Sponsored Links

Sponsored Links

Video: PS Vita Running PSP Homebrew via Half-Byte Loader (HBL)


Sponsored Links
154w ago - Today PlayStation Vita hacker wololo has shared a video (below) demonstrating several PSP homebrew applications and emulators running on PS Vita using their Half-Byte Loader (HBL).

To quote: In the past days I stabilized HBL for Teck4's exploit and got some major homebrews to work.

In the video below I'm showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.

You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I [Register or Login to view links] to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn't get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that's currently not running crashes. I think (not sure) that gpsp somehow crashes HBL.

On the PSP it usually means that once you quit gpsp, HBL crashes. On the vita it seems to crash as soon as gpsp does “something wrong” to hbl, which is roughly as soon as it loads.

I got major homebrews to work, and now I'll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

From what I could see, syscall estimation basically doesn't work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

A message to haters who say I'm reusing other people's work from the PSP scene and not contributing anything new: ask yourself who made it so easy to port HBL to new game exploits in the first place.







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 191 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles.
 
#6 - HeyManHRU - 157w ago
HeyManHRU's Avatar
The game cartridges are kind of small, hopefully it will be able to hold enough data so we won't be need 3 cartridges for 1 game.

#5 - Natepig - 157w ago
Natepig's Avatar
The insides look very neat and tidy.

#4 - PS3 News - 157w ago
PS3 News's Avatar
Here are also some PlayStation Vita internal pics for those interested via Japanese site pocketnews.cocolog-nifty.com/pkns/2011/12/ps-vita-pch-110.html

#3 - PS3 News - 157w ago
PS3 News's Avatar
Thanks, if/when found it will be useful to grab the PS Vita updates from similar to the PSP and PS3 updater links.

Below are a few PS Vita links from zecoxao and SKFU and some pics from psx-sense.nl/75005/japanse-playstation-store-vol-met-ps-vita-content-de-fotos/:

[Register or Login to view links]

[Register or Login to view links]

Edit: Here are the PS Vita updater links for those interested:

Retail (JP) [Register or Login to view links]
Retail (EU) [Register or Login to view links]
Retail (US) [Register or Login to view links]
Shop (JP) [Register or Login to view links]

#2 - CJPC - 157w ago
CJPC's Avatar
Currently working on checking where the updates are coming from - it seems like Sony is doing what it can to not expose the update link. Kind of odd, eh?

 

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links