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Video: TN-V 6.60 CEF (Custom Emulator Firmware) for PS Vita Demo


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73w ago - Following up on his initial announcement, today PlayStation Vita developer Total_Noob has shared a demo video of his upcoming 6.60 TN-V CEF (Custom Emulator Firmware) for Sony's PS Vita handheld gaming console.

Below are the details, to quote: "Total_Noob has released a more in-depth trailer video of his upcoming CEF (Custom Emulator Firmware) for the PS Vita.

The brand new video that you can watch below showcases TN-V better than the last one, showing off more features such as changing themes and playing music with the full XMB experience running smoothly on the PS Vita.

As we previously announced, TN-V will be compatible with all of the 2.02 and below exploit releases thus far for the Vita; TN-V is not a new exploit itself.

TN-V is still set to release this month, but nothing specific just yet so check back!"







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 16 Comments - Go to Forum Thread »

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matomato's Avatar
#16 - matomato - 69w ago
yes, thank to Total_Noob for your hard work and thank for the great news!

PS3 News's Avatar
#15 - PS3 News - 69w ago
Following up on the initial release, Sony hacker Total_Noob has released the TN-V v2 Custom Emulator Firmware (CEF) 6.60 for PS Vita handheld consoles.

Download: [Register or Login to view links] (229 Kb) / EBOOT.PBP (Mirror)

To quote: Great news, an update to TN-V is here to fix a lot of issues and features!

After the recent release of TN-V users have been actively reporting their issues and bugs here which has allowed us to efficiently get these fixed. Here’s the full change log for Version 2 of TN-V.

Added option in ‘Advanced’ to delete ISO cache. This may help if you’ll get an infinite loop while opening game menu.

  • Added option in ‘Advanced’ to delete ISO cache. This may help if you’ll get an infinite loop while opening game menu.
  • Added possibility to launch backup file from savedata folder.
  • Added ability to move backup file to ‘ms0:/ISO’.
  • Added support for custom PS1 DOCUMENT.DAT.
  • Fixed msfs driver bug that caused data corruption which led to resetted settings.
  • Fixed msfs driver bug that caused Lamecraft not seeing savedatas.
  • Fixed folder ‘.’ and ‘..’ extension patch.
  • Improved Virtual PBP Manager (faster ISO loading in game menu).
  • Changed ISO boot mode to ‘umdemu’ – may fix some ISOs.
  • Optimized recovery menu.

To update simply go to ‘Network Update’ in the XMB or alternatively you can find a download linked above (Install it like a homebrew). Thanks again to Total_Noob for his hard work and contributions.

Finally, in related PlayStation Vita homebrew news PFile for PS Vita CEF 6.60 TN is now available with details below, as follows:

Download: [Register or Login to view links]

About pfile v0.1: The plugin has support for pops.txt game.txt and so you can perform the functions described in any place and at any time. And though it is just an early version GUI is very well developed and is expected in future versions add more features to this excellent tool.

It should be mentioned that also features support for the PS Vita in the famous CEF 6.60 TN, and top it off as it is fully customizable in the file: pfile_ini.txt included in the download you can change the default button to start the plugin.

Note: start_key = LTrigger +

pfile_theme.txt file and can change some settings on the GUI:

foreground_color = 0xFFFFFFFF
background_color = 0xFF000000
select_color = 0xFF00FF80

Note: You must have Seller cmlibMenu, and to not complicate everything needed is already in the download of the plugin.

Controls:

Trigger L + SELECT: Open pfile (For 6.60 TN CEF).
Trigger L + Note: Open pfile.
Digital Pad Up, Down: Move between files and directories.
Digital Pad Right, Left: Scoot.
R Trigger: Open directory.
Trigger L: Up Directory.
Start: Reload.
O: Cancel / Exit the plugin.
X: Open menu options: copy, cut, delete and paste.

More PlayStation 3 News...

PS3 News's Avatar
#14 - PS3 News - 70w ago
Following up on the previous updates, today PlayStation Vita hacker TomTomdu80 has made available the VHBL PS Vita usermode exploit for Apache Overkill (PSP Mini) with details below.

Download: [Register or Login to view links] (2 MB) / VHBL_206_Apache_Overkill.zip (Mirror)

From Wololo's Blog: VHBL For Apache Overkill

What is it?

Vita Half-Byte Loader is a project to port the PSP homebrew loader HBL to the PlayStation Vita, through the PSP emulator on the PlayStation Vita.

This is the official VHBL download page for people who own a copy of the PSP Game Apache Overkill, and a firmware 2.06 or lower. If you don't own this game, or have a higher firmware, go back to the VHBL page to see if we have a version of VHBL working with a game you own.

How to Install and Run HBL on Apache Overkill

  • It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
  • Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don't know where it is, check your settings in CMA
  • Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
  • To run HBL, start the game, then go to "High Scores". At this point, VHBL should start

OpenCMA is strongly recommended to install if you want to use VHBL. Open CMA is a tool by Virtuous Flame that allows you to copy files from and to your vita without being connected to the internet. This is useful, especially if you don't want Sony to forcefully update your firmware.

How to Install and Run Homebrews

Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it's quite a pain in the rear. The CMA will only let you copy savedata, and will not recursively browse folders. To address this, HBL comes with a tool that can extract archives with a specific structure.

Packaging the homebrew for installation on the Vita:

1) download PSP homebrews from your favorite Web site
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the store setting (no compression), in a file that you will name "INSTALL.ZIP" (uppercase is important). If your compression tool does not have compression options, I recommend 7zip.
3) take any PSP savedata (but not the one used for HBL!), and add the "INSTALL.ZIP" to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:

  • ICON0.PNG
  • PIC1.PNG
  • DATA.BIN
  • PARAMS.SFO
  • INSTALL.ZIP

Installing:

1) Run OpenCMA on your PC, and CMA on your Vita
2) Copy the previously packaged SAVEDATA (see above) with your homebrew in "INSTALL.ZIP" on your Vita
3) Run HBL (how to run HBL is explained in the previous section)
4) Navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and click cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

Update (via wololo.net/talk/viewtopic.php?f=53&t=31767): 2.06 VHBL Fix and Compatibility Update for Apache Overkill: Proof of Concept by jeoway

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)




Features:

  • Better compatibility with homebrews
  • More stable when loading NID Tables
  • More memory is free when using VHBL
  • Comes compiled in any menu of choice (wMenu, pyMenu, yMenu)
  • Less lagging when starting VHBL and during its process.

NOTE: THE FIX WAS BASED ON WMENU AND THE NID TABLES! OTHER MENUS THAN WMENU MAY NOT HAVE FULL COMPATIBILITY!!! PLEASE TRY TO USE WMENU IF YOU WANT TO BE ABLE TO RUN ALL YOUR HOMEBREW!!!!!

If you find a working version of one of the non-working games listed below, please reply to this thread with the Name, Version, and link to download and I will add it to the working list (After I have checked it works) Thanks!

Hello community! Today, I have compiled a fix and a compatibility update for Apache Overkill VHBL for Firmware 2.06. This update will fix some of the lagging issues when starting up certain homebrew (For me, it was Wagic latest update). This fix/patch for VHBL 2.06 will also include compatibility improvement! I will keep a list below of homebrew that are NOW compatible.

List of Homebrew that now are CONFIRMED working by me!

  • Lamecraft (The terrain actually generates now)
  • DOOM (Sound Threads work right most of the time, playable)
  • SNES9xTYL 042 (Must be this version because it optimized to be played on VHBL w/ no intro) (Works fine, roms play, no problem here)
  • gpsp Kai (GBA Emulator) (It works fine, great sound, no lag, nothing here) (The savegame is a problem with gPSP Kai itself, not VHBL)
  • yMenu (Works like a charm! Will come pre-compiled with the new VHBL Fix!)
  • pyMenu (Works amazing! Will come pre-compiled with the new VHBL Fix too!)
  • Nazi Zombies Portable (Only some versions work, Wololo's version sometimes crash on map loading or gun data, but it will still be playable)

Here is a list of confirmed homebrew working from forum user Hydraulicelf

  • Geometry Wars is working with no problems now!
  • Dragon Ball Z works, but in a different Language.
  • MARIO FUSION v2 works great! Pretty fun actually...
  • Silveredge works fine.
  • Mario's Road v2 works

Homebrew that DOES NOT work! (This can always change in future updates)

  • DaedalusX64 (Freezes on Rom Start R13)
  • CPS2PSP (Black Screen and No rom found for some versions)
  • Mobile Assualt (Just won't work right)

More PlayStation 3 News...

ConsoleDev's Avatar
#13 - ConsoleDev - 70w ago
This one is just an userrmode exploit, this allow you to run homebrews only so it is (Vita) Half-Byte Loader.

It doesn't allow you to run PSP game backups unless someone releases a kernel exploit for FW 2.06 based on this game

seeman's Avatar
#12 - seeman - 70w ago
is this the same like uno... or only halfbyte loader???

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