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Behind the Classics: Amy Hennig Talks Soul Reaver Secrets

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94w ago - Sony Social Media Manager Sid Shuman has once again gone behind the classics and shared an interview with Amy Hennig today who talks Soul Reaver secrets below!

To quote: Ah, Soul Reaver. I remember it well! This gruesome little gem made quite the splash when it landed on PSone in 1999.

As the wounded, ostracized vampire Raziel, your goal was to avenge yourself against the corrupt vampire lord Kain and restore balance to the decaying world of Nosgoth.

I particularly remember the game's inspired approach to combat; your vampiric foes couldn't be killed by ordinary means, so after weakening them with hand-to-hand combat you had to hurl their broken bodies onto a sharp stake or into a patch of sunlight to finish them off.

The level design was also a knockout, as Raziel was able to phase-shift into a spectral realm in order to bypass obstacles or solve puzzles.

But above all else, Soul Reaver is remembered for its story and characters. And we have the game's director Amy Hennig to thank for that! As you're probably well aware, Hennig later joined celebrated PlayStation developer Naughty Dog, serving as creative director and writer for Jak and Daxter and all three UNCHARTED titles.

Hennig graciously took the time to share her memories of Soul...
 
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