13w ago - Tequila Works Creative Director Raul Rubio Munarriz shared a first look at the stunning PS4 / PlayStation 4 adventure game Rime below today.
To quote: Gamescom 2013. Where to begin? It was hugely emotional for us after being silent for so long. Not being able to talk about Rime publically or show what we'd been pouring our creativity into for so long was really difficult.
Finally our frustration was at an end. But ends also herald beginnings, and Rime being presented to the world amongst so many other unique and creative games was the best platform for an announcement we could have hoped for.
For us, it's not just about technology (although that's important too!), it's about how you create an experience - how you breathe life into your creation and set it free. Rime is a very personal project and, together with Sony, we have high hopes for our offspring!
15w ago - The Chinese Room Co-Directors Dan Pinchbeck and Jessica Curry gave fans their first look at the PS4 adventure Everybody's Gone to the Rapture during Sony's Gamescom event today.
To quote: Hi there, we're Dan and Jessica, Co-Directors of The Chinese Room. We're based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title.
It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production - music, art, writing, voice-over.
It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking "how do you follow that?"
Everybody's Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.
Like Dear Esther, the new game is all about the story. It uses simple gameplay - basic exploration of a first-person world - so it's very friendly to people without a lot of game experience. But it's not casual in the classic sense - this is a deep and immersive game.
15w ago - Chucklefish Lead Writer Ashton Raze announced today that an extraterrestrial sandbox adventure called Starbound is coming to PS4.
To quote: Hey there! We're Chucklefish, a studio working on our first project - an extraterrestrial sandbox adventure game called Starbound.
In Starbound, you take on the role of a character who's just fled from their home planet, only to crash-land on another. From there you'll embark on a quest to survive, discover, explore and fight your way across an infinite universe.
You'll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Build vast stone castles or lonely, secluded cabins, and do all of it alone or with friends!
Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.
On top of that, a number of quest lines let you delve into the greater galactic mysteries. Who created the...
23w ago - Curve Studios PR and Marketing Manager Rob Clarke revealed today that award-winning adventure Proteus is coming to both PS3 and PS Vita platforms.
To quote: The team here at Curve takes great pleasure in announcing that Ed Key and David Kanaga's award winning PC indie game, Proteus, will be arriving on both PlayStation 3 and PS Vita this autumn.
A lot of games get called 'unique', but we think there's honestly nothing quite like Proteus. It's a game all about exploration, mystery, color and sound. Played in first person and set on an uninhabited island, it's all about getting immersed in a dreamlike world.
Everything in Proteus is procedurally generated, which means the game is different each time you play. The game plays through all four seasons before the end, and it's nearly impossible to see everything in the game with one play through.
The music and sounds in the game are what really make it special though, and everything you encounter as you explore has its own musical signature, so just like the island, the music changes depending on where you choose to go.
Here at Curve we've been working with Ed to make the PS Vita and PS3 versions even better than the original, and over the next few months we're going to have more information on how we're using the...
27w ago - Sony Social Media Specialist Justin Massongill has gone hands-on today with Media Molecule's new PS Vita adventure game entitled Tearaway below.
To quote: Media Molecule have proven themselves the masters of cuteness and community creativity, constructing a passionate fanbase worldwide through the madly successful LittleBigPlanet series. But what happens when the house that built a Planet sets out to create something completely new?
Maybe I should rephrase that. Their new project, Tearaway, isn't completely outside the studio's comfort zone. It's still adorable, inventive, and a true showcase of its platform's capabilities. Built with PS Vita in mind, Tearaway makes impressive (but not excessive!) use of the integrated camera and rear touchpad to craft a more tactile and immersive world.
Case in point: You'll occasionally come across transparent surfaces marked with PlayStation symbols, an indication that you can interact with that area via PS Vita's rear touchpad.
Sometimes this means tapping on the back of your Vita to beat a drum, which will launch iota or atoi (your fearless paper protagonists) far into the air above. Other times, it means poking your finger straight into the game to protect your companion from incoming enemies, or to move an object that's...