29w ago - Following up on their
previous announcement, today
wololo has revealed that
Total_Noob's CEF TN-B (port by
Teck4 and
Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.
Download:
Total_Noob's CEF TN-B for Gravity Crash on PS Vita (JP / EU / US)
From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.
As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.
Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.
Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.
Thanks to TheZ for a video of the tool in action:
HOW TO INSTAL AND USE
Installation and usage are explained in the readme (thanks Frostegater!), but here they are again:
- Copy both savedata folders to PSVita by CMA(Open CMA is preferred)
- Run game->Editor->Press START->Load level->Choose “exploit”->
- Save level
- Enjoy

so to answer your question. yes i think at sometime another game is likely to be found with a weakness. and yes as soon as it does someone will exploit it.
as for whether the exploit is much use is another question.. and for that answer only time will answer that. sorry if the answer seems vague
cheers for whoevers answers my question
To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!
The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.
TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.
“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school
~Andy, aka Total_Noob”
The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!
Changelog CEF 6.60 TN-C
Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
Added ability to alter user name and button assign (enter button).
Added possiblity to change buttons to exit and its hold duration.
Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP
Added custom folder hider(fixes dj max portable 3 crash).
Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
Updated the whole user interface (by Darkenvy).
Added memory space check.
Added PIC1 display.
Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
Fixed crash when you move a backup file and the ISO folder does not exist.
Made everything smoother.
Improved ZIP reading (increases menu boot with packages).
Controls
[] to open the configuration menu.
/\ to delete a file.
X to install a homebrew, move backups, or to load a homebrew/game.
Arrows to move.
Prepare homebrews
Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
“FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
Save the archive in the savedata folder.
Install ISO/CSO
Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).
DATA.TN
This is a ZIP file which contains images for TN Menu.
Source Code
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.
Credits
Thanks to Dark_AleX for his impressive work.
Thanks to Darkenvy for his TN Menu graphics.
Thanks to Takka for his ISO/CSO reader.
Thanks to xerpi who found Urbanix Exploit EU.
Thanks to Frostegater for MBA Exploit.
Thanks to teck4 for Gravity Crash Exploit.
Thanks everyone who collected bugs.
Download
(Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.mediafire.com/?acozzpfngqu6n62
(Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://uploaded.net/file/5b0uhyp8
(Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.sendspace.com/file/qvfbjb
eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587
Game exploit for up to Firmware 1.81
eCFW 6.60 TN-C for Gravity Crash EU/US/JP/HK: http://zload.net/v2/archives/file/?id=2417582
eCFW 6.60 TN-C for Urbanix EU/US: http://zload.net/v2/archives/file/?id=2417586
eCFW 6.60 TN-C for Urbanix JP: http://zload.net/v2/archives/file/?id=2417591
eCFW 6.60 TN-C for Mad Blocker Alpha EU/US: http://zload.net/v2/archives/file/?id=2417583
Game exploit for up to Firmware 1.80
eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587
Game exploit for up to Firmware 1.6x
eCFW 6.60 TN-C for Motorstorm EU/JP/KR: http://zload.net/v2/archives/file/?id=2417585
eCFW 6.60 TN-C for Super Collapse 3 EU/US: http://zload.net/v2/archives/file/?id=2417584
From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.
PSP CFW 6.20 PRO-C2
PSP CFW 6.60 PRO-C2
PSP CFW 6.39 PRO-C2
PSP CFW 6.35 PRO-C2
PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.
Features:
Homebrew Compatible
Run your own unsigned applications, both user and kernel mode. Plugin Compatible
Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
Use the previously locked RAM range within your own homebrews. NODRM Engine
Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...
More PlayStation 3 News...
Also, if you're transfering via CMA, try via FTP and vica versa