36w ago - Following up on the UVLoader Usermode PS Vita Loader development news, this weekend wololo has officially unveiled a video of VHBL for PS Vita 1.80 running on Monster Hunter Freedom Unite below!
To quote from his blog: I forgot to upload the “proof of concept” video this morning when I announced Neur0n’s exploit for Monster Hunter, so there you go.
In this video, we are running the exploit (which is done by going to the “Download” section of the game), I then go to the “savegame” section of the memory stick in order to install some homebrews: Wagic and CSPSP.
Wagic seems particularly long to install, but this is because its resource file is a single 40MB file which takes a little while to extract an copy. You can then see me play both Wagic and CSPSP on the PS Vita through the exploit.
The Files are coming soon
Update: VHBL r160 for Vita 1.80 is now released (via wololo.net/2012/09/11/release-vhbl-r160-for-vita-1-80/) as follows:
A few days ago we announced the name of the game that is being used for Neur0n’s port of VHBL for firmware 1.80: Monster hunter Freedom Unite. As I type this, Sony started removing the game from their stores, although some of the exploitable games for this release are still available in some locales, which is the first time this has happened in VHBL’s short history. Grab them while you can, and for us it is now time to release VHBL for this exploit!
Credits go of course to Neur0n for the exploit discovery, as well as for porting VHBL to it. Many thanks, as usual, to the people who initially created HBL, in particular m0skit0 and JJS. Thanks also go to dimy93 for beta testing, to the mods at /talk for their awesome help throughout the Ninja release, and to our brilliant community for making this Ninja release work, once again (this includes other websites on the scene who have done a brilliant work at mitigating leaks).
I’m sure I’m forgetting people to credit here, but you’ll have to forgive me, this release has been pretty long and exhausting. To quote neur0n: “It’s a relief to see this exploit being released, after 2 years”
Please note that VHBL has been extensively tested on Monster hunter Freedom Unite, but much less on Monster Hunter 3rd and Monster hunter Freedom 2.
Download - Choose the file that matches your game:
VHBL R160 for Monster Hunter Freedom Unite and Monster Hunter Portable 2ndG (US/EU/JP) (Recommended, this is the most extensively tested version): wololo.net/download.php?f=vhbl-r160-mh-wololo.zip
VHBL R160 for Monster Hunter Portable 3rd (JP): wololo.net/download.php?f=vhbl-r160-mhp3.zip
VHBL R160 for Monster Hunter Freedom 2 (EU): wololo.net/download.php?f=vhbl-r160-mhf2-eu.zip
How to Install and Run HBL on Monster hunter Freedom Unite
It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don’t know where it is, check your settings in CMA
Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
To run HBL, start the game, and the savegame should load automatically. Once you reach the main menu, click on “Download” and select “yes” to whatever question is being asked. At this point, VHBL should start. See the video below for a more “visual” explanation
How to Install and Run Homebrews
Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it’s quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.
To address this, HBL comes with a tool that can extract archives with a specific structure.
Packaging the homebrew for installation on the Vita:
1) download PSP homebrews from your favorite website
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the store setting (no compression), in a file that you will name “INSTALL.ZIP” (uppercase is important). If your compression tool does not have compression options, I recommend 7zip.
3) take any PSP savedata (but not the one used for HBL!), and add the “INSTALL.ZIP” to that folder, in your PC CMA folder. so your PSP Savedata will look something like this: in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Below is a demo video from wololo (via The Z from German site http://www.pspking.de/forum/showthread.php?tid=67663&pid=759842#pid759842) of a developer running PSP ISOs using a PSP ISO Loader on the PlayStation Vita handheld console.
To quote: "You might remember the hacker whom I nicknamed “Tony”, who was able to run PS1 games and psp isos with a CFW on a PS Vita. Or you might remember Davee’s HEN running on a PS Vita back in march. You might also remember that I mentioned that several groups are now in possession of a PSP kernel exploit on the Vita.
Well it seems today that a beta tester for one of these groups was not completely careful, and leaked a video showing him running psp isos on a Vita (video below).
The video shows the tester (who is possibly Chinese) running isos for Metal Gear Solid : Peace Walker and Shining Blade through a (PSP) kernel exploit.
I have been told that the initial video has since then been removed which is why I’m thinking of a beta-tester mistake, but that was probably too late and the video got copied to other networks such as youtube.
What I can tell you right now is that this video is legit, and that this is neither Davee nor “Tony”‘s work. But this should not be a surprise to most people here, as I’ve mentioned in the past that we know of at least 5 groups that have PSP kernel exploits.
It’s worth mentioning that these exploits do not use VHBL in any way, but it is likely that most of them would require to go through a user mode exploit first (which probably means one of the game exploits we typically release with our Ninja release system).
There is, of course, no word on a potential release of this hack."
From The Z (roughly translated), to quote: "On the Asian youku video platform now a video has surfaced showing a PS Vita, which launches a sort ISO Loader, bringing to all appearances the PSP ISOs and CSOs can start. Even if this has already been made possible by other projects from other developers, this is the first time that a video was made of it and published.
One can assume that this PSP ISO Loader will not be published for the PS Vita, as it Will not appear based on the VHBL is. Although this would appear PSP ISO Loader, the PS Vita would hardly hurt because no PS Vita can play ROMs or what is currently at the PS Vita is the most important thing."
Kinda pisses me off. They have had kernel hacks and can play ISOs for months but still force the public into VHBL which only lets you use homebrew in a usermode. As PSPs can already play ISOs what is the problem with letting the Vita play PSP ISOs?
Finally, in related PlayStation Vita hacking news today wololo reports (wololo.net/2012/09/15/is-that-a-jtag-port-on-the-vita/) that a JTAG port on the PS Vita may have been found, to quote:
Japanese developer goroh_kun, known locally for some of his work on Android, recently started investigating the PlayStation Vita. A few days ago he wondered if any hacker had seriously started to look into the Vita’s hardware (the answer was no, at least not publicly).
Yesterday he published a simple photo of the Vita CPU (picture below), showing what could be a JTAG port on the CPU. For those of you who don’t know, JTAG is a standard for electronics debugging (yay wikipedia!). It is used mostly for testing circuit boards (such as a console motherboards) during hardware development phases, but also in production, in order to randomly test retail units for quality control, or to check damaged units.
Could these 8 silver squares close to the CPU be JTAG ports? Because JTAG allows anybody to communicate with the hardware, it is, of course, used by hackers as well to learn more about the hardware they are dealing with.
Therefore a working JTAG port on a Sony console would probably be very useful for hackers, but it would also be extremely surprising. Sony has been known to factory-deactivate JTAG ports from their consoles in the past, so such a mistake would be extremely unlikely. But we’ll see
One interesting side-effect of this is that we are seeing more people coming from non-console hacking worlds into the Vita realm. Yifanlu was mostly known for work on the Kindle, and goroh_kun usually lurks in the Android scene. If anything, I would say that Sony’s consoles have gained a reputation of being fairly secure, and this attracts hardware and software hackers looking for a challenge.
I got it with the anouncement of ps3news, didn't even have the twitter or was registered to the wololo forums. Guess those ninja releases are in fact pretty good we all were waiting for the announcement.
I did buy the game, even though Im not planning on installing anything yet. Emulators are useless they are available in every platform ever made and we've played those games like forever. Now if we had even a psp loader that would be a different story, and Im only asking for one because kingdoms hearts is not available for the vita or crisis core