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Video: Atari Classic Warlords Reimagined for PSN Today

50°
115w ago - Atari Senior Director of Digital Strategy and Distribution Todd Shallbetter has announced alongside a video trailer that the classic Warlords is officially reimagined for PSN today.

To quote: [Register or Login to view links], one of Atari's original and celebrated [Register or Login to view links], is launching in updated form for the PlayStation Network today!

I'm sure there are readers out there who've spent many hours in the arcades playing Warlords and other Atari games back in the 80s. With this new PSN version, we wanted to capture all the fast-paced, multiplayer fun that made the original a hit in its day.

But as you'll see, Warlords has been completely overhauled with a new identity for modern consoles, yet we really felt it important to keep it as true to the original as possible. As Nolan Bushnell used to say, Atari games are "simple to play, difficult to master." I think you'll find that to be the case with Warlords.

The core concept of the game remains the same as the original - defend your fortress while attacking others. You can play either cooperatively or competitively, defending your fort from attacks with up to three other players.

Winning requires speed and strategy,...
 

Hatari v1.6.1 DBG Atari Emulator Ported to PS3 via PSL1ght v2

300°
146w ago - Following up on the Stella multi-platform Atari 2600 VCS Emulator and PS3 Custom Firmware ports, this weekend PlayStation 3 developer Rtype has made available a [Register or Login to view links] v1.6.1 DBG Atari ST / STE / TT / Falcon Emulator port for PS3 using the PSL1ght v2 homwbrew SDK.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

From the included ReadMe File, to quote:

What?: A quick port of hatari 1.6.1 to ps3 using PSL1GHTV2.
Why ?: Because I like old atari computer
Who ?: Rtype

So far, I've only compil the lastest hatari src (1.6.1) with psl1ghtv2 (SDL used) and I only make few hacks to done it work (a little).
So don't expect too much... All the credit to the HATARI TEAM and to the PS3Dev...
 

Stella Atari 2600 Emulator v3.3 r3 for PS3 Custom Firmware Out

400°
192w ago - Here is a minor update to the Stella Multi-platform Atari 2600 VCS emulator bringing it to verion 3.3 r3 for PS3 Custom Firmware users with changes detailed below.

Download: [Register or Login to view links]

Stella v3.3 r3 for PS3 Changelog:

  • Fixed menu Blocking

Installation:

  • Extract the archive
  • Place. pkg to the root of a USB key
  • Start the installation of this. pkg life on the PS3 "install package file"



 

Stella Multi-platform Atari 2600 VCS Emulator v3.3 for PS3 Arrives

400°
193w ago - Today PS3 hacker Robo Hobo has ported the Stella Multi-platform Atari 2600 VCS emulator v3.3 to PlayStation 3 for Custom Firmware users.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Here is a package for cfw users. There is a readme in the zip explaining the, still rather sloppy, input scheme. Otherwise it is based very closely to the original source of stella 3.3. All of the input modes and overlays are part of sdcell.

From the ReadMe file: Stella 3.3 for PlayStation 3

This is a light port of stella using the sdcell library. Only changes necessary for the PS3 were made to the source.

The interface is still a little rough around the edges.

Inputs:

•Press R3 to toggle between 'soft mouse' and joystick mode.
•In soft mouse mode, use the left stick to move the cursor, Cross to left click, and Square to Right click.
•In joystick mode the gamepad acts as a standard SDL Joystick, with the exception that the L3 and R3 buttons are unavailable for use.
•In soft mouse mode press L3 to toggle the on screen keyboard. As of this writing the osk in barely functional. While their state is tracked, the modifier...
 

Atari Sub-Contractor Violates GPL, Used ScummVM for Wii Games

200°
287w ago - In several recent releases, it seems that Atari published games for the Wii based on ScummVM, which was released under the GPL.

Atari contracted Majesco, who contracted a company named Mistic Software with offices in the Ukraine.

When the fact that the GPL was being violated was brought to Atari's attention, they were kind at first until it was discovered that Nintendo doesn't allow open source software to be used with the Wii SDK, so updated documentation mentioning the GPL wasn't an available solution.

So, what happens to the games? To quote:

"There is a period of time in which all current copies have to be sold. Any copies beyond this period or any reprints get fined with quite high fine for each new/remaining copy. The remaining stock has to be destroyed [sic]."

Atari and Majesco seem to have been very cooperative about this whole thing, but had their hands tied by the agreement with Nintendo.
 
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