that made them have fun."