1w ago - Guerrilla Cambridge Lead Designer Gareth Hughes posted up a video today that demonstrates the Single-Player and Multiplayer modes in Killzone Mercenary for the PS Vita handheld.
Below are the details, to quote: Single Player: Lightning Strike
Two years after the Helghast attack on Vekta, the ISA are taking the battle to Helghan, their fleet gathering above the capital Pyrrhus.
You are Arran Danner, a mercenary currently under contract to the ISA. Your mission is to infiltrate a battery of Arc cannons and direct their fire away from the ISA fleet, instead targeting the Helghast cruisers overhead and opening a way into the city. This is critical to enabling the invasion of Pyrrhus to begin in earnest.
The covert nature of your mission commences with a wing suit drop into the facility; the only way to avoid detection by Helghast surveillance. Once inside your objective is to locate and hack the systems controlling the Arc cannon battery and unleash its devastating power on the unsuspecting Helghast cruisers above.
This won't be an easy ride, the battery is heavily guarded and the security protocols protecting the control systems will require you to interface directly with them using your VAN-Guard, right under the nose of the garrisoned troops.
55w ago - Today Grip Games CEO Jakub Mikyska has shared the third installment in the Foosball 2012 developer series, this time spotlighting single-player and multiplayer options in a video demo for PS3 and PS Vita fans below.
To quote: Over the past couple of weeks we've taken you through the controls and cross-platform features, so this time we're going to dive into the multiplayer and single-player modes.
Real-world table football is the most fun when you play it with friends, and that's something we definitely took into account when developing Foosball 2012.
Up to four players can play locally at the same time, whether that's two for each team or other combinations like 1 vs. 1 or 2 vs. AI or 2 vs. 1 and so forth. It's also possible for some of the players to play with PlayStation Move and others with DualShock 3.
Online multiplayer is also present, of course. You can play alone, or join up with a friend locally and take on the world together. Every victory nets you experience points and boosts your global ranking, so be sure to check the leaderboards to see whether your friends are above or below you.
If you do prefer single player, the game's World Tour mode lets you face off against 29 A.I....
92w ago - Laughing Jackal Community Manager Ross Brierley has posted up a video today and confirmed that CUBIXX HD is coming to PS3 via PSN with 7-player multiplayer this September 20th.
To quote: Cubixx HD is the sequel to the PlayStation minis game Cubixx, and it's coming exclusively to PS3 on September 20th for $9.99 (plus 30% off in the first week for PlayStation Plus subscribers).
Cubixx HD is a modern-day take on classic area-capture games such as Qix, but with an awesome twist: instead of a 2D game field, Cubixx HD expands this addictive game concept across all six sides of a three-dimensional cube. That's six times the danger!
Following on from the success of the original Cubixx we've added more - lots more, in fact. Cubixx HD now features 50 levels of arcade action playable in both single player and seven-player co-op.
All these levels are also playable in Time Attack, Score Attack and Line Attack modes, with up to seven players competing at once and featuring over 150 online leaderboards and 50 addictive Challenges. Ruthless players can engage in the cold-blooded mayhem of Deathmatch mode, again supporting...
118w ago - Today Producer Brynley Gibson at Zoe Mode has shared a video announcing that Chime Super Deluxe hits PSN on March 29, 2011 and includes four-player multiplayer.
To quote: We're excited to announce that Chime Super Deluxe will be released and available to download from the PlayStation Store on 29th of March in the US. We can't wait!
In the meantime, I would like to tell you a little more about what Super Chime Deluxe has in store for you.
To play the game, you have to place down irregular-shaped blocks one at a time on the grid, fit them together 3 X 3 or more and you will build a quad. The quads score you points and this creates coverage, which fills the grid.
The challenge is to fill the grid before the time runs out. This core rule set alongside multipliers, time bonuses, block fragment crashes and more create an addictive and mesmerising strategic experience.
But where does the music come in? Each block you place plays a note, and a different note depending on where it is placed. Every quad you create plays a longer musical phrase depending on the size and shape of it. The backing track is driven forward depending on how much coverage you have. The composition of the music is therefore remixed by you as you play.