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Video: There Came an Echo: Absurd Voice Cast, PS4 Story Details

100°
6w ago - Iridium Studios Lead Designer Jason Wishnov made available a PS4 video trailer for There Came an Echo, which features an absurd voice cast with PlayStation 4 Story details below.

To quote: So, we're indie developers. By and large, indie folk don't really do "story" the same way larger developers do... it's usually more minimalistic, and for lack of a better word, "artsy". Which is cool! There's space in the gaming sphere for everything, even whatever Suda 51's up to these days.

Still, we don't think "indie" and "complex narrative with well-developed characters and realistic dialogue" are mutually exclusive.

The voice command gameplay of There Came an Echo and its script were developed in conjunction with one another - the story is an integral part of the experience, not something tacked on after the fact.

The four members of your squadron aren't mindless military drones, but real people with imperfections, desires, and fears. And snark. They're pretty snarky.





And voice acting. If you've got voice acting, it better be good, or it's going to completely ruin the experience. Luckily, we're located in Hollywood, and we happen to know some people who are very good at saying things we tell...
 

Absurd, Strange, and Highly Improbable Life Goal: Will You Help?

250°
297w ago - So I recently came up with something I can do that would let me die accomplished: I want to play a game that was never programmed.

I've been thinking about it for about a week now, but haven't done much research on it but I came to these few conclusion so far:

• The game will essentially be "randomly" created
• The simplest "terminal" for the project would be NES
• The generated file should be between 5KB and 25KB, and follow the rules for zip compression. (This is the part that makes everything improbable -there are 7.4583407 E1125 possible files that could be produced (expanded example below) (25000^256))
• The production of the file will have a initial seed, and ideally keep a log of tested values
• Ideally a check on the NES ROM should also be performed.
• With the number of possibilities, the likelyhood of a game being produced is just as probable as a picture Pam Anderson loading up or even the first few lines of a Shakespeare play, or Beethoven's Symphony.
• A user in control of the produced random value can copy/paste, a known value, and easily load a game such TETRIS...(I can't quite understand if this would be violation of Copyright Law (I compare it to throwing a tomato on the ground and it coming out being just like Mario))
 
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