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Assault Android Cactus on PS4 and PS Vita: 8 Ways to Play

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6w ago - Witch Beam Artist / Programmer Tim Dawson announced today that Assault Android Cactus is hitting PS4 and PS Vita with 8 ways to play!

To quote: Hello! I'm Tim, the coder and art guy of Witch Beam, a three-person team making Assault Android Cactus which is heading to PS4 and PS Vita later this year.

Assault Android Cactus is an intense arena shooter in the arcade tradition where each character has an unlimited primary weapon that powers up over the course of the level and a sub weapon that works on a cool down.

Where a shmup might have different ships, we have different androids, and we had a lot of fun designing our eight characters and drawing on our favorite arcade influences to give them each their own feel and keep them fun to play.

Cactus, our games namesake, sports the classic vulcan style machine gun. Fast, precise, and - once it's leveled up - able to tear apart pretty much anything. Her secondary weapon is the flamethrower, a short range, high-damage weapon that burns through packs of enemies and puts big dents in boss health bars.

Holly's Seeker uses homing bullets - they lack punch but are easy to use and backed up by a slow traveling but destructive Cannonball to smash through enemy lines. Lemon uses the classic Spreadshot, when upgraded it has the...
 

Assault Android Cactus Unleashes Bullet Hell on PS4 and PS Vita

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56w ago - Witch Beam Artist/Programmer Tim Dawson announced today that Assault Android Cactus is set to unleash bullet hell on PS4 and PS Vita!

To quote: Hello PlayStation gamers! I'm thrilled to announce that our action-packed shoot 'em up, Assault Android Cactus, is coming to PlayStation 4 and PlayStation Vita!

For those of you who have never heard of Assault Android Cactus, it's about a team of androids trying to rescue a spaceship by fighting back against a robot uprising. Over a 25-level campaign, the androids will face screens of enemies, brave bullet hell style bosses and environments that switch, shift and transform around them.

These androids are pretty tough, getting knocked down clears their powerups but they can get right back up again. The catch is they run on battery, and when that runs out it's game over!

Putting the onus for action on the player turns typical twin stick pacing on its head - it's not a game you can beat by playing cautiously, the only way to make it out alive is to careen recklessly through the stages and to tame the chaos from within it.

We wanted to create something that captured the spirit of what arcade games meant to us when we were growing up, being tough but fair and the kind of game you could come back to again and again and...
 
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