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Video: PS Vita Running PSP Homebrew via Half-Byte Loader (HBL)


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155w ago - Today PlayStation Vita hacker wololo has shared a video (below) demonstrating several PSP homebrew applications and emulators running on PS Vita using their Half-Byte Loader (HBL).

To quote: In the past days I stabilized HBL for Teck4's exploit and got some major homebrews to work.

In the video below I'm showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.

You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I [Register or Login to view links] to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn't get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that's currently not running crashes. I think (not sure) that gpsp somehow crashes HBL.

On the PSP it usually means that once you quit gpsp, HBL crashes. On the vita it seems to crash as soon as gpsp does “something wrong” to hbl, which is roughly as soon as it loads.

I got major homebrews to work, and now I'll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

From what I could see, syscall estimation basically doesn't work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

A message to haters who say I'm reusing other people's work from the PSP scene and not contributing anything new: ask yourself who made it so easy to port HBL to new game exploits in the first place.







Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 191 Comments - Go to Forum Thread »

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#186 - SwordOfWar - 143w ago
SwordOfWar's Avatar
I must say, as a user who has put more time into minecraft than I should have, do yourself a big favor and play this on a PC if you can.

It looks very painful watching this user trying to navigate and interact with blocks using those unsightly controls.

This is one of those games that benefits greatly from a mouse/keyboard setup.

#185 - PS3 News - 143w ago
PS3 News's Avatar
Following up on the PS Vita HBL and Doom releases, PlayStation Vita developer wololo reports that [Register or Login to view links] has made available a Lamecraft (Minecraft Clone) PSP homebrew port that runs on PS Vita with a demonstration video below.

Download: [Register or Login to view links]

To quote: Christmas is really early this year, as Drakon, creator of the famous PSP homebrew Lamecraft, just posted an update of his game to make it compatible with the Vita.

Of course this requires you to run VHBL, but since we just released a new version of our homebrew loading tool, hopefully you are one of those who can enjoy it.

Check this video running the game on the Vita Screen:





Finally, from Drakon: I made small update to LameCraft – now it’s working on PS Vita ( thanks Wololo for info ). I have also fixed some strange bugs with texture packs.

VHBL is needed to run Lamecraft on the PS Vita, and can be downloaded [Register or Login to view links].

More PlayStation 3 News...

#184 - GrandpaHomer - 144w ago
GrandpaHomer's Avatar
Sony is CRAPPING themselves from any even minor attempts to hack Vita - it was clearly rushed out to meet the release dates (both in Japan as well as worldwide) and is still full of security holes as Emental cheese ... the sooner this get permanently hacked the better.

#183 - hunterr - 144w ago
hunterr's Avatar
The game is removed from the EU store a few moments ago. I just wanna to buy it , but i got an error when i was trying to pay for it and after that it was gone

I must say 1 day not bad for Sony

#182 - NTA - 144w ago
NTA's Avatar
I've never seen such a talented writer LMAO

 

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