








<?phpxml version="1.0" encoding="utf-8"?>
<rss version="2.0" 
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
>
<channel>
<title>PS3 NEWS - PlayStation 3 News - PS3News - PS3 Games - PS3 Hacks - PS3 Homebrew</title>
<link>http://www.ps3news.com</link>
<description>PS3 NEWS - PlayStation 3 News - PS3News - PS3News.com - PS3 Games - PS3 Hacks - PS3 Homebrew - PS3 Linux</description>
<pubDate>Sat, 23 Aug 2008 15:35:41 CDT</pubDate>
<language>en</language>
<item>
<title><![CDATA[SuperTux 2 for PlayStation 3 Linux available]]></title>
<link>http://www.ps3news.com/PS3Linux/supertux-2-for-playstation-3-linux-available-1/</link>
<comments>http://www.ps3news.com/PS3Linux/supertux-2-for-playstation-3-linux-available-1/</comments>
<pubDate>Sat, 23 Aug 2008 15:35:41 CDT</pubDate>
<dc:creator>kunaldeo</dc:creator>
<category>PS3 Linux</category>
<guid>http://www.ps3news.com/PS3Linux/supertux-2-for-playstation-3-linux-available-1/</guid>
<description><![CDATA[SuperTux 2 is free software, a classic style 2D jump and run game inspired by the Nintendo Super Mario series. It was originally created by Bill Kendrick and is currently maintained by the SuperTux Development Team.<br /><br />Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel, albeit the game's only reference to Linux. Many of the in-game graphics were created by Ingo Ruhnke, creator of Pingus.<br /><br />PlayStation 3 version can be downloaded from <a href="http://www.mediafire.com/download.php?jspg2krexgp" target="_blank">HERE</a>.<br /><br />Installation Instructions:<br /><br />Download the file in root directory. And enter following commands<br /><br />$ su<br /><br />--enter root password--<br /><br /># cd /<br /><br /># tar xvfz Supertux2.tar.gz<br /><br />Run the game by entering command supertux2<br /><br />$ supertux2]]></description>
</item>

<item>
<title><![CDATA[Video: Windows Vista hits the PS3, as expected it's very slow]]></title>
<link>http://www.ps3news.com/PS3Linux/video-windows-vista-hits-the-ps3-as-expected-its-very-slow/</link>
<comments>http://www.ps3news.com/PS3Linux/video-windows-vista-hits-the-ps3-as-expected-its-very-slow/</comments>
<pubDate>Mon, 04 Aug 2008 19:17:25 CDT</pubDate>
<dc:creator>PS3 News</dc:creator>
<category>PS3 Linux</category>
<guid>http://www.ps3news.com/PS3Linux/video-windows-vista-hits-the-ps3-as-expected-its-very-slow/</guid>
<description><![CDATA[mopx0 has installed Windows Vista 32 bit on the PS3, the whole process takes a huge amount of time and the end result is that the emulation runs very slow as evidenced by the fact it takes nearly 25 minutes to boot to the start menu. <br /><br />To quote: It's a 100% PS3 based emulation of Microsoft Windows Vista. Its super slow, but it works.<br /><br />Tutorial: Install Qemu 0.9.1<br /><br />- Install Vista on your Computer using Qemu and Bochs Bios Rev 1.171 by sshwarts<br />- Vlite helps speed the install up, Vista's install may take a day or so<br /><br />w-CrEAzpuxc<br /><br />- Bochs Bios Revision 1.171 can be found here (http://bochs.cvs.sourceforge.net/bochs/bochs/bios/BIOS-bochs-latest?view=log&amp;pathrev=MAIN)<br />- You may also need to add this command &quot;-cpu pentium3&quot; for qemu to work right<br />- Copy the .IMG to your PS3's HDD<br />- Open Terminal where the Vista IMG is located<br />- Type qemu -hda vista.img -m 256 -L &quot;Location to Rev 1.171, Drag n Drop&quot; -cpu pentium3<br />- The -cpu pentium3 option makes it so it doesn't BSOD with error code 7F<br /><br />It will take about 25 min to fully boot (network connection and audio show up).]]></description>
</item>

<item>
<title><![CDATA[IBM's Peter Seebach: PS3 is more than a Toy]]></title>
<link>http://www.ps3news.com/PS3Linux/ibms-peter-seebach-ps3-is-more-than-a-toy/</link>
<comments>http://www.ps3news.com/PS3Linux/ibms-peter-seebach-ps3-is-more-than-a-toy/</comments>
<pubDate>Mon, 04 Aug 2008 04:12:03 CDT</pubDate>
<dc:creator>PS3 News</dc:creator>
<category>PS3 Linux</category>
<guid>http://www.ps3news.com/PS3Linux/ibms-peter-seebach-ps3-is-more-than-a-toy/</guid>
<description><![CDATA[In an article at IBM.com (linked above) titled 'PS3 is more than a Toy', Peter Seebach talks us through how to tweak Linux for the best possible performance on the PS3.<br /><br />To quote: The Sony PlayStation 3 (PS3) runs Linux, but getting it to run well requires some tweaking. In this article, first in a series, Peter Seebach introduces the features and benefits of PS3 Linux, and explains some of the issues that might benefit from a bit of tweaking.<br /><br />When Sony first announced that the PlayStation 3 would be able to run Linux natively, a great deal of excitement ensued. Early on, it was a bit of a challenge to get Linux natively installed. The supported installer ran a custom script that hand-mangled a Fedora Core 5 or 6 install DVD into a runnable system with a special PS3 kernel. People put in hours and hours of effort to get other systems, such as Ubuntu, working. Terrasoft's Yellow Dog Linux, with an actual graphical installer that ran on the PS3, was the king of the hill. <br /><br />Time has passed, and a great deal has changed. Fedora 7 installs on the PS3 out of the box, with the most challenging parts being selecting the PS3 storage driver so it can find the install DVD, and remembering to specify a video mode on the initial install command line so you'll be able to see the installer. <br /><br />So, you can run Linux on the PS3. It's easy. The problem is, it doesn't necessarily run well. If you picked the PS3 up as a cheap Cell development system, it's a little frustrating to discover that, having followed the default install procedure, you have a system that comes up with a hundred megs or more of swap in use by the time you get to a shell prompt. <br /><br />Check out the rest linked above!]]></description>
</item>

<item>
<title><![CDATA[Cave Story for PS3 Linux is nearly done!]]></title>
<link>http://www.ps3news.com/PS3Linux/cave-story-for-ps3-linux-is-nearly-done-3/</link>
<comments>http://www.ps3news.com/PS3Linux/cave-story-for-ps3-linux-is-nearly-done-3/</comments>
<pubDate>Tue, 08 Jul 2008 18:28:22 CDT</pubDate>
<dc:creator>triple7</dc:creator>
<category>PS3 Linux</category>
<guid>http://www.ps3news.com/PS3Linux/cave-story-for-ps3-linux-is-nearly-done-3/</guid>
<description><![CDATA[From Pete today: Oh well, that’s graduation all done and I’m now back at work full time. Surprisingly though, because I’m not both studying and working, I’ve got a little more free time in the evenings!<br /><br />After working so much with Quake, I felt quite fed up of looking at its code. I needed to work on something else.<br /><br />So I’ve been beavering away on a PS3 Linux version of Cave Story and I’m happy to say it’s nearly done. This is a fresh port based on Pixel’s source code, instead of the earlier SDL/GP2X/x86 Linux port by Simon Parzer and I. There were a few things which I wanted to do a little differently in the code to make it more portable to systems which didn’t have SDL, such as the iPhone or WiiWare.<br /><br />Those ports sadly fell through, but because Pixel gave Simon and I permission to port to Linux, I thought it would be a nice idea to port to this particular flavour of Linux that a few folks may have in their living rooms.<br /><br />But anyway, I still need to do a few things before I can release it:<br /><br />    * Get my wireless controller working in Linux.<br />    * Make a configuration file which maps the controls suitably.<br />    * Some memory usage optimisation.<br />    * Write up some documentation.<br />    * Work out how to make an .RPM.<br /><br />Cave Story looks great on the big screen, so I’m quite excited that it’s nearly finished. I just hope I’ve found all the byte order bugs!]]></description>
</item>

<item>
<title><![CDATA[OpenBOR (Beats Of Rage) port now available for PS3 Linux!]]></title>
<link>http://www.ps3news.com/PS3Linux/openbor-beats-of-rage-port-now-available-for-ps3-linux/</link>
<comments>http://www.ps3news.com/PS3Linux/openbor-beats-of-rage-port-now-available-for-ps3-linux/</comments>
<pubDate>Fri, 18 Apr 2008 17:21:41 CDT</pubDate>
<dc:creator>PS3 News</dc:creator>
<category>PS3 Linux</category>
<guid>http://www.ps3news.com/PS3Linux/openbor-beats-of-rage-port-now-available-for-ps3-linux/</guid>
<description><![CDATA[Although this requires installing the source for compatible libs, compiling, linking, etc (a binary would be a lot more end-user friendly), today SamuraiX has released an OpenBOR (Beats Of Rage) port for PS3 Linux!<br /><br />To quote: Ok.... I'm finished!  Here is a brand new shiny port of OpenBOR now running on PS3 Linux!!!<br /><br />I used Ubuntu on my PS3, I would recommend as well that everyone uses Ubuntu for its ease of use towards downloading and installing the libraries need to get OpenBOR up and running on your PS3.  <br /><br />So here are the steps to get it running:<br /><br />Grab the source here: svn co <a href="https://openbor.svn.sourceforge.net/svnroot/openbor" target="_blank">https://openbor.svn.sourceforge.net/svnroot/openbor</a><br /><br />Required Libs prior to compilation:  libSDL, libSDL_gfx, LibSDL_mixer, LibSDL_image, zlib and libpng.<br />Automated Building type:  ./build.sh<br />Manual Building type:<br />source environ.sh 4<br />make BUILD_LINUX=1<br /><br />Automated:<br />If you have used the automated process then under releases directory you will have a LINUX folder,  Go to my site (www.lavalit.com - registration required) and download a few mods aka pak files and place them in the Paks folder.<br /><br />Manual:<br />If you did not use the automated build system then create the following directories along side of the executable (case sensitive):<br />Paks, Logs, Saves, ScreenShots<br /><br />Place the xbox/data/menu.pak into the Paks directory and the mods you downloaded from my site also into the Paks directory.<br /><br />Note: Make sure all the directories have 777 for permissions.  <br /><br />Now you are ready for some good old school bashing!  With Golden Axe - Remake I get 166 fps @ 480x272.  Now obviously its not PS3 optimized (Waiting for PS3SDK from this great site here!) but compared to my PSP optimized port (120 fps @ the same resolution).  <br /><br />Not too shaby since Ubuntu does run rather slow on PS3.]]></description>
</item>

</channel>
</rss>
