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New Animals Available in Ecolibrium on PlayStation Vita Today

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47w ago - StormBASIC games developer Antonio Jose Mora announced that new animals are available in Ecolibrium on PlayStation Vita starting today.

To quote: Hey! My name's Antonio and I'm from StormBASIC - developers of Ecolibrium. I'm the Chief Technical Officer (that just means I see everything as code) and I have some cool stuff to talk about today.

Ecolibrium has been incredibly popular since we launched it last year and we're so grateful to all our loyal players for helping it become so awesome. I, like the rest of the team here at StormBASIC, know that one of the most popular requests from players is to have new animals, making it possible to expand the ecosystems with new species.

And that's exactly what we're delivering starting from today, 25th September!

We wanted to create unique species with new features; in light of this, for the first time you'll be able to find animals that eat minerals because their own shells are entirely made up of them!

A new large predator will be added to the ecosystem, and we've also chosen to add a new level 4 animal in order to have more diversity when selecting the most suitable one for this category in your food chain.

And lastly a surprise class 5 animal!

As ever, enter these new species...
 

Sony Announces Four New Animals Hit Tokyo Jungle on PSN Today

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97w ago - Sony Assistant Producer Dais Kawaguchi has announced that four new animals are hitting Tokyo Jungle on PSN today.

To quote: It's been two weeks since we released TOKYO JUNGLE and we're thrilled with the comments we've received from players. Thanks to everyone who is enjoying the game!

Today, we are releasing four additional animal characters (Crocodile, Giraffe, Kangaroo, Panda) and giving away more costumes, so please be sure to check out PlayStation Store this afternoon.

In other news, we've received many questions about TOKYO JUNGLE's premise and gameplay, so we asked Game Director Yohei Kataoka from [Register or Login to view links] and Producer Masaaki Yamagiwa from Japan Studio to elaborate on the game's concept and inception.

Dais Kawaguchi, Assistant Producer: Can you please explain how you came up with the idea for TOKYO JUNGLE?

Yohei Kataoka, Game Director: The business philosophy for "Crispy's Corporation," the studio I established, is to "develop a new product that nobody has ever seen before."

However, just because it's new doesn't mean it will be well received. When I was struggling to figure out how to create something that's innovative and compelling, I came across an article of famous singer-songwriters...
 
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