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Hands on with Aliens: Colonial Marines, on PS3 February 12, 2013

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82w ago - Sony Blog Manager Lorenzo Grajales of Latin America has gone hands on today with Aliens: Colonial Marines which is due out on PS3 February 12, 2013.

Below are the details, to quote: Imagine that an all-knowing time traveller landed in 1986 in order to whisper the mysteries of 2013 to the startled mid-80s masses.

Flying cars, powerful cell phones... a videogame sequel to [Register or Login to view links]? Now, 27 years after the theatrical release of James Cameron's blockbuster, [Register or Login to view links] is making the dream come true on PS3 February 12th.

Aliens: Colonial Marines is the sequel to Aliens that we always wanted but never got. You are a Colonial Marine sent to LV-426 to find out what happened to Ellen Ripley. If you've seen Aliens, you know that things with Ripley didn't turn out so well, and you, with no idea what to expect, will find yourself entering hell, somewhere far, far away from planet Earth.

"It was an itch that we had, ever since we saw the first and second movie. That itch has never been scratched; there's a different history that we always felt that needed to be told, that involves Colonial Marines.

Once Cameron introduced them to the Alien universe, there was no going...
 

Video: Aliens: Colonial Marines Confirmed for February, PS3 Trailer

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118w ago - SEGA Senior Producer Matt Powers has shared a new Aliens: Colonial Marines video trailer today while confirming that the video game will be arriving in February, 2013.

To quote: In 1986, James Cameron's Aliens hit theaters, instantly becoming one of the most iconic science fiction movies in cinematic history.

This movie was a huge success and was nominated for seven Academy Awards. The film that had so many great elements to it: blistering action, Marine camaraderie, creeping tension, and of course, the xenomorphs.

When people ask me what it is like working on a game based on Aliens, a game that is the actual sequel to the movie Aliens, it is tough to put the experience into words. First of all, "passion" is a key word in the development of this game.

The team at Gearbox is very passionate not only about Aliens but storytelling and the game experience. It is so important to all of us to do this game right – the Aliens franchise deserves an awesome video game. Another key word is "intimidating," because Aliens is a revered franchise with fans all over the world.

I have been lucky enough to show Aliens: Colonial Marines to fans at PAX, E3, Gamescom, Igromir and more. And I have found that people all around the world, people of all ages, love Aliens. When fans...
 

Aliens: Colonial Marines - Your PS3 Multiplayer Questions Answered

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120w ago - Sony Senior Social Media Specialist Sid Shuman has shared answers today to some common PS3 multiplayer questions in the upcoming title Aliens: Colonial Marines for the PlayStation 3 entertainment system below.

To quote: If you're like me, you've been watching the recent Prometheus trailers ([Register or Login to view links]) over and over, pausing only to wipe the frothy spittle off your chin.

If you're really like me, you've also been wondering, "what's it gonna take for some talented studio to create a killer game based on the Alien films?"

Luckily, Gearbox Software is building an increasingly compelling case with Aliens: Colonial Marines, an upcoming big-budget PS3 shooter that aims to pick up where James Cameron's seminal 1986 film Aliens left off.

While we know a good bit about the game's tense single-player campaign, details about its multiplayer component have remained frustratingly elusive. So we took to [Register or Login to view links] followers a simple question – what do you want to know about the multiplayer mode in Aliens: Colonial Marines?

We received a flood of questions - some insightful, some maniacally detail-oriented - and presented them to [Register or Login to view links]
 

Video: Aliens: Colonial Marines PS3 Dated, Prometheus Possibilities

400°
134w ago - Sony Senior Social Media Specialist Sid Shuman has revealed a release date for Aliens: Colonial Marines alongside a chat with Randy Pitchford of the prometheus possibilities on PlayStation 3.

To quote: The Alien films have always held enormous power over me, occupying the same sphere of significance that Star Wars and The Lord of the Rings do for many others.

So it's been with great interest and no small amount of hope that I've watched the development saga of Aliens: Colonial Marines. This Gearbox Software-developed first-person shooter promises to pick up where James Cameron's 1986 classic Aliens left off - an irresistible premise for any diehard fan of the series.

A recent trailer (watch it below) presented a convincing succession of sound and images, yet carried the sadface news of a new fall 2012 release date. What's an impatient Alien fan to do?

Well, I went to Randy Pitchford to get some answers. The gregarious CEO of Gearbox Software was all too happy to share new insights into the studio's plans for [Register or Login to view links], including multiplayer concepts, the control scheme, play style... and, perhaps most tantalizing, what he knows about the upcoming Ridley Scott-directed origin tale [Register or Login to view links]....
 

Video: Aliens: Colonial Marines PS3 Q&A - Not Bad For a Human

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157w ago - SCEE's James Gallagher has shared a video and Q&A on Colonial Marines for the PS3 today, as follows:

I checked out Aliens: Colonial Marines when I popped over to the SEGA gamescom booth to say hi to a friend and, within minutes, it became one my highlights of the show.

I'm not as familiar with the Aliens films as many - I remember seeing one of them on TV as a child and not sleeping well for a few days - but judging it purely as a shooter, it is looking very impressive.

The level shown was a beautifully lit labyrinth of corridors on-board a craft sent to investigate LV-426, 11 months after Ripley escaped in [Register or Login to view links].

The most memorable aspect for me was the animation of the Xenomorphs and my skin is crawling as I type just thinking about them. This added to the level design, which always leaves you feeling exposed as creatures pour from every angle and air vent, produces an unnerving shooter that piles on the tension.

After the demo, I spoke with Gearbox Chief Creative Officer Brian Martel about working with such an iconic IP and why his team is best suited to bringing the essence of the Aliens films to the interactive space.



 
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