• Home
  • Downloads
  • EBOOT Fixes
  • Forums
  • New Posts
  • Register
    • Welcome, Register Now! 
    • Premium VIP Membership
    • PS3 Sticky
      • PS3 CFW & MFW
      • PS3 Debug Firmware
      • PS3 Decrypted PSN Links for CFW
      • PS3 Downloads
      • PS3 EBOOT.BIN Original File Links
      • PS3 Firmware
      • PS3 Game Releases List
      • PS3 Guides & Tutorials
      • PS3 Hacking Guides and Tutorials
      • PS3 Hacks & JailBreak
      • PS3 Help & Support
      • PS3 JailBreak Game Compatibility List
      • PS3 JB2 / True Blue (TB) Game Links
      • PS3 multiMAN Updates
      • PS3 Resources
      • PS3 Reviews
      • PS3 Save Files Repository
      • PS3 Themes
      • PS3 Trophies List
      • PS3 Videos
      • PS Vita Trophies List
    • Quick Links
      • Affiliates
      • Contact Us
      • FAQ
      • Post News
      • Site Rules
      • Tag Cloud
 

Video: PSP SaveGame Exploit By Zer01ne on PS Vita Demo

Category: PSP & PS Vita News  By: PS3 News - (twitter.com)
Tags: video psp savegame exploit zer01ne ps vita exploits ps vita hax ps vita hacks ps vita demos

62w ago - Following up on the previous PSP SaveGame exploit news, this weekend PlayStation Vita developer Zer01ne has Tweeted news of a new PSP game exploit that works on Firmware 6.60 and has also been confirmed working with Sony's new PS Vita handheld console as well!

Below is a video of it in action, and to quote from his Twitter updates:

New PSP Game exploit found (This time the game was not already used).

No plan for any HBL portage (We will see). http://pic.twitter.com/m5bUpwt7

I have broken my right arm, the VHBL portage will take time. I will try to do something on with my left arm.

The exploit works on Vita.. See video:







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 42 Comments - Go to Forum Thread »

Errors

The following errors occurred with your submission

Okay

Quick Reply Quick Reply

  • Decrease Size
    Increase Size
  • Wrap [QUOTE] tags around selected text
Posting Quick Reply - Please Wait Posting Quick Reply - Please Wait
NTA's Avatar
#42 - NTA - 60w ago
Reply
Where did you get it for such an epic price?

imtoodvs's Avatar
#41 - imtoodvs - 60w ago
Reply
i just put my vita back it the box a few days ago & bought a psp go for $25 bucks. looks like a waiting game now

NTA's Avatar
#40 - NTA - 60w ago
Reply
Speaking of funny names, I was browsing psn stuff and I just noticed the greek gods in the links lol. I've only seen poseidon, ares, and zeus so far

PS3 News's Avatar
#39 - PS3 News - 60w ago
Reply
Following up on his previous PS Vita developments, today PlayStation Vita hacker Davee reports that he has discovered Sony's sceKermit driver which is a communication interface for the included PSP emulator.

To quote from his blog (linked above): "Turns out he's not just a green frog! So, I've been throwing this word around recently and it's probably about time I explain. Kermit, either a protocol or perhaps a funny name (see KIRK/SPOCK) is a communication interface for the PSP emu. Specifically it allows the PSP to talk to the host.

Now, I can tell there aren't as many developers here, so I'll try to simplify for the curious minds but this stuff is pretty complicated. I'll only explain the API in detail as the lower level still need a little bit of clearing up, but here goes.

Ok, Kermit is here so that the emu can communicate to the host to share resources and other vitality. Perhaps the primary reason is that of hardware; the PSP emu is excluded from many hardware devices. So kermit sets in and allows the system to talk to the vita in order to use the hardware. Blabbering aside, this is the hardware that kermit seems to be responsible for:

• Memory stick
• Flash filesystem
• DMA
• LCD
• GE
• IDStorage
• Audio
• Camera
• Power Control
• USB
• OSK
• WLAN
• RTC
• ... more

Interestingly, the kermit communication isn't used for headphone remote or controller inputs.

In order to understand how kermit functions, it's important to explore the usage of the API. Starting with the power house tool:


int sceKermit_driver_4F75AA05(KermitPacket *packet, u32 cmd_mode, u32 cmd, u32 argc, u32 allow_callback, u64 *resp)
This function is the send command function. It accepts a kermit packet initialised to minimum 64 bytes (no args need to be filled) a command mode which describes the set of commands, cmd: the actual command; the number of args following the 16 byte packet header. It also allows you to pass a boolean value to allow callbacks when waiting for completion and a 64 bit response.

What is important to note is that the packet arguements are 64-bit wide (not 32) and little endian encoded. There is a maximum of 13 arguements that can be passed to the host.

Sometimes, it is needed to send more than the 13 arguements worth of data. This is where kermit provides an API for memory. Shown below:


void sceKermitMemory_driver_AAF047AC(KermitPacket *packet, u32 argc, u8 *buffer, u32 buffer_size, u32 io_mode);
void sceKermitMemory_driver_80E1240A(u8 *data, u32 len);
void sceKermitMemory_driver_90B662D0(u8 *data, u32 data_size);
These function provide the fundamentals for data transmission to the host. sceKermitMemory_driver_AAF047AC is the staple command. It accepts a packet BEFORE transmission to host with the amount of args, a pointer to the input/output buffer and an indicator for the mode. This allows kermit to recieve the buffer of data when it processes the command, or have a place to output the data.

sceKermitMemory_driver_80E1240A and sceKermitMemory_driver_90B662D0 are the opposites of each other, providing input and output respectfully. This API is incredibly simple and is used to send multiple buffers to kermit prior and following a command.

These are pretty crap descriptions, but as you can see it's a very command and transfer sort of interface. You tell it you have data you want to give it, you signal it and then it tells you where it's put it.

https://github.com/DaveeFTW/vita_kermit

There is some source code describing in more codey ways. Also there are small reverses of functions used in the kermit. As you can see it works on a sort of circular queue of semaphores in the core. Have a "peek".

Thanks to Proxima + some1"

Finally, he also Tweeted the following: There is a bug in the vita. If you turn it upside down it zips the gsensor and runs xml format vita games. Really cool.


More PlayStation 3 News...

DAZE's Avatar
#38 - DAZE - 61w ago
Reply
Is not a Vita Demo, the exploit is inside a PSP Game -___-

Page 1 of 9 123456789›LAST »

Related PS3 News and PS3 CFW Hacks or JailBreak Articles

• Epic Mickey 2 on PlayStation Vita This June with Enhanced Features
• Video: Men's Room Mayhem Queues Up on PlayStation Vita Today
• Jacob Jones on PS Vita: Four Tips for Exploring Camp Eagle Feather
• Grab Killzone: Mercenary a Week Early, Pre-order Bonuses Detailed
• Video: Jacob Jones and the Bigfoot Mystery Camps Out on PS Vita
• Coconut Dodge Revitalised is Coming Soon to PlayStation Vita
Affiliates  NewsNow  Privacy  PS3 CFW & MFW  PS3 Hacks & JailBreak  PS3 Reviews  PS3 Videos  © 2013 PlayStation 3 News

PlayStation 3 Links

• Contact Us E-Mail
• PS3 Affiliates
• PS3 CFW & MFW
• PS3 Debug Firmware
• PS3 Decrypted PSN Links for CFW
• PS3 Downloads
• PS3 EBOOT.BIN Original File Links
• PS3 Firmware
• PS3 Game Releases List
• PS3 Guides & Tutorials
• PS3 Hacking Guides and Tutorials
• PS3 Hacks & JailBreak
• PS3 Help & Support
• PS3 JailBreak Game Compatibility List
• PS3 JB2 / True Blue (TB) Game Links
• PS3 multiMAN Updates
• PS3 News Forums
• PS3 News Site FAQ
• PS3 News Site Advertising FAQ
• PS3 News Site Posting FAQ
• PS3 News Site Privacy FAQ
• PS3 News Site Rules
• PS3 News Site Tag Cloud
• PS3 News Site Terms
• PS3 Resources
• PS3 Reviews
• PS3 Save Files Repository
• PS3 Themes
• PS3 Trophies List
• PS3 Videos
• PS Vita Trophies List

PlayStation 3 News Discussions
installing pkg files over 4gb from ps3 hdd - 22m ago

zael91's Avatar
Quote hey guys, i downloaded the doa psn pkg and had it split, when i transferred it over from my usb to ps3 hdd, the pkg joined as per normal. the weird th...
By zael91 with
 0 Comments »
Introductions: Hello Everyone, I'm New at PS3News.com! - 2h ago

CodModder86's Avatar
Quote welcome...
By CodModder86 with
 7032 Comments »
Ps3 Slim 4.41 which custom firmware is best - 3h ago

soulseekeruk's Avatar
Quote Hello just like to ask whats my best option for a ps3 slim with 4.41 OFW on it. Any input on whats the best to use. thanks ...
By soulseekeruk with
 0 Comments »
Introductions: Hello Everyone, I'm New at PS3News.com! - 3h ago

muertala's Avatar
Quote Hello, everyone I am new to this and I'm trying to figure out how to do everything without buying a flasher Oh I have the PS model that first came ou...
By muertala with
 7032 Comments »

Latest PlayStation 3 Trophies
Pool Nation: Mega Shot
Pool Nation: Mega Streak
Pool Nation: Super Zen
Pool Nation: Zen

Latest PlayStation Vita Trophies
Men's Room Mayhem: Toilet Trouble
Men's Room Mayhem: Mayhem Master
Men's Room Mayhem: Hygiene Award
Men's Room Mayhem: Sand in the Face

Latest PlayStation 3 Releases
Tom Clancys H A W X EUR PS3-Googlecus - 05-23-2013
Terraria JPN PS3-HR - 05-23-2013
Kamen Rider Battlide War JPN PS3-Caravan - 05-21-2013
Fast And Furious Showdown PS3-DUPLEX - 05-21-2013

Latest PlayStation 3 Themes
Wolverine Origins PS3 Theme - 05-19-2013
Heavy Rain (Official) Dynamic PS3 Theme - 05-09-2013
Wipeout HD Fury Dynamic PS3 Theme - 05-06-2013
Batman Arkham City Dynamic PS3 Theme - 05-04-2013
  • Contact Us
  • -
  • PS3 News