Per Grace Chen (Senior Manager, PlayStation Store) via PS Blog today:
Hey, everyone. It’s time again for the PlayStation Store weekly update.
Downloadable Games
Age of Booty ($9.99)
Fight for pirate supremacy in this game of strategy and cannon-blasting action that’s fun for all ages. Sail the high seas alone or with friends as you build your pirate empire by plundering villages, sinking ships, and sending your enemies to the briny deep! Upgrade your ships with new, more powerful weapons, and explore 25 different maps or create your own to share! With so many features, Age of Booty is a treasure chest of fun! Download the game today!
File size: 44 MB
Add-on Game Content
LittleBigPlanet - MotorStorm Stormers Costume ($1.99)
A premium costume for SackBoy!
File size: 1.04
LittleBigPlanet - Sack-Eating Plant Costume (SCEE contest winner) (free)
A community co... More »
French coders known as the BlackDevs Team (composed of Darkside, Zer01ne, and Spimort) have released an alpha version for their 0x584d42 XMB alternative project.
Note that this version is still in alpha, and was released to the public more as a proof-of-concept than anything else. For now though, the XMB's functionalities encompass Recovery, Settings, Photo, Music, Video, Game, and Network.
There are two versions released by the team, one for Time Machine v3.40 (Phat), and another for Despartar Cementerio 7 v4.01 (Phat, Slim). The readme in both archives are included.. enjoy!
All things considered, The Conduit shouldn't really be getting the attention it deserves. After all, it's being developed by High Voltage Software, a studio that's not exactly well known for the quality of its games.
Its back catalogue features such gems as Ben 10, The Grim Adventures Of Billy & Mandy and the Family Guy videogame. Add to this the fact that the game didn't even have a publisher until the middle of September and it's hard to figure out why the game's so eagerly anticipated.
Of course, the reason it is getting attention is because it looks great for a Wii game. We know those last four words are really patronising, but let's face facts, we know the Wii doesn't have the graphical oomph to compete with other HD systems. However, this has meant that many developers simply don't bother trying to make the most of the Wii's power and simply churn out games that look half-decent instead. That's where The Conduit differs.
A trusted source has let Ripten in on some information regarding the status of several high profile Sony titles on the horizon, so I thought it would be a good idea for me to take a break from my LittleBigPlanet fun-fest and fill you all in.
For starters, all you third person military shooter fans out there will be happy to hear that, after months of play testing, Socom Confrontation will be getting the patch treatment as well as some eagerly anticipated trophies very soon.
And remember that MAG title we all got a glimpse at during Sony’s E3 press conference? You know, the “massive action game” capable of supporting up to 256 players. Well, the word is that the pre-alpha is already being play tested, and the game should be nearing its alpha stage of testing soon.
That brings us to the new IP from Sucker Punch, makers of Sly Cooper. Yes, we’re talking about the super hero action game titled Infamous. No specifics were revealed in terms of ... More »
If you are using Firefox 3 (or even Chrome) you should consider taking a look at Mozilla's Minefield.
This browser (alpha version yet, but stable) would give a new meaning to "fast browsing experience"... Some Firefox extensions aren't supported, but riding the fastest javascript engine on the planet definitely worth a try.
What is included:
- cIOS Installer
- Backup Launcher 0.3 with banner
Changelog:
- Cinematic now working properly
- Wi-Fi Enabled
- Faster Load time
- Drive speed is still 3x. It is so fast that some testers believed it is running at 6x.
- Supports non-patched and patched Wii games (The correct term for "patched" is "decrypted")
- Not all games will work, but as of now most do.
Some parts are modification of free available source code, and are unsupported and not condoned by the o... More »
Per Alan McDermott (Audio Lead, Evolution Studios) via PS Blog today:
Since Day 1, I knew it wasn’t going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever “wrong” about. Everyone has an opinion, and everyone knows best, but no one is ever wrong!
After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups.
It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.
- added wide screen support (SF3, SF3 - 2nd);
- added game region and screen mode saving into .ini file;
- since eeprom setting saving occurs only after reset, added reset option into emulator's menu.