- FuturLab Managing Director James Marsden
shared some fresh videos (contains spoilers) today spotlighting Velocity 2X and the element of surprise!
To quote: Hi folks, James from FuturLab back again one last time to share our secret to creating a [Register or Login to view links]
Before I get to that, I need to stress that this post contains MASSIVE SPOILERS for Velocity 2X. So please look away until you've finished it!
We [Register or Login to view links]
that the original Velocity was going to delight and surprise people because we'd added something new, interesting and exciting to the shoot 'em-up genre.
This is really important for achieving critical word-of-mouth and great review scores, and as a small studio of just three people at the time, innovation and surprise was our ticket to earning support from PlayStation.
TWICE THE TWITCHY FUN
When it came to designing the sequel, we knew we couldn't rest on our laurels, and had to keep the surprises coming.
The first idea for the sequel was to include platforming, as that would provide stable ground to expand upon the cool new features introduced by the first game, and it would drive interest for the game once...