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PS4 Hacking: The State of Things Part II: Environment Analysis by SKFU

550°
2d ago - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part II featuring Environment Analysis and more below.

To quote: Sadly there's no blueprint of the PS4's filesystem as far as I know, so how would we know where we want to go?

We need to collect as many information about the filesystem and it's environment as possible to even be able to determine our possible research targets and vulnerabilities.

For any PlayStation platform there are 3 good and legit ways to go for:

Way 1: Open Source Software & Open Documentation

Any Open Source Software used on the PlayStation4 is listed at [Register or Login to view links].
A quick look through them reveals that many licenses force SONY to distribute copies of the used software which for the PS4 are:

  • [Register or Login to view links]
  • Mono VM - "For request, please send e-mail to: pss_opensource_info AT scei.co.jp with "PS4 Mono LGPL Request" in the subject line. In the body of the e-mail...

 

PS3 Devs Begin PlayStation 3 Flash and Registry Entry Analysis

850°
210w ago - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.

Forum user diemetal has let us know today that Spanish PS3 developer [Register or Login to view links] has began to analyze dev_flash from PS3 Firmware version 3.41, stating the following (roughly translated):

"TeamHades has removed the three dev_flash that PS3 has. Thanks to the Homebrew PS3News we needed to extract (PS3 FTP Server).

We begin the analysis with some pictures of their content, we will later file by file documenting that we are not able to do anything and escape in the future a stable CFW."

[Register or Login to view links] has also tweeted some pictures (below) of the PS3 flash contents and registry entries today.

Included in flash0 he stated that fonts, image, and 3 user modules (prx) files were interesting, however, he went on to say...
 

Video: Heavy Rain Evidence Analysis Moves in PlayStation Home

50°
242w ago - SCEE's Home Community Lead Alex Weekes has shared a video today of Heavy Rain 'Evidence Analysis' moving into PlayStation Home.

To quote: Some of you may have noticed some strange happenings in the Presentation Podium over the last few weeks. Well, as of tomorrow, we can confirm that the blast door, (below) behind the jumbo screen will be opening for the very first time unveiling a brand new space - The Backstage Pass.

What will you find in The Backstage Pass? Well, your first task will be working out how to get through the next security door, which will only open once certain criteria have been fulfilled...

If you do manage to get through, you will be able to take part in the HEAVY RAIN: Evidence Analysis mini-game. We don't want to give away too many clues, however check out the screenshots below to whet your appetite:

And that's not all, those of you that do manage to successfully complete the (cerebrally challenging) Evidence Analysis, will receive a rather special reward! This prize is definitely one you HEAVY RAIN fans won't want to be without...

If you fancy updating your T-shirt wardrobe, make sure to visit Alter Ego this week. For both males and females, you'll find a bundle pack of 20 new shirts. These shirts feature animated scrolling...
 

Electronic Entertainment Expo 2009 Analysis: Sony's Still Got It

250°
276w ago - SCEA President Jack Tretton joked as he took the stage, "Thank god you guys showed up."

His self-deprecating, nervous laughter was directed at all of the company's leaks - even Sony boss Kaz Hirai admitted the PSP Go! was "the worst-kept secret of E3.

But Sony's audience was there to applaud every stat: 364 games are coming to PlayStation 3 in the next year; the platform generated 30 percent of total retail sales for the industry in 2008.

To quote: "It's just the beginning of what we expect in 2009," Tretton said.

"I suspect the reason some of you have bags under your eyes is because you've been playing Infamous since it came out last week." Applause, cheers - and audible gasps - for the frankly breathtaking Uncharted 2 footage presented by Naughty Dog's Evan Wells, who said it "sets the new gold standard in limit-pushing."

Whoops, cheers, howls, for Modern Warfare 2, Rock Band: Beatles, Ratchet & Clank Future 2 and Heavy Rain; for Metal Gear Solid Peacewalker (stressed numerous times as the franchise's "true" sequel), Gran Turismo 5 and God of War III, for new exclusive Rockstar IP Agent and shock reveal Final Fantasy XIV, and for the unrelenting barrage of PS3 exclusives shown on a day when nobody was expecting very many.

The audience only...
 

Video: Tom Clancy's HAWX: Demo Analysis for PS3 & XBox 360

100°
289w ago - The Xbox 360 demo of Ubisoft's take on the Ace Combat-style arcade flight sim genre has been available for some time, but due to 'technical issues', the PlayStation 3 code only made it to the Store last week.

It's worth pointing out that the PS3 code does come with a disclaimer saying that the demo is not representative of the final code, but we find it hard to believe that core elements of the engine such as the anti-aliasing method and lighting model will change that much in the final game, especially when it's out in the US today. Suffice to say, we'll be looking at that too though in the fullness of time.

As it is, demos are released to give you a taste of what you'll be buying when the game comes to the shops, so with that in mind, here's our take on the HAWX sampler on both PS3 and 360.





The game runs at native 720p on both consoles, with the 360 code running full-on 4x MSAA, while PS3 is using nothing but horizontal blur. This noticeably deteriorates visual clarity and doesn't really smooth edges much at all.

There's also a lighting difference as you can see from the shots, the excellent use of light bloom from the 360 code is nowhere to be seen on the PS3 version.

In...
 
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