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This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.

However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!

For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.

Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).

Then depending on th... More »  


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It's been a long time coming, but 06/12 is finally here. For months, I've held a secret, something that may have the shear potential to ultimately unlock the PS3. A few select, knew of my work, and my prospects for this project, and a few select others were told "06/12 is the day."

Explanation: So on this day I give to you a PS3 Tri-Fold Attack Potential release (and Update 1.0 Files, NOT NEEDED- but for those who want to examine the file verification system), all stemming from one game that has a very grave security flaw.

Call of Duty 3: Many games prior to discovering this one, had great potential to write files to the PS3 HDD, such as Resistance: FoM, Motorstorm, and Warhawk. Warhawk was a particularly good one at that cause at the time we managed to overwrite other game param.sfo's.

ru6onG... More »  


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As we promised earlier this week, we are going to explain a PS3 game's boot process, as well as explain why the PARAM.SFO is so important.

The Flowchart in the image attached below explains a PS3 game's startup procedure from insertion to its execution.

Most of it is self-explanatory upon viewing the chart, however, there are a few notes. Any Retail SELF on a Blu-ray disc is flagged so it can only be decrypted and executed from the disc, and nowhere else.

Furthermore, the PARAM.SFO is also of importance... Upon insertion, the PS3 reads the Title ID of the disc in the PARAM.SFO and inserts it into the DB. Once the game is executed and decrypted, the Title ID is checked yet again to make sure it matches. If it does not (think a disc swap), the PS3 will silently error, and return to XMB.

In a final note, our PS3 Devs have been digging through numerous documents and patents, and came to the conclusion that the PS3 uses AIX (Advance... More »  


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Although this requires installing the source for compatible libs, compiling, linking, etc (a binary would be a lot more end-user friendly), today SamuraiX has released an OpenBOR (Beats Of Rage) port for PS3 Linux!

To quote: Ok.... I'm finished! Here is a brand new shiny port of OpenBOR now running on PS3 Linux!!!

I used Ubuntu on my PS3, I would recommend as well that everyone uses Ubuntu for its ease of use towards downloading and installing the libraries need to get OpenBOR up and running on your PS3.

So here are the steps to get it running:

Grab the source here: svn co https://openbor.svn.sourceforge.net/svnroot/openbor

Required Libs prior to compilation: libSDL, libSDL_gfx, LibSDL_mixer, LibSDL_image, zlib and libpng.
Automated Building type: ./build.sh
Manual Building type:
source environ.sh 4
make BUILD_LINUX=1
... More »  


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