9w ago - Frima Studio's Laurent Mercure outlined the many classes of Zombie Tycoon 2: Samurai, including Engineers and more below today.
To quote: When we announced the release of Zombie Tycoon 2 right here, we were purposely a bit vague about the gameplay. But, now that the game's release is only weeks away, we've got nothing to hide!
Zombie Tycoon 2 is a tactical real-time strategy game in which you will lay waste to your enemies by controlling two squads of zombies, one hero-like monster, and one zombie-spawning vehicle. We use the term 'tactical' because the game is all about managing your units and deciding how to tackle the warzone.
There are no resources to gather, no structures to build, and no tech-tree to climb. As you capture buildings, your zombie army grows, you unlock the ability to transform your zombies, your monster gains levels, and you expand your control over the battlefield.
Our biggest challenge as a developer was coming up with controls that not only work well, but feel intuitive on both PS3 and PS Vita. And guess what?
Impressions so far are unanimous: we pulled it off! Your squads of zombies are linked to two of your face buttons, while the other two buttons control your monster and your spawner. All four of your monster's active abilities are...
13w ago - Today an online Sony patent has surfaced that outlines a method to award PS3 Trophies based on disc access, possibly to be used with the upcoming PlayStation 4 / PS4 console as well.
Below are the details, as follows: Called "Method and Apparatus for awarding trophies", the patent explains a way to award trophies, even for games that don't natively support them...
"A method and apparatus for adding trophy support games that do not have trophies without modifying the original game," the patent states.
"The method and apparatus are used to detect particular disk access, use the detected disk access as potential trophy triggers in games, and recognize the triggers while a game is played. Trophies are awarded based on the triggers, and the awarded trophies are stored."
The diagram below also gives an idea of how it works:
"A method for assigning one or more trophies to a user, comprising: accessing media content; defining one or more trophies; defining a trigger associated with the media content; detecting the trigger during media content access; and assigning the one or more trophies to a user account that is associated with the...
32w ago - Following up on the PS3 Factory 3.56 with Flasher news, French PlayStation 3 developer raymanvtwo has shared a way to install Rebug PS3 CFW 4.21.1 on any version PS3, however, it requires a PS3 Hardware Flasher, will format your HDD and may result in a permanently bricked console so be WARNED!
Below is a rough translation of the process, as follows: You will need just a flash, great care, attention and rigor.
This method will format the hard drive of your PS3, make sure to recover your important data. Also, you incur a risk of irreversible brick in case of bad handling. Neither I nor PS3-Addict can not be held responsible. If you are not able to follow this tutorial to the letter, thank you spend your way!
Firstly, ensure the validity of your dump, flow rebuilder is the best in the field. Also check that all your fichiez is a different size of 0 bytes (including bootloader_0). If there is a problem, it will help you out.
Now that you have your dump, to see if the offset 200 if you or IFI FI.I with HxD as hexadecimal editor. If you IFI,...
66w ago - Today Lead Designer Josh Glavine has shared 5 reasons Shoot Many Robots is better with friends via Sony's PlayStation Blog.
To quote: Available tomorrow on PSN, Shoot Many Robots is an action game with a twist:
You can play with up to four people cooperatively online. If you don't already have an excuse to make three friends and kill some robots, we've provided five:
More, More, More
It's a simple formula. As you add more players to Shoot Many Robots, you'll encounter more robots, more explosions, and more chaos. Playing with co-op partners increases the number of robots in each level which means more things to kill... and more ways to kill them.
And more dead robots means more Nut pickups, which enable you to buy new guns and gear. All of the randomly dropping items like powerups and loot also drop more frequently. In co-op, everything is just more fun.
At the end of each mission, the players with the highest kill counts are rewarded with more Nuts. This means you must work cooperatively to complete a mission, while also competing for the most kills - hence, "co-opetition."
In co-op, you can revive your partners if they are downed. Having squadmates...
69w ago - XSEED Localization Specialist Tom Lipschultz has outlined PS Vita's many Inputs with the PlayStation Vita video game Sumioni: Demon Arts below today.
To quote: So PS Vita is officially out! Many of you are probably holding it in your hands right now, basking in that "new system smell" and lovingly polishing that beautiful screen to a glossy sheen. I know I am!
Still, PS Vita is dauntingly new and different from what I'm used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly PSP titles since 2006.
Even brief stints with other touchscreen devices couldn't have hoped to prepare me for the subtle sensitivities and nuances of PS Vita - to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.
As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.