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To quote via PlayStation Underground: Tomorrow, we are releasing a new version of PlayStation Home called PlayStation Home 1.0. This version will add some exciting new features and fix several known bugs, preparing us for launch into Open Beta. You can find the full list of new features below.

Highlights include new emotes and dance moves for avatars, new arcade games, new ways to launch into games from PlayStation Home, a new game rewards system, and much, much more! We think you’ll enjoy these many changes and improvements.

Home will be down for a period of time tomorrow to prepare for the launch of Version 1.0. I will let you know in the forums when it is back up.

We will be inviting a tremendous number of new beta testers soon, and conducting a massive load test this Friday night, November 21st. We will have an event to celebrate the moment. Stay tuned for further information as your assistance with this event is greatly appreciated.
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The Toys are Back Town! It's Week 3 of our 6 week Burnout Paradise 2009 blow-out! If you missed out our last exciting announcements, you can see them all here, in our Coming Soon area.

This week, we're showing the Burnout cars as you've never imagined them - Toy cars are taking over Paradise City.

Below is a screenshot to get you in the mood.

Regular Burnout fans will recognise 5 Paradise City classics – the Carson GT Concept P12, the Kreiger Racing WTR, the Hunter Takedown 4x4 and the Hunter Manhatten, but there are 9 awesome vehicles in this range.

We promised we'd take you into uncharted territory! In 2009, Burnout Paradise is taking a journey into the unknown. If you want to join us, just pick up a copy of Burnout Paradise on PlayStation 3 or Xbox 360, take it online and take you pick from the year's downloadable packs.

We'll be releasing these Speci... More »  


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Today LPB Dev Sam_Protagonist has squashed recent rumors that LittleBigPlanet would be getting an update this year to allow image importing via HDD by Christmas.

To quote: There are a couple of these rumors flying around today, so to clear things up - image importing is very much technically viable which may have been what Alex is referring to, however there are currently no plans to introduce it for a variety of reasons.

Announcements of future content releases, whether free, paid for, feature update, costume, sticker or whatever will always come through the official Web sites for LittleBigPlanet and Media Molecule, if you hear of updates through any other source please take it with a pinch of salt until it has been confirmed or denied.

Right now there are no plans to introduce image importing to the game, and we'll update if that changes.


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Elaborating on the earlier Burnout Paradise: The Ultimate Box Announcement, today Criterion Games Producer Jeremy Chubb has detailed what's in store for Burnout Paradise including the Burnout Paradise Network and the Burnout Paradise Party Pack.

Phew! Another big week, here at Criterion Games, but it’s great to be back on the blog! Today, we made the first of a series of announcements calling out our 2009 Burnout Paradise content.

So first up, we’re talking about the in-game browser for the PLAYSTATION 3. We always like to embrace the great hardware innovations for PlayStation. We’re using the browser to bring you closer to your friends and also to get you the latest news on what we’re working on – it’s like having criteriongames.com inside the game.

We’ll bring you all the latest on this PlayStation-exclusive feature... More »  


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According to SCEA's Marketing Manager Mark Valledor here is some LBP downloadable content you can expect to see in the near future:

First, we know we’ve had a bumpy release, and for your patience, we’re releasing a handful of free downloadable content on the PlayStation Store (starting 11/6)

- “Launch” Spacesuit (Only available from 11/6 to 11/19)
- Halloween Mask (Only available from 11/6 to 11/19)

In addition to the ‘fan appreciation gifts’ mentioned above, we wanted to share an overview of the types of DLC headed your way. Check back here every Wednesday to see what new DLC will be available on the PlayStation Store the next day…

One category of downloads will be, no surprise, SackBoy costumes. You’ve already seen a few of our pre-order announcements and partnerships with PlayStation Alumni, but this is only a snippet of available downloads to come. We’re hard at work to provide weekly downloads to k... More »  


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Atari has confirmed that both the PS3 and PC versions of FPS Legendary will be delayed until sometime in November.

However, the XBox 360 version of the game will be released on October 31st across Europe.

To quote: Amongst a number of other announcements, Atari has confirmed that it will release the XBox 360 version of Spark Unlimited’s upcoming FPS Legendary before either the PS3 or PC versions.

The mythical beast-based shooter will be released on Xbox 360 on October 31st in Europe, whilst both the PS3 and PC versions are now dated as simply ‘November’.

The same month will also see the release of the much-delayed PS3 release of Alone in the Dark, which will now be subtitled ‘Inferno’.


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Update: Final Fantasy XIII's composer Masashi Hamauzu was presenting the live event. He didn't say much but has said the main theme doesn't have a title yet and probably won't until the game is completed. He also had a 5 minute "interview" talking about the process of composing a song. That's all we have so far.

According to ff13.xrea.jp, the Live Premiere Final Fantasy XIII event that was taking place today only lasted 20 minutes and included the trailers without voices.

The event lasted 25 minutes less than it was supposed to and included no new announcements from Square-Enix. They did preview two new tracks including the main theme though.

Sadly, that was the main point of the show...it was a live music event. We'll update you as we get more info.


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For years, the Tokyo Game Show has been the one show on the calendar you can bet Sony is going to put on a performance.

Okay, they may have had a few issues in the past (overheating PS3s) but in general, TGS is their best show of the year. They nearly always headline the keynote and usually announce something or other.

This year, however, I can't help but feel that Sony isn't trying. Firstly, conceding the keynote to Microsoft is bad news, especially on home soil. With no major announcements from Sony, it was up to the publishers to deliver. At Square Enix, they had a closed cinema screening showing a trailer of their upcoming titles.

Problem was, the queue took forever and the film was too long (around 20 minutes). They showed all their development projects, of which half I'm sure most were uninterested in. There were no playable next-gen titles outside of the 360 area and the Square Enix booth was right next to Microsoft's.

Also... More »  


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