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New PlayStation Headsets Detailed, Compatible with Destiny Audio Mode

50°
1w ago - Sony Senior Brand Marketing Manager Anand Agarwal revealed details today on their new PlayStation headsets, which are compatible with Destiny Audio as outlined below.

To quote: This holiday season is right around the corner, which means a whole slate of amazing PS4 games are set to launch in the next few months, including Destiny (Tomorrow!), Driveclub, NBA 2K15, Call of Duty: Advanced Warfare, Far Cry 4, and LittleBigPlanet 3.

That means you're probably going to be spending a lot of time with your PS4, right? This fall we've got a great lineup of new headsets and DualShock 4 colors to give you exactly what you need while you're gaming.

I personally can't wait to play Destiny on the brand new Glacier White PS4. This new color is available exclusively as part of the [Register or Login to view links] which hits stores tomorrow, September 9th.

Starting tomorrow, you'll also be able to get the Glacier White DualShock 4 and the extremely limited edition Glacier White version of the Gold Wireless Stereo Headset, which will only be available for a short time while supplies last.

We also have an exclusive Destiny audio mode that will be...
 

The Audio of Road Not Taken for PS4 and PlayStation Vita Detailed

50°
36w ago - Audio Producer Daniel Simmons shared details today on the audio of Road Not Taken for PS4 and PlayStation Vita below.

To quote: We recently added the first batch of sounds to Road Not Taken, and the team got really excited, like the game was finally coming together!

It's funny because it was such a small thing in relation to the huge amount of work that has already gone into the game, but it really highlights the difference sound can make in the way we experience things.

The world of Road Not Taken is made up of magical and natural surroundings. That makes me happy, because even though I love the bleeps and bloops you can get from synthesis, my favorite way to make sounds is from scratch like a [Register or Login to view links].

It just so happened that I started working on the RNT audio catalog in the fall, right when there were piles of dried leaves everywhere - perfect! I brought a bucket of them inside and rustled them, crunched and dropped them... my studio was a mess!

Also, if you listen closely to the [Register or Login to view links], you can hear some percussion that was made from dry sticks. At the time I was at a cottage on vacation with my family, so I used a...
 

Sony PlayStation 4 Audio Processor (ACP) PS4 Details Surface

200°
51w ago - Following up on the previous PS4 updates, today details on the PlayStation 4 Audio Processor (ACP) have surfaced from Sony documention.

To quote (via VGLeaks.com, linked above): "Mark Cerny confirmed in an interview that PlayStation 4 uses hardware expressly dedicated to audio tasks. What are the capabilities of this hardware? What is Sony telling to developers about it?

Here we have some material from Sony’s presentations where you can learn more about audio custom hardware in PS4. This dedicated hardware will manage basic tasks, for game or system, relying on the CPU or GPU for advanced tasks.

Another important point is that this audio block is not programmable by developers directly, they could only access it via OS."

PS4 Audio Processor (ACP)

  • Custom Audio Block
  • Access mediated by OS
  • Not programmable by game teams
  • Performs encoding and decoding
  • Game: 200+ MP3 or equivalent streams
  • System: Encoding and decoding for voice chat, etc...
  • Filtering and effects performed by game code
  • Presumably CPU, but GPGPU is also a possibility


 

Grand Theft Auto V PS3 Bundle, Custom Pulse Elite Headset and Audio

50°
66w ago - Today Crystal MacKenzie Associate Brand Marketing Hardware Manager announced news of a Grand Theft Auto V PS3 bundle alongside a custom Pulse Elite headset and audio mode.

To quote: Are you ready for Grand Theft Auto V? We wanted to celebrate the release of this groundbreaking game on September 17th in a big way. To mark the occasion we're releasing a brand new PlayStation 3 Grand Theft Auto V Bundle, a custom Grand Theft Auto V Pulse - Elite Edition headset and a custom audio mode!

For $299 (MSRP), this bundle comes complete with a 500GB PlayStation 3, a Blu-ray copy of Grand Theft Auto V and a 30-day PlayStation Plus trial membership. You can pick up this awesome bundle when it hits stores on September 17th.

In addition to the bundle, we partnered with our friends over at Rockstar Games to create a custom designed Grand Theft Auto V Pulse - Elite Edition headset that features styling created specifically for Grand Theft Auto V.

The custom headset design was inspired by Grand Theft Auto V's focus on the almighty dollar. The new custom headset will be available September 17th exclusively at GameStop for $179.99 (MSRP).

We are also introducing a specifically crafted audio experience exclusive for the PlayStation 3. The custom Grand Theft Auto V audio mode for...
 

Bioshock Infinite Audio Mode for Pulse - Elite Edition Headset

50°
77w ago - Today Sony Computer Entertainment Hardware Engineer Todd Tokubo has announced news of a Bioshock Infinite Audio Mode for the Pulse Elite Edition Headset.

To quote: Tomorrow marks a big day for world-acclaimed studio Irrational Games with the release of Bioshock Infinite, so it's only suitable that we mark the occasion with something special.

For the first time, we are partnering with a game developer to deliver a specially crafted audio experience exclusive to PlayStation. Tonight at midnight, we are launching a new audio mode for the PULSE-Elite Edition Headset designed especially for BioShock Infinite. Better still, it will be free.

Why a custom audio mode? [Register or Login to view links] wanted to elevate the dark world of [Register or Login to view links] to a new level by providing a richer gameplay experience.

We worked with them to take advantage of our new BassImpact technology embedded in the Pulse-Elite headset to create a sound profile that enables players to feel gunshots and explosions in a much more dynamic and powerful way.

Engineers on both teams worked together to tie the pulses from BassImpact to key audio elements in the game, creating a more immersive experience as you fight your way through...
 
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