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The Audio of Road Not Taken for PS4 and PlayStation Vita Detailed

50°
28w ago - Audio Producer Daniel Simmons shared details today on the audio of Road Not Taken for PS4 and PlayStation Vita below.

To quote: We recently added the first batch of sounds to Road Not Taken, and the team got really excited, like the game was finally coming together!

It's funny because it was such a small thing in relation to the huge amount of work that has already gone into the game, but it really highlights the difference sound can make in the way we experience things.

The world of Road Not Taken is made up of magical and natural surroundings. That makes me happy, because even though I love the bleeps and bloops you can get from synthesis, my favorite way to make sounds is from scratch like a [Register or Login to view links].

It just so happened that I started working on the RNT audio catalog in the fall, right when there were piles of dried leaves everywhere - perfect! I brought a bucket of them inside and rustled them, crunched and dropped them... my studio was a mess!

Also, if you listen closely to the [Register or Login to view links], you can hear some percussion that was made from dry sticks. At the time I was at a cottage on vacation with my family, so I used a...
 

Sony PlayStation 4 Audio Processor (ACP) PS4 Details Surface

200°
43w ago - Following up on the previous PS4 updates, today details on the PlayStation 4 Audio Processor (ACP) have surfaced from Sony documention.

To quote (via VGLeaks.com, linked above): "Mark Cerny confirmed in an interview that PlayStation 4 uses hardware expressly dedicated to audio tasks. What are the capabilities of this hardware? What is Sony telling to developers about it?

Here we have some material from Sony’s presentations where you can learn more about audio custom hardware in PS4. This dedicated hardware will manage basic tasks, for game or system, relying on the CPU or GPU for advanced tasks.

Another important point is that this audio block is not programmable by developers directly, they could only access it via OS."

PS4 Audio Processor (ACP)

  • Custom Audio Block
  • Access mediated by OS
  • Not programmable by game teams
  • Performs encoding and decoding
  • Game: 200+ MP3 or equivalent streams
  • System: Encoding and decoding for voice chat, etc...
  • Filtering and effects performed by game code
  • Presumably CPU, but GPGPU is also a possibility


 

Grand Theft Auto V PS3 Bundle, Custom Pulse Elite Headset and Audio

50°
58w ago - Today Crystal MacKenzie Associate Brand Marketing Hardware Manager announced news of a Grand Theft Auto V PS3 bundle alongside a custom Pulse Elite headset and audio mode.

To quote: Are you ready for Grand Theft Auto V? We wanted to celebrate the release of this groundbreaking game on September 17th in a big way. To mark the occasion we're releasing a brand new PlayStation 3 Grand Theft Auto V Bundle, a custom Grand Theft Auto V Pulse - Elite Edition headset and a custom audio mode!

For $299 (MSRP), this bundle comes complete with a 500GB PlayStation 3, a Blu-ray copy of Grand Theft Auto V and a 30-day PlayStation Plus trial membership. You can pick up this awesome bundle when it hits stores on September 17th.

In addition to the bundle, we partnered with our friends over at Rockstar Games to create a custom designed Grand Theft Auto V Pulse - Elite Edition headset that features styling created specifically for Grand Theft Auto V.

The custom headset design was inspired by Grand Theft Auto V's focus on the almighty dollar. The new custom headset will be available September 17th exclusively at GameStop for $179.99 (MSRP).

We are also introducing a specifically crafted audio experience exclusive for the PlayStation 3. The custom Grand Theft Auto V audio mode for...
 

Bioshock Infinite Audio Mode for Pulse - Elite Edition Headset

50°
69w ago - Today Sony Computer Entertainment Hardware Engineer Todd Tokubo has announced news of a Bioshock Infinite Audio Mode for the Pulse Elite Edition Headset.

To quote: Tomorrow marks a big day for world-acclaimed studio Irrational Games with the release of Bioshock Infinite, so it's only suitable that we mark the occasion with something special.

For the first time, we are partnering with a game developer to deliver a specially crafted audio experience exclusive to PlayStation. Tonight at midnight, we are launching a new audio mode for the PULSE-Elite Edition Headset designed especially for BioShock Infinite. Better still, it will be free.

Why a custom audio mode? [Register or Login to view links] wanted to elevate the dark world of [Register or Login to view links] to a new level by providing a richer gameplay experience.

We worked with them to take advantage of our new BassImpact technology embedded in the Pulse-Elite headset to create a sound profile that enables players to feel gunshots and explosions in a much more dynamic and powerful way.

Engineers on both teams worked together to tie the pulses from BassImpact to key audio elements in the game, creating a more immersive experience as you fight your way through...
 

Video: PixelJunk 4am: Your Virtual Audio Canvas Live on PSN Today

50°
114w ago - PixelJunk 4am Lead Designer Rowan Parker is here with some fresh video footage of the virtual audio canvas otherwise known as PixelJunk 4am which is live on PSN today!

To quote: Do you have a PlayStation Move motion controller? Do you like music? Are waffles delicious? If you answered "Yes" to any of the above questions, I have some delicious news for you!

PixelJunk 4am will be released later today on PSN for $9.99! The FREE PixelJunk 4am Viewer app will also be available to download today, and will enable you to stream the full library of 4am visualizers and songs from performers around the world.

If you're not already familiar with [Register or Login to view links], it's a Virtual Audio Canvas that uses PlayStation Move, giving you the power to craft music in a unique new audio-visual experience. Your creations are broadcast live on PSN around the world to viewers who can stream (and cheer you on!) in real time.

You can look forward to seven songs and six visualizers with 38 variations, 10 events and over 190 different sounds to play with.

PixelJunk 4am supports both in-game Twitter and Facebook connectivity, enabling you to promote your performances with personal messages and start to build your own persona and audience. You can also...
 
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