64w ago - Following up on the previous update, today PS Vita homebrew developer wololo has revealed the game used for the PlayStation Vita Half Byte Loader (VHBL) is Motorstorm Arctic Edge (Motorstorm Raging Ice in Japan) and shared a video of it in action below!
As a result, Sony has officially removed the Motorstorm Arctic Edge title from PlayStation Store.
To quote: "Ok, so, since the PSN maintenance is being postponed, there is no reason for me to not give the name of the game used by Teck4 for his exploit:
The Game is Motorstorm Arctic Edge, also known as Motorstorm Raging Ice in Japan. It is available for 19.99 euro on most European Playstation Stores, 15.99 Pounds in the UK, and for 3800 yen on the Japanese store.
Note for North American readers: that game, despite being available on the US Store, is marked as not compatible with the Vita in the US. People who have bought it in the US and tried to transfer it to their vita have failed as far as I know, which is why a few days ago I recommended people in the US to get a European PSN account.
Now what's next?
Well it's simple and stressful at the same time: I'm giving you guys a couple days to buy a copy of that game if you think VHBL is worth it (and assuming you trust that I'm not lying), and then I'll release the VHBL files. There are pros and cons to this "2 steps" release. The cons are that you have to trust me, and there's a possibility Sony actually patches/patched something without me knowing it, the pros are that I don't think Sony will remove the game from their store until they actually have something to patch, so I think this gives you guys a couple days to buy the game.
Or, you can wait until I release the files and other people confirm it works, at which point you run the risk that Sony patches the exploit and/or removes the game from the store before you can even buy it.
Now, let me be clear once again: buy the game if you want to play it, I have no way to guarantee VHBL will work for you, I can just tell that a few days ago this was confirmed to work by a few testers.
Also keep in mind that VHBL gives you no iso, no special access to the Vita hardware, just a limited PSP homebrew experience on your vita. If like me you think it's fun, then you might be interested. Or, if you think that 20 euros is a fair price for one of the best PSP games, then, well, just consider VHBL as a "bonus".
VHBL has been confirmed to work on firmware 1.61. If your console asks you to update to firmware 1.62 or something, I cannot guarantee it will still work. It is also recommended, after you bought the game, to be paranoid and disconnect your console from the network, and to install openCMA. Again, there are lots of unknown things going on with the Vita, it is impossible for me to tell if this will work for everyone.
As far as I know, there are 5 versions of this game out there. I ported VHBL to 4 of them, and I am sure the fifth one is vulnerable too, but I couldn't find any place selling or "distributing" it, so I couldn't port the exploit to it. That being said, it should be "doable" if somebody can get a copy, to port the exploit to that version as well.
Finally, for those who want proof, here's a video:
I want to thank the people who made this release go as smoothly as possible, especially Teck4 and Mamosuke, HBL devs (in particular m0skit0 and JJS, thanks for lurking on the scene for so long, you guys are the real deal!) the mods at /talk who have helped a lot over the past week, the handful of devs/testers who know how to keep a secret (you know who you are), but also the thousands of /talk users who, for some of them, have been knowing the game's name for several days now, and haven't leaked anything.
You guys are truly an awesome community, you can of course now go ahead and let your friends know, or brag about how you've known about the game for a while and hold the secret. It was so far an awesome experiment, let's hope the result will be worth it!"
Too bad my Vita will arrive in 9th March (international delivery) hopefully someone find another exploit by then.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Below is another update on how the PS Vita HBL release will happen from wololo via: wololo.net/wagic/2012/02/03/vita-hbl-how-the-release-will-happen/
To quote: As the release of the PS Vita in the US and the EU gets closer, I’m getting an increasing amount of requests from people about HBL on the vita. I did post a FAQ a few weeks ago, but people still seem to have questions. When will it be released? Will it allow to run PSP isos? Will it work with a demo like for the patapon 2 exploit? Does it support this or that homebrew? etc…
Let me try to answer some of these questions, with more up-to-date answers.
First of all, the easy ones: VHBL (that’s the super new cool name of HBL on the Vita, I’ll let you guess what the V means, I know, I’m super original) will not support loading PSP isos. Basically VHBL will have the same limitations and features as HBL on the PSP, and, last time I checked, running psp isos was not possible through HBL.
The same HBL limitations apply to compatible homebrews. In a general way, user mode homebrews should work for the most part, while homebrews that require kernel access will not work. For now (but that could change), homebrews requiring network access might not work (or at least, the network part of them will not work).
Like in the patapon exploit era, it is possible, depending on the success of VHBL, that we progressively increase compatibility if we (as a community) keep improving the HBL code in the weeks following the release. Oh, and I am talking about PSP homebrews, running in HBL within the PSP emulator. So, for now, don’t dream about a full speed N64 or psp2 emulator. What we’ll get are the PSP homebrews that you already know.
Second, the vulnerability we rely on to run VHBL is a vulnerability in a PSP full Game, not a Demo. This means you will have to buy that game on the PSN in order to run VHBL (just like in the good old days of GTA:LCS for the first eLoader on the PSP). This also means that as soon as we reveal the name of that game, Sony can probably remove it from the PSN and/or patch it.
This leads to the most asked question: when and how will this be released? Well, I have a basic idea on how the release will happen. Nothing spectacular but it should hopefully be enough to guarantee that people who are really motivated in getting their hands on HBL on their Vita will get it. I’m hoping that constantly reminding people that this doesn’t allow the to run any pirated content will attract the right people to this exploit, and not the 95% of pirates that define any console hacking scene these days
In the past weeks I’ve been polishing the release process, and I can’t predict the future, but hopefully it will go well.
Nevertheless, getting access to this exploit for you guys will be a matter of being at the right place, at the right time.
For now I’m thinking Sony’s reaction wil be to remove the game from the PSN within 24h of the public announcement. Worst case scenario, Sony is already aware of the vulnerability and have already patched the game. This is unfortunately not something I can test without getting any more guinea pigs... these guinea pigs will basically be you when the release happens, I can’t really do any better than that.
Obviously, the release will not happen like your typical hack release (a dramatic article on every news site of the planet copying the hacker’s initial blog post). It will be, I expect, a bit more subtle than that.
Anyways, I added a page (wololo.net/wagic/vhbl/) on this blog where the VHBL downloads will be available, so if you’re waiting for HBL on your Vita, just check that page (and our /talk forums - wololo.net/talk/) regularly for updates.
Meh, it's going to be a game of cat and mouse as usual. They're going to constantly tighten their draconian grip around the throats of their customers while more exploits to free the hardware keep getting released, an endless cycle like always.
As I said before I'm not even considering buying one until it's cracked wide open and until there are Micro SD to whatever-it's-proprietary-nonsense-is-called adapters. There will be for sure, just as there were 2 Micro SD to Pro Duo adapters.