- Sony Social Media Manager Sid Shuman
posted a video interview today of Soul Sacrifice on PS Vita alongside a sacrificial Q&A with Keiji Inafune
To quote: Itââ‚¬™s been just over a week since Soul Sacrifice graced PS Vita in North America, so we tracked down celebrated creator Keiji Inafune to get his thoughts on the gameââ‚¬™s launch - and how PS Vita players are adapting to the gameââ‚¬™s morally murky gameplay choices. But thereââ‚¬™s more!
In Soul Sacrifice, you can unleash a breadth of special attacks and abilities by sacrificing various Offerings. Exclusively for the community, weââ‚¬™ve listed four vouchers below, which can be redeemed to obtain otherwise inaccessible Offerings (you canââ‚¬™t get them any other way).
NOTE: If you were unable to redeem the last two codes earlier, try the new ones listed below. Enjoy!
Soul Sacrifice: Spirits Storm Pinion
Bird feather provided by the Thunder spirits (Attributes: Volt)
Soul Sacrifice: Spirits Viviblossom
Flower of Healing provided by the Spirits (Attributes: Renew)
Soul Sacrifice: Spirits Blazestone
Ball provided by the Fire Spirits (Attributes: Heat)
Soul Sacrifice: Spirits Frostblade
Ice blade provided by the Ice spirits (Attributes: Frost)
IMPORTANT: Story progress to certain areas may be required before these Offerings can be used.
These universal PSN voucher codes are only valid in North America. They can be received in-game by going to ââ‚¬śLibromââ‚¬ť > ââ‚¬ťNetworkââ‚¬ť > ââ‚¬ťPeddlerââ‚¬ť > ââ‚¬śClaim Giftââ‚¬ť AFTER the product code has been redeemed. Please note: these vouchers, once depleted, are gone forever.
Have you been watching how players interact with Soul Sacrifice now that itââ‚¬™s in the wild? Are they playing it the way you expected?
I see users are playing the game the way I wanted them to, so Iââ‚¬™m pleased. Users are enjoying the decision-making process of sacrificing and the consequences associated with it, which is what I intended and for that Iââ‚¬™m grateful.
Are you hearing feedback about a particular moment or boss battle in the game?
There are various things users are talking about, and many users seem to be talking about multiplayer. But I also hear users are complementing the storyline and that it unfolds in unexpected ways and that came as a surprise. Theyââ‚¬™re saying the story is in-depth and touching - that feedback is something I was hoping to hear, so Iââ‚¬™m happy!
The game features some spectacularly grotesque monster designs - is there one youââ‚¬™re particularly proud of?
We tried to have each monster make a big impression and I feel our designers did fantastic jobs. If I was asked what my favorite monster would be, I wouldnââ‚¬™t be able to pick one because Iââ‚¬™m proud of all of them.
However, I have a special place in my heart for Librom, the book character who is strongly tied to the storyline. I specifically like its personality and the design, so when I give autographs to fans I tend to draw Librom next to my autographs. I think Librom represents Soul Sacrifice very well.
Where did the idea for the Black Rites come from? Do you have a favorite?
I learned that in life, you must sacrifice something big in order to gain a bigger outcome. If you want to become rich, you need to work hard; when youââ‚¬™re gambling, you may win big only if you bet big and risk losing a lot of money. So the idea of sacrificing and the consequence associated with it came to me first.
The biggest sacrifice, I thought, would be the limbs of your body. Or your own life or even your friendsââ‚¬™ lives. This is how I came up with the idea of Black Rites. They are very powerful, but the cost is huge.
For example, one of the Black Rites called ââ‚¬śGorgonââ‚¬ť requires you to take your eyeballs out, which makes your vision very narrow afterwards. Using ââ‚¬śInfernusââ‚¬ť will cut your defence in half, but itââ‚¬™s an easy one to use because it can attack enemies without you targeting them precisely.
Mass Effect 3 and Telltaleââ‚¬™s The Walking Dead have elevated impossible choices into a near-art form. Why do players seem to enjoy making excruciating decisions?
Those types of choices heavily involve emotional aspects and the decision making process isnââ‚¬™t automatic. In the old days, the decision making process for players was a reflex: stepping right or left in order to avoid a bullet. That doesnââ‚¬™t involve your emotions.
But letââ‚¬™s say you have two choices and either decision will cause a different character to die. Then you would have to question yourself and also consider the consequences you will live with. This has a stronger tie to your emotions.
Iââ‚¬™ve been in the game industry for a long time and gaming in general seems to be headed towards emotion. I think weââ‚¬™re in the era of incorporating feelings and emotions in video games and itââ‚¬™s about how to design these.
Soul Sacrifice, for example, asks you who to sacrifice be it yourself or your friends. You could make a decision not to sacrifice anything and let it be, too. You canââ‚¬™t make these decisions without being emotionally involved. I think future games need to incorporate emotional elements.
Youââ‚¬™ve had a long history in game development ââ‚¬" where do you see games going next?
If I was asked what trend would come next in gaming, I wouldnââ‚¬™t be able to put a finger on it to be honest. But I believe console games will evolve dramatically. I think social aspects will be incorporated in its best way with console games. When I say ââ‚¬śsocialââ‚¬ť, I donââ‚¬™t mean the social element in social games these days.
I think the true social aspects, not just connecting via online will be implemented to console games in the best way ever. The cycle of console games up till now was to buy a game and play it for several hours and then buy a new game. I think the cycle will change and something other than this cycle will become the next trend. A new console such as PS4 needs to incorporate this aspect well to maximize its potential.
Note from the Soul Sacrifice team: Soul Sacrifice players: Thank you for supporting the game! While most are enjoying the game without issue, weââ‚¬™ve had a few people get in touch with us regarding issues redeeming the gameââ‚¬™s Online Pass and/or accessing bonus launch content. We apologize for any frustration caused!
In order to get to the bottom of these issues as quickly as possible, weââ‚¬™ve created a detailed walkthrough
(with screens) on the official PlayStation community forums to help address what some folks are encountering.