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Video: PS Vita Running PSP Homebrew via Half-Byte Loader (HBL)


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133w ago - Today PlayStation Vita hacker wololo has shared a video (below) demonstrating several PSP homebrew applications and emulators running on PS Vita using their Half-Byte Loader (HBL).

To quote: In the past days I stabilized HBL for Teck4's exploit and got some major homebrews to work.

In the video below I'm showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.

You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I [Register or Login to view links] to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn't get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that's currently not running crashes. I think (not sure) that gpsp somehow crashes HBL.

On the PSP it usually means that once you quit gpsp, HBL crashes. On the vita it seems to crash as soon as gpsp does “something wrong” to hbl, which is roughly as soon as it loads.

I got major homebrews to work, and now I'll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

From what I could see, syscall estimation basically doesn't work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

A message to haters who say I'm reusing other people's work from the PSP scene and not contributing anything new: ask yourself who made it so easy to port HBL to new game exploits in the first place.







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 189 Comments - Go to Forum Thread »

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Kraken's Avatar
#169 - Kraken - 125w ago
Now that we know that $ony will remove games without an exploit actually being released, can we troll them by announcing exploits for their most popular games. Eventually they will get sick of losing revenue for no reason, and will delay the time until they pull games. This would potentially give people more time to buy them in the future.

The only problem is communicating which one is real to the community without $ony knowing.

ModderFokker's Avatar
#168 - ModderFokker - 125w ago
Yeah they're offline atm i believe

technodon's Avatar
#167 - technodon - 125w ago
i mean when i go to the purchase content download list the game i purchased has been removed also..

ModderFokker's Avatar
#166 - ModderFokker - 125w ago
How do you mean ? They removed the game from your Vita ?

I downloaded both games to my Vita and haven't turned it on since.

technodon's Avatar
#165 - technodon - 125w ago
my purchased download content has been removed! very naughty SONY..

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