Sponsored Links

Sponsored Links

 

Sony Offers Harmonix History Lesson: The Origins of Amplitude

50°
27w ago - Sony Product Manager Annette Gonzalez offered fans a Harmonix history lesson today outlining the origins of Amplitude.

To quote: It all began with a geometrical sketch on a white board.

Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe.

Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.

This would eventually become what we now know as FreQuency, the 2001 rhythm-action title released on PlayStation 2.

FreQuency made strides in innovation with its addictive, fast-paced, and undoubtedly challenging beatmatching gameplay (both single and multiplayer). FreQuency was also one of the first games to support the PS2 Network Adapter.

Though a title loved by fans, FreQuency didn't quite sell.

"When FreQuency shipped we thought it was going to be huge," said Greg LoPiccolo, Chief...
 

Harmonix Invites Fans to Help Make Amplitude Happen on PS4 & PS3

50°
29w ago - Harmonix Art Director Ryan Lesser invites fans to help make Amplitude happen on both PS4 and PS3 video game platforms.

Below are the details, to quote: Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans.

We are launching a [Register or Login to view links] to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, [Register or Login to view links], for PlayStation 3 and PlayStation 4, and we need your support!

Thirteen years ago, Harmonix created our first music game - [Register or Login to view links] for PS2. It wasn't a commercial hit at the time, but fans and critics loved it.

Even so, we knew we could do better. We polished, tweaked, and tightened the experience, and in 2003, we released Frequency's sequel, Amplitude. I was the Art Director and part of the "design cabal" for the original title, and I'm excited to be the Creative Lead for this updated version of Amplitude!

If you missed the original release, Amplitude is a fast-paced rollercoaster ride through an all-digital landscape, where musical notes have been "silenced" by encapsulating...
 

Harmonix CEO Would Love to Make an Amplitude Sequel for PS3

50°
306w ago - Harmonix CEO Alex Rigopulos said in a recent [Register or Login to view links] that he would leave to make a sequel of Amplitude for the PlayStation 3 console.

He noted that the game is still close to his heart and would love to do it for the PS3. Amplitude was released back a few years ago for the PS2 and made gamers control a 'beat blaster' down a path of different shapes and lengths, containing up to six tracks.

To quote: Before Guitar Hero blew the music and rythm genre wide open, Rock Band developer Harmonix was working on smaller titles, like FreQuency and Amplitude. And though the developer has gone from a small developer of just a few dozen to a staff well into the hundreds, they haven't forgotten where it all began. In fact, they may even be doing a sequel to Amplitude.

"[Amplitude] is still close to my heart. I love it," Harmonix CEO Alex Rigopulos said in a recent interview "I'd love to do a sequel to Amplitude, actually. I would love to come back and do it right for the PlayStation 3, for example".

As of right now Sony owns the rights to Amplitude, which would mean the title would be exclusive to the PS3.
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links