57w ago - Following up on their previous announcement, today wololo has revealed that Total_Noob's CEF TN-B (port by Teck4 and Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.
From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.
As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.
Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.
Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.
Thanks to TheZ for a video of the tool in action:
HOW TO INSTAL AND USE
Installation and usage are explained in the readme (thanks Frostegater!), but here they are again:
Copy both savedata folders to PSVita by CMA(Open CMA is preferred)
Run game->Editor->Press START->Load level->Choose “exploit”->
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
As soon as wololo or someone finds an exploit, the name of the game begins to be visible only for Senior members, after a week or two - for Juniors, after some weeks - for regular users/newbies. Then, after a week it becames public (like now).
It's not like keeping to themselves, it's releasing to small trusted group, then broading it more. The official reason is keeping the game safe, but everyone knows, that this scheme benefits to his forum a lot
I have now mainpaged the news and +Rep to ConsoleDev for the update!
It appears the rumor was correct after all, however, Sony went on record with major media sites not long ago stating they don't pull 'suspected' games until after the actual exploit is publicly released... meaning apparently they aren't intimidated by unsubstantiated claims, rumors, etc.
That said, unless I am missing something what is the point in keeping live game names a secret? Only after wololo releases the exploits themselves will the games get pulled from PSN, and some (not myself, I say share vs trying to profit off them as people in the PS3 scene do with ReDRM dongles) would even suggest it's his fault they get pulled as a result.
Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.
Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.
A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.
The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.
As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.
The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.
Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.