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10tons Ltd: Crimsonland is Launching August 19th on PS Vita

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18w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced today that Crimsonland is launching this August 19th on PS Vita with details below.

To quote: Hi all! It's awesome to return from summer holidays to announce [Register or Login to view links] for PS Vita. It's launching August 19th, and will be cross buy with the PS4 version. A free trial will be available as well.

As some of you may know, the Crimsonland at hand is a remastered version of the first game 10tons ever made back in 2003. It's definitely a genre cult classic, and the remastered game was launched for PS4 in July.

A whole lot of people really appreciated how gratifying and addictive old school top down dual stick arena shooter can be even in this day and age. We also got surprisingly numerous calls for a Vita version, and we're definitely happy to deliver.

Crimsonland is a simple game. You're a space marine guy, and a huge horde of monsters is coming at you. Shoot them all, and don't die! You've got a 60-mission campaign to clear, but that's just the beginning.

Completing the missions merely unlocks the weapons and perks you need in the five endless Survival modes, where you'll face an endless onslaught and a sure...
 

10tons Ltd Crimsonland PS4 Hits PlayStation 4 on July 15th, 2014

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25w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced today that Crimsonland PS4 hits PlayStation 4 on July 15th of this year.

To quote: Hello folks! I'm really happy to be back on Playstation.Blog to announce [Register or Login to view links] will hit PS4 on July 15th.

It's a big deal for us at 10tons, for a whole bunch of reasons. First of all, Crimsonland is an incredibly fun, dual-stick, top-down shooter. It's exactly the kind of game we love playing and developing. It's delightfully old school, too, with plenty of splatter, gibs, and challenge.

Crimsonland is also the game 10tons was founded on all the way back in 2003. It started as a student project, but soon reached a level of success that a company was needed to support it. The PS4 version at hand is still largely the same game. Sure, the graphics have been replaced with new HD assets, content has been added and design tweaks made, but the immensely satisfying gameplay remains intact.

It's not a complicated game. You play this Trooper guy. Aliens, giant spiders, zombies, and other monsters start coming at you from every direction. You shoot them, but more keep coming. Soon enough you'll be running. Just when you think you're dead,...
 

Video: 10Tons Ltd Announces King Oddball is Out Tomorrow on PS4

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37w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi shared a video below today announcing that King Oddball is out tomorrow on PS4.

To quote: Hello readers - exciting times! It's been pretty frantic bringing King Oddball over to PS4 from PS Vita, but we're really happy to have it as our first PS4 release.

We can't wait to see how the game is received on the big screen.

I've covered the game pretty well on Playstation.Blog in earlier posts, so I'll shed some light on the various special level sets and how they came to be.

First, a quick recap: King Oddball is a skill-based, physics puzzler, where your goal is to clear the screen of enemies with three throwable rocks. So far so ordinary, but in King Oddball, you don't get to fling the rocks any way you please.





The King swings a rock back and forth like a pendulum, and the rock is released when you hit X. Gravity takes over, and you hit your target if your timing was good.

Accurate timing takes you only so far though, because soon enough you need to be strategizing about where the rock will bounce after the first, second, and even third impact. Tip: it's often good to start from the topmost targets, as the rock will fall down eventually,...
 

10tons Ltd Announces King Oddball Conquers PS4 on April 1st

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39w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced that King Oddball conquers PlayStation 4 on April 1st, 2014.

To quote: Hi PS4 gamers! I'm Jaakko from the Finnish game developer 10tons, and I've got some great news: Our fair studio is about to debut on PS4!

Our first PS4 title is a strange, skill-based physics puzzle called King Oddball. Some of you may know the game from its PS Vita version released in January. We have more great games for PS4 in production too, and we'll share more on those soon.

As far as physics-based puzzles go, King Oddball stands out quite distinctly. Few games feature a floating rock head with a ginormously long tongue as the main character. As eccentric as the theme may be, the game is decidedly straightforward. King Oddball is ending the world, and you're going to help him.

The gameplay is based on pressing a button at precisely the right moment. The King picks up a rock with his tongue and swings it back and forth like a pendulum. The rock is released when you hit X. It's not just a simple test of timing though: After the first few levels, you'll need to crush more enemies than you have rocks for.

That, in turn, requires careful strategy and anticipation of how the chain reactions will unfold. We've tuned the physics model to...
 

10Tons Ltd Announces King Oddball is Out Today on PlayStation Vita

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46w ago - 10Tons Ltd PR Coordinator Jaakko Maaniemi announced that King Oddball is out today on PlayStation Vita with details below.

To quote: Hi, readers! 10tons is back this week with another PS Vita game - a unique and eccentric, skill-based puzzler called King Oddball.

As the title states, King Oddball is... unusual. Sure, the Angry Birds comparison comes to mind quickly, but King Oddball stands on its own handsomely.

Like Angry Birds, King Oddball is about clearing the level of enemies by squashing them with lobbed objects. And the way it's done is all about physics.

Unlike Angry Birds, King Oddball's levels fit in single screen, and there's (basically) only one kind of ammo to lob: rocks. And you don't get to throw them around any way you please, either.

Oh, no. The King automatically picks up the rocks and swings them back and forth by his tongue, and the player merely releases the rock by pressing X or tapping the screen. That's it.

It may sound easy, and it is... until it gets hard. It may also sound simple, and it is... until it gets complicated. The beauty of the gameplay mechanics lies in the fact that we've tightened the physics engine's precision screws as tight as they go.

That way we achieve accuracy and predictability with the...
 
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