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Video: Total_Noob's CEF TN-B for Gravity Crash on PS Vita Arrives

Category: PSP & PS Vita News  By: Tidusnake666 - (wololo.net)
Tags: video total_noob cef tn-b gravity crash gravity crash exploit ps vita hax ps vita hacks

29w ago - Following up on their previous announcement, today wololo has revealed that Total_Noob's CEF TN-B (port by Teck4 and Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.

Download: Total_Noob's CEF TN-B for Gravity Crash on PS Vita (JP / EU / US)

From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.

As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.

Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.

Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.

Thanks to TheZ for a video of the tool in action:





HOW TO INSTAL AND USE

Installation and usage are explained in the readme (thanks Frostegater!), but here they are again:

  • Copy both savedata folders to PSVita by CMA(Open CMA is preferred)
  • Run game->Editor->Press START->Load level->Choose “exploit”->
  • Save level
  • Enjoy







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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G Sus's Avatar
#102 - G Sus - 27w ago
Reply
exploits are a 2 part thing, theyre not just made they're found. sony will release a game and a weakness will be found in it, then an exploit will be written for that game.

so to answer your question. yes i think at sometime another game is likely to be found with a weakness. and yes as soon as it does someone will exploit it.

as for whether the exploit is much use is another question.. and for that answer only time will answer that. sorry if the answer seems vague

deividuskis's Avatar
#101 - deividuskis - 27w ago
Reply
Just a quick question, is there going to be more exploits made? because my friend just told me about it and hey i have a vita!

cheers for whoevers answers my question

PS3 News's Avatar
#100 - PS3 News - 27w ago
Reply
Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.

To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!

The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.

TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.

“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.

~Andy, aka Total_Noob”

The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!

Changelog CEF 6.60 TN-C

• Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
• Added ability to alter user name and button assign (enter button).
• Added possiblity to change buttons to exit and its hold duration.
• Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
• Added custom folder hider(fixes dj max portable 3 crash).
• Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
• Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
• Updated the whole user interface (by Darkenvy).
• Added memory space check.
• Added PIC1 display.
• Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
• Fixed crash when you move a backup file and the ISO folder does not exist.
• Made everything smoother.
• Improved ZIP reading (increases menu boot with packages).

Controls

• [] to open the configuration menu.
• /\ to delete a file.
• X to install a homebrew, move backups, or to load a homebrew/game.
• Arrows to move.

Prepare homebrews

• Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
• “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
• Save the archive in the savedata folder.

Install ISO/CSO

• Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
• Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

DATA.TN

This is a ZIP file which contains images for TN Menu.

Source Code

CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

Credits

• Thanks to Dark_AleX for his impressive work.
• Thanks to Darkenvy for his TN Menu graphics.
• Thanks to Takka for his ISO/CSO reader.
• Thanks to xerpi who found Urbanix Exploit EU.
• Thanks to Frostegater for MBA Exploit.
• Thanks to teck4 for Gravity Crash Exploit.
• Thanks everyone who collected bugs.

Download

• (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.mediafire.com/?acozzpfngqu6n62
• (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://uploaded.net/file/5b0uhyp8
• (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.sendspace.com/file/qvfbjb
• eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
• eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
• eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
• eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587

Game exploit for up to Firmware 1.81

• eCFW 6.60 TN-C for Gravity Crash EU/US/JP/HK: http://zload.net/v2/archives/file/?id=2417582
• eCFW 6.60 TN-C for Urbanix EU/US: http://zload.net/v2/archives/file/?id=2417586
• eCFW 6.60 TN-C for Urbanix JP: http://zload.net/v2/archives/file/?id=2417591
• eCFW 6.60 TN-C for Mad Blocker Alpha EU/US: http://zload.net/v2/archives/file/?id=2417583

Game exploit for up to Firmware 1.80

• eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
• eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
• eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
• eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587

Game exploit for up to Firmware 1.6x

• eCFW 6.60 TN-C for Motorstorm EU/JP/KR: http://zload.net/v2/archives/file/?id=2417585
• eCFW 6.60 TN-C for Super Collapse 3 EU/US: http://zload.net/v2/archives/file/?id=2417584

From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.

• PSP CFW 6.20 PRO-C2
• PSP CFW 6.60 PRO-C2
• PSP CFW 6.39 PRO-C2
• PSP CFW 6.35 PRO-C2

PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.

Features:

Homebrew Compatible

• Run your own unsigned applications, both user and kernel mode. Plugin Compatible
• Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
• Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
• Use the previously locked RAM range within your own homebrews. NODRM Engine
• Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
• Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...



More PlayStation 3 News...

ih8Jelsoft's Avatar
#99 - ih8Jelsoft - 28w ago
Reply
I really don't understand how anyone can "miss" an exploit. I don't follow PSV news, but every other scene can just back up whatever game is needed. Is that not possible on the Vita?

Tidusnake666's Avatar
#98 - Tidusnake666 - 28w ago
Reply
Check on the free space on memory card.

Also, if you're transfering via CMA, try via FTP and vica versa

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