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Ready At Dawn Studios on The Order: 1886 at PlayStation Experience

50°
2w ago - Ready At Dawn Studios CEO and Creative Director Ru Weerasuriya announced new details today on The Order: 1886 live at PlayStation Experience.

To quote: It's only a few more months until [Register or Login to view links] is released and the team here at Ready At Dawn is looking forward to having everyone finally play the game. Before that happens, we're making a quick trip to Las Vegas this weekend to show another glimpse of the game at the [Register or Login to view links] before the game hits the streets on February 20th, 2015.

In the past year, we've revealed our version of Victorian Era London and some of the protagonists in the game. We've shown you a range of different gameplay mechanics. We've showcased our technology, our physics system and the graphical quality of the game.





We're at PlayStation Experience to reveal a very different moment in the game than what you've seen previously; the chapter we're showcasing is an infiltration mission inside the airship Agamemnon. Galahad, Perceval, Igraine...
 

Videos: Orchestrating The Order: 1886 on PlayStation 4, Details

200°
3w ago - Ready At Dawn Studios CEO and Creative Director Ru Weerasuriya posted up some fresh PS4 videos today on orchestrating The Order: 1886 on PlayStation 4 with details below.

To quote: In the last few months, we've had the opportunity to show you some of the technology, the gameplay and the art behind our game. The team that came together to build [Register or Login to view links] was years in the making and we placed a tremendous amount of scrutiny to make sure we had the right people to bring our world to life.

One of the areas we hadn't quite explored at the onset of development was music. With all the effort we put into creating a compelling world, we knew we would be extremely demanding of how music would be composed for the game and especially who would be our partner in crime. We didn't just want a score; we were seeking a 'sound' that would define our world. We wanted to be inspired by whoever would join us to achieve this. The question was where to start.





The initial foray into our musical exploration came in the form of an unlikely meeting between two of the most accomplished composers in the gaming industry;...
 

PS Vita Native WebKit Exploit Released and Updated for Firmware 3.18

700°
9w ago - Following up on Sony's PS Vita 3.18 Firmware Update and the Z.H.P. Usermode Exploit, today a native PlayStation Vita exploit (via WebKit) for PS Vita System Software v2.60 has been released by Davee for which was since updated by BrianBTB / CodeLion for PS Vita Firmware v3.18 and PS Vita TV v3.20 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Vita hack: Proof of concept code updated to support up to firmare 3.18, and credits

Earlier this week, Davee released a proof of concept Native exploit within Webkit for the Playstation Vita. The code would only work on firmware 2.60, but with the implicit promise that firmwares up to 3.18 included are vulnerable.

Given the fire that propagated through the scene within...
 

PS3 GameInv v1.0.18 and VideoInv v1.0.0 by SubZero Dezigns Arrives

1100°
12w ago - Following up on his previous release, today PlayStation 3 homebrew developer Quake (aka Quakes69) of [Register or Login to view links] has updated his simple PS3 game database called GameInv to v1.0.18 alongside a simple Video database dubbed VideoInv v1.0.0 with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote via e-mail: Hello World! Just released an update to the PC App - GameInv 1.0.18.

I've added a slew of things here and there. Updated, Fixed, Replaced and so forth. Not to mention making a spin off of GameInv to VideoInv 1.0.0 (VideoInv is not ad supported)

I "Still" need alittle help with opening PARAM.SFO files to get info for Import Entries. All info I could get and or find were in Java/C++. I would need Demo of VB6. If someone could send me some demo code that would be awesome.

GAMEINV:

Site: [Register or Login to view links]

About:
 

PS3 Black Ops 2 Tool Anti-Ban 1.18 / Unban CID Black Ops 2 1.18 Out

1300°
13w ago - Following up on the previous update, today PlayStation 3 developer loaialamri1996 released PS3 Black Ops 2 Tool Anti-Ban 1.18 / Unban CID Black Ops 2 1.18 alongside some 1.18 MultiPlayer EBOOT files with Ghost Camo by ITz_JeWeLs below.

Download: [Register or Login to view links]

To quote, roughly translated: Hi all! Today I will share the tool Black Ops 2, which to me is the best and have a functional Anti-Ban!

I can share presenting his tool! I put up stuff I incorporate, there was something in the tool can! Use it in the Bunker, Spawn Entity, Bar News, Custom FX Controller vibration, etc.

PS: CEX users who rejoiced can test my tool, I'm really disappointed never and tell you that the Tool is functional only DEX. I have not skipped time design work, to do a specific things!

  • Connection, Stats, Custom Class, Name change!
  • Mods Setting, Part Setting
  • Point League, Bunker, Type Writter, Controller vibration, etc.

If you have any questions or else do not hesitate ^^

Credit:

  • For Lib IMCSx || <3
  • NGU...

 
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