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Alien Spidy PSN PS3 CFW PKG Fix for Custom Firmware by Duplex Out

Above 1500°
64w ago - Following up on their previous release, today PlayStation 3 scene release group Duplex has made available a Custom Firmware PKG fix for Alien Spidy PSN PS3 with details below.

To quote from the related PlayStation 3 NFO file: Alien.Spidy.PSN.PS3-DUPLEX


 

Alien Spidy on PSN: The Creation of a Character By Engima

50°
96w ago - Engima Software CEO Daniel Parente has detailed the creation of a character in Alien Spidy on PSN today.

Below are the details, to quote: One of the key factors for a game to be successful revolves around the charisma and empathy of the lead character, a task that seems easy in essence, but which can be an endeavour of epic proportions.

The first step in creating our main character was to try and think of a character who would be full of charisma, and who would have natural abilities that would empower them to move around the world and adapt to the kind of mechanics we wanted to build into the game.

After a lot of brainstorming, coffee, comic reading, watching cartoons and lots of other inspirational tools, we thought that it would be interesting to play around with a small spider with big eyes that would be able to bring some "human" emotional rapport to the game.

We also decided to stick six legs on him - instead of the standard eight - to make the character a little more friendly looking and little less creepy, as there are a lot of people with arachnophobia. See, we do care!

Once we decided on a spider, we knew the game's mechanics would have to focus on web spinning abilities, which in turn adapted very well to the controls for the platforms we had in...
 

Designing Charismatic Characters for Alien Spidy, Hits PSN In June

50°
117w ago - Today Product Manager Andrew McKerrow at Kalypso has outlined how charismatic characters in Alien Spidy were designed, along with confirming that the PS3 title will be coming to PSN in June.

To quote: One of the key factors for a game to be successful revolves around the charisma and empathy of the lead character, a task that seems simple, but can be an endeavour of epic proportions.

The first step in the concept process was to try and think of a main character who would be full of charisma and have natural abilities, enabling them to move around the world and adapt to the kind of mechanics we wanted to build into the game.

So, after a lot of brainstorming, coffee, comic reading, watching cartoons and lots of other inspirational tools, we thought that it would be interesting to play around with a small spider with big eyes that would be able to bring some "human" emotional connection to the game.

We also decided to stick six legs on instead of the standard eight legs to make the character a little more friendly looking and little less creepy, as there are a lot of people with arachnophobia! See, we do care!

Once we decided on a spider, all the mechanics would have to be created around web spinning abilities, which in turn adapted very well to the controls...
 
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